Excessive mitigation and CC needs to go for 6V6

Having a second Tank is going to increase mitigation and CC, obviously, but Tanks aren’t the only ones with this sort of power.

ALL Role Passives should be scrapped. The Tanks will lose theirs because it’s like 7 passives in one, it’s OPAF, so the other roles should also lose theirs. Maybe Blizzard can keep a global heal passive and maybe even a global 10% anti-heal when dealing damage, but no more role-specific things.

Orisa’s spear spin shouldn’t block projectiles. I don’t care, she’s a crap character, no one likes her, send her to the slaughterhouse.

Baptiste and Kiriko immortalities need to go yesterday. I don’t care if Baptiste’s lamp can be destroyed, it can be hidden behind walls or protected by double Tanks, it needs to be basically deleted. I don’t care if Kiriko’s sandbag only lasts less than a second, that’s still complete intangibility, no damage, no CC, no debuffs, but they can be healed during this period and it undoes stuns, it’s an ultimate on a cooldown, it needs to go.

Stuns need to go down too. Energy Javelin shouldn’t stun, Overrun shouldn’t stun, Hell, even Sleep Dart should have its stun removed. That stupid grandma has had it good for far too long, she needs to be put in a care home.

Sombra needs to be taken out back and shoot through the head. She is the most brain dead, God awful hero in the entire game. NO ONE would miss if she was gone. 5V5, 6V6, 4V4, 7V7, I don’t care, Sombra doesn’t deserve to exist.

Removing stuns and CC is how you end up in perma TracerDoomGenjiBallSombra jail

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…damn. Alright, fair enough, Sombra shouldn’t be in that list though since I said I wanted to shoot her in the back of the head.

Ok, I guess characters like Reinhardt should have tailor-made knock back resistances and stuff, like a whole 60% or higher, while characters like Wrecking Ball and Doomfist might even have CC vulnerabilities.

Sigma I believe actually takes more knock back than the other Tanks because he’s flying or something, that should apply to dive characters.

You remove lamp all dps abilities that can confirm kills would have to be nuked.

There was a larger need for cc in 6v6.

We would need more.

Massive nerfs to mobility and damge would follow.

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The added Tank should supply plenty of mitigation AND CC, which if done well can deal with both problems simultaneously. IF done well.

And if people want to run Junker Queen / Roadhog / Mauga / Wrecking Ball / Doomfist, skill issue, the game shouldn’t be balanced around bad people playing the worst possible combination of heroes.

Nothing needs to be done. Most of the CC has already been deleted from the game. What’s left is minor and inconsequential to the gameplay itself as long as you ignore Ana. Hack and freeze got super toned down and most stuns aren’t even stuns anymore. They’re boops, do damage or hinder opponents. Absolutely nothing has to be done because the situation is already many times better than it used to be in OW1. Some CC is a necessity for OW1 since multiple players quickly diving one character has to be a mediocre strat at best outside pro play

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I have to disagree.

What you are asking for is dive forever.

If you lower the defensive abilities of support removing immos and rez.

This would gut the support roster and make them easy dive targets.

You remove all cc in the support category(few actually have any) this would also gut the roles ability to defend itself.

For this to be remotely playable if you want people to play support the berfs to mobility and damage would have to be significant.

Nerfs prompt more nerfs.

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I still think Sleep Dart should be deleted. It was the only non-Tank stun that wasn’t completely removed from Overwatch 2, except for Mei’s Blizzard, which is an ultimate designed solely to freeze people.

Ana is a sniper, she shouldn’t have 2 ultimates on cooldown to decimate someone in close-range. If she gets dove, she should die like a good little coward.

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Overwach 1 actually HAD MUCH MORE CC with 6v6, than it does now. so…

For example - Sombras hack duration was a 5 second lock out, and it stopped even more things than it does now.

I think just having a second tank to absorb half of the sleeps/stuns is going to feel amazing for tanks

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I 100% agree that sleep dart should be deleted. Me and all my homies vividly hate the red Ana (while blue ana is kinda cool) and she’s at fault as to why many of the tanks still feel horrible to play. She should have some sort of other CC that would be catered towards safeguarding against dives with some minor usage outside of that since she doesn’t really care about other forms of engagement to begin with. Having sleep against other strats is just overkill

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I dont care about sleep dart, as it wears off if the hero gets attacked.

The main problem is nade, which renders some tanks useless in most cases

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Why not both though? :man_shrugging:

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Every time I read a post like this is sounds like people dont even want to play overwatch?

Like overwatch has always alot of midigation, cc, healing, invulns, ect.

Its what sets overwatch apart from all the other FPS games out there.

So if people hate thoese type of abilites so much, why are you even playing overwatch in the first place?

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Sure, let Ana 1 shot like a sniper ie widow who cannot defend herself in close range. Or stop suggesting stupid changes with 0 understanding of a hero’s gameplay loop just because of your bias. Pressing a button to jump on someone takes 0 skill if that someone has no counter play options.
If you struggle against Ana in 6v6 it’s just a skill issue.

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yet all of those players will complain about how easy it is to die to hinders / hacks / traps and more.

Like you all know most of these heroes are only really good in like top 500 right?

Ults shouldn’t be free kill buttons. Just super saiyan.

Random gold player wants the game to be easier for their hero to feel good about their lack of skill. Just another day on the forums

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This is probably an unpopular opinion, but with 6v6 I’d prefer they actually give back some of the CC to other heroes like mei and longer hack duration for sombra, and maybe remove some of the extra CC they added to tanks so its a bit more distributed. I never had an issue with it in OW1, and I think it’ll be more necessary to help deal with multiple tanks.

Yeah, let’s just remove everything that could possibly be annoying. All CC, any kind of immortality, and anything that prevents us from dealing damage!

I got it. Screw 6v6, the only solution is 1v11. One player against 11 bots! And to make it even better, the bots don’t even shoot back. I mean, who wants to get hit and die? And for those who can’t aim, the bots will run right into your shots, and all hits will automatically be critical!

Joking aside, immortality, CC, and all that stuff are part of the game. Overwatch is already more of a shooter than a MOBA, so soft CCs like Sombra’s hack aren’t a problem. In fact, it’s so weak right now that it’s practically unusable, and the hard CCs have already been reworked so we barely have any left. The only ones that come to mind are Orisa’s spear when it hits a wall and Doomfist’s punch.

Stop complaining about CCs or go play CoD!