Define: AntiDive.
Double barrier will become an issue, again.
There is no such thing.
Accretion is not a stun.
This is melee ability. It cannot be Defense Matrix’d unless Defense Matrix starts stopping all melee abilities. Which would be overpowering.
Then all other similar abilities would be stopped by Defense Matrix, that includes beams like Moira’s, Zarya’s and Symmetra’s. Which would be overpowering.
Cooldown would have to be lowered to 6 seconds. Otherwise you can’t have an up to 300 damage ability with an accuracy rating of less than 35% on a 10-second cooldown. Every other hero would be passing by Hanzo and Storm Arrows would be the worse damage ability in the game.
Can’t have this. The cooldown needs to be longer, or you make double-barrier the best overall strategy and composition in the game, again. Until you learn and understand why, this always be a bad change.
Same with this.
There’s nothing wrong with any of them.
This is false.
Yes it would, this also false.
The point is to reduce it’s effectiveness, not increase. This would not help.
This is also false. The problems with Overwatch - particularly it’s tanks - is a fundamental issue. It’s built right into its gameplay systems, and it cannot be changed without a complete rework of what Overwatch is. Something that can’t happen with Overwatch, but can with OW2.
Bad argument.
It’s not about the playerbase, it’s about game balance. Rendering a 25-second cooldown worthless because of a 1-second ability is never good balance or even a good idea.
Quoted for emphasis.
Again this is a bad argument. Strategies exist and metagame compositions are normal player behavior. The point is to make sure that any one strategy is viable, but not dominant. The problem with every metagame composition is that Blizzard does something stupid some months ago and doesn’t start seeing its effects until months later when the metagame shifts because of their frequent tweaking.
We don’t need to call people dumb. Ignorance can be an issue, but as long as they’re willing to learn and take feedback that’s fine. If they’re stubborn, that’s okay, too. Just stop responding to it. But don’t call them dumb, especially when they’re making an effort like this.
These pick rates look pretty normal. Obvious outliers are obvious; but everyone else is getting picked fairly commonly.
This is again, a bad argument. Your solutions won’t help the health of the game.
ALready exists. Your solutions would make D.va dominant and double-barrier dominant.
No one has problems with them.
Wouldn’t happen, either way.
Except this isn’t what happens in Overwatch. Overwatch is not, nor has it ever been a MOBA. It doesn’t even qualify because no such mechanics for the MOBA exists.
Basically what would happen is that Sigma/Orisa become part of the dominant double-barrier metagame and D.va is rendered into worthlessness. Or D.va becomes a dominant for a short time to counteract the current meta before becoming worthless as Double-barrier takes over.
Irrelevant.
Or just go Sigma/Orisa and double barrier, kinetic grasp and fortify for days.
Outsiide of Brigitte and Moth, Roadhog and Genji weren’t deliberately nerfed. Reversions did happen, however.
Aside from this, this is largely community (mis)perceptions. That can have an impact of the general state of the game, but not much impact on the overall balance.
Except you’re not clearly understanding why reliability was a problem (it wasn’t).
You’re close, but not quite there.
Double-barrier still works. Blizzard’s point in reducing its effectiveness wasn’t to make it useless, but to make alternative strategies available and just as effective. Double-barrier became the defacto “best” and “dominant” strategy and no other strategy was working or could work under the then current settings.
Why Reinhardt/Zarya is dominating now, is largely due to a buff made some time ago increase Reinhardt’s health and damage. There was no need for this, this was an attempt by Blizzard to change up the meta strategies that didn’t pan out, but subsequent changes to other outliers (Wrecking Ball) has returned Reinhardt/Zarya back into the metagame. Except, it’s worse now thanks to a buff made some time ago. GM - as always - doesn’t always play to the best or strongest. They play what works best for them. Outliers like Reinhardt/Zarya become dominant because for GM, it’s a composition that works best for them. Blizzard is just making that worse.
Had Blizzard not buffed Reinhardt, and continued to tweaking down the current meta; it’s like that Reinhardt/Zarya would become a strategy and composition equal to that others (or one or two other compositions). But now, we’re seeing the effects of what happens when you buff perfectly fine and well-tuned Tanks.
I imagine that when Reinhardt is eventually tweaked; Orisa will likely see some more serious play thanks to her new crit-immune Fortify.