Experimental Mode – Hero Balance January 2021

This like just push more double shields plays because with that nerf EVERY Sigma has to be paired with Orisa.

If you want to counter double shields, need to buff abilities that support deathball engagement eg, buffing rein hammer swing speed, speed boost…

Still no Tracer revert or tweak to Winston then? :confused:

Kinda ok with the Ball nerf, be interesting to see the impact. Sigma is just being made even more inconvenient.

Ashe is just gonna be made more reliant on pocketing to have any significant higher impact. Hanzo needs looking into bit I’m not sure storm arrows is the right choice, would have to wait and see. I still dread his 2.0 state and wish we strayed further from that mess again.

Yeah, monkey is getting hard rejected in the balance proposal while D.Va and Rein just got buffs and now Ball and Sigma are getting nerfs.

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more nerfs to the rolling rat needed. cant stand ball mains they are completely boosted by that dumb “tank” that is allowed to be a flanking dps.

sigma deserves trashing, currently he is as annoying as brig 1.0.

just straight nerf mercy dmg boost. a character that is just a brainless flying heath pack and dmg boost bot is so bad for the game.

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Don’t like the Hanzo change. Storm arrow is a boring ability. We want you to revert his projectile speed and to nerf storm arrows.

Sigma is awful to play now.
Feel sad about the Ashe change but I’ll get over it.

The Sigma barrier nerf is brain dead. It breaks the fluidity of the character. It’s already paper thin. This is worse than when D.va had a 2 second CD on DM.

And it shows Blizzard knows nothing about how Sigma is played. You don’t “commit” with his barrier. It’s too weak to “commit” anything. It block momentary damage. If you leave it up for longer than a second or two it is instantly destroyed, which means you have to wait 5 seconds for it to come back if broken!

You might as well remove it completely and replace it with a new ability at this point.

Yeah, but this now means Ashe NEEDS Mercy even more. Surely this points to a problem with damage boost if anything. This just makes her worse, and it’s not like the fire-rate really makes up for it as her reload takes so long.

Just played a Numbani match with Ashe having a Hanzo on the my team and red team. Hanzo now just straight up deletes squishies with body shots using Storm Arrow, ESPECIALLY with Mercy damage boost, and Ashe feels like hot garbage if she doesn’t have the Mercy pocket. Honestly just nerf damage boost, it makes more sense. Ashe shouldn’t be a throw pick without Mercy there.

2 Likes

I really hope the Ashe nerfs don’t go trough, the game should reward players who utilize hero synergy to their advantage. Someone who goes mercy and dmg boost their ashe should win over someone inting the whole game on lucio

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You should buff Lucio. He encourages fast pace gameplay. I think an ult buff where you can get it faster and its deploys faster and a larger aura

Buffing rein zar dva and brawl heroes isn’t going to work it will just add more power creep which is where we are now, echo needs to be nerfed, long range HITSCANS need nerf, Hanzo needs a nerf junkrat needs a nerf almost all dps heroes need a nerf and so do the dps of supports, people complained about shields so much now they get melted and then the funny thing is when I que into competitive games and we don’t have a shield people ask me why I don’t go shield tank, answer? They suck right now. Power creep is really hitting right now as tanks are becoming non existent turning into big ult batteries that’s it, it’s not fun anymore, people constantly complain about tank so all tank heroes suck now, all of them are just giant ult batteries and the most viable ones are whichever ones can survive.

Wtf are you talking about ball is a unique hero there is nothing wrong with that, he has so many counters and while sure he can suck up cc the only reason he is meta right now is because every other tank sucks, rein can’t get to snipers so it’s a boring gameplay for him while snipers have fun, junkrat and echo obliterate tanks so it’s boring for us, zenyatta shreads through tanks mercy has an instant mini nano boost, every hero except for tanks shread through tanks doing super high dps. Sigma has allot of untility but most of it kinda sucks, grasp is a worst dm, rock has a long cooldown and is hard to hit at farther targets, and his shield just blocks certain cooldowns. The last tank that did super high dps was Roadhog and before that noone tanks were poke heroes nothing else.

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Shield Bash literally cannot go lower or it breaks. That’s not even enough time for literally anyone to follow up. That’s inhumanly short even without latency

Have you considered the idea of just banning every account that has more than 3 hours on tank? Seems like it’d be a more efficient way of accomplishing what you’re getting at.

5 Likes

That’s kinda the point.

Literally just enough for a disorienting stagger, and to cancel some abilities/ults, but no more.

That said, something like this would actually be more damage than one swing and a shieldbash does currently. At longer ranges, with shorter cooldowns.

Heck, you’d be able to zip in, bash, melee, whipshot. And while it wouldn’t be a “true combo”, it would be 155 damage, in a quick combo.

And assuming you can flail, bash, flail, whipshot. That’s 190 damage.

If they launch into a wall, you follow up with one more swing, and they are dead.

Blizzard, please… NO!

The Viper is not the reason why Ashe has been dominate, its the large radius of Dynamite. If you take the radius of dynamite down a meter or two it would solve her problem. Please do not make Ashe even MORE reliant on Zenyatta’s, Mercy’s, Orisa’s drum, and Baptiste’s ult. It lessens the value of the plays she can make and would make her more reliant on dynamite and BOB to do damage.

Do Not Buff Hanzo… EVER! He already shreds tanks, and deletes squishies, he doesn’t need a buff.

Are you trying to make Sigma unplayable? The 1 second delay in pulling his barrier out was already unbearable and made him harder to play. Theres nothing wrong with being harder to play, however when the difficulty is artificially created by a cooldown it removes the fun from the character. If this goes through, nobody will be able to use Sigma effectively again because his barrier health is so low that the cooldown increase will make his barrier useless.

The whole point of Wreckingball is to dive into the backline and cause chaos right? Why are you wanting to hamper his ability to do his job? I have personally never encountered a problem with his current shields. I would personally like to see this change not go through, however this is the least impactful change you’ve proposed.

In conclusion, Blizzard, please do not let this through. This is a bad update that will further ruin the team synergies that are possible and will discourage players from continuing to play. Please spend your energies on the characters that actually need help cough Bastion cough, instead of nerfing characters into the ground, as per your usual standard.

True tho, and they wonder why noone plays tanks…

Not a fan of Sigma’s barrier nerf, makes him feel really slow and unresponsive.

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what you shouldve nerfed - mercy, ashes dynamite, balls ult charge as well as his shields

Ashe needed this rework, It became frustrating trying to dive a pocketed Ashe then being insta killed.

It wouldn’t even be good as a stagger. And ults are already not used in front of her. No ability should be so useless that it almost doesn’t even register for the human beings interacting with it.