I also belive my game crashes cause im using like 40 “Distance Between event player”
I tried to figure out if i could fix this by using a Global instead, and use “Players within radius TEAM1”
I want to know whats worse to use, a distance between or players within radius.
And, for effects that are created ONCE, visible to all players, does it matter if its global or each player since it doesnt have a condition.
Starting to wounder if i just should change some global rules to each player, and vice versa, for certain rules.
I have a shop, that creates 25 effects, Global, but inside the effects i set it to Visible Only TEAM2.
Having this just set to “Each player Team2” instead of global, would it really impact any differently, since half of these effects are triggered by a variable later on to have them spawn.