Surprised nobody’s put up the whole list……here you go:
Overwatch Experimental Patch Notes – February 15, 2022
BUG FIXES
Mercy
Allies being Resurrected now have their respawn timers paused
Symmettra
Turrets now no longer heal full health targets
Turret healing now grants ultimate charge
Genji
Genji no longer loses the attack speed buff when the sheathing animation is interrupted
HERO UPDATES
Tank Heroes
General
Damage reduction lowered from 50% to 25%
Tanks gain 20% more Ultimate charge
Wrecking Ball
Piledriver
Damage increased from 50 to 100
Orisa
Halt!
Duration increased from 1.5 to 2.5 seconds
Supercharger
Range increased 30%
Health increased from 200 to 400
Ultimate cost reduced by 30%
Winston
Tesla Cannon
Ammo increased from 100 to 150
Jump Pack
Damage increased from 50 to 75
Roadhog
Take a Breather
Range of ally buffs increased 50%
Chain Hook
Now slows the hooked target by 40% for 2 seconds
D.Va
Micro Missiles
Cooldown decreased from 8 to 6 seconds
Sigma
Kinetic Grasp
No longer grants crowd control immunity
Damage Heroes
Pharah
Concussive Blast
Enemies are no longer immune to additional Concussive Blast knockbacks when hit by Concussive Blast
Widowmaker
Widow’s Kiss
Sniper Mode full charge time reduced from 0.9 to 0.7 seconds
Ammo reduced from 35 to 30
Venom Mine
Number of active Venom Mines reduced from 3 to 1
Cooldown increased from 10 to 15 seconds
Damage increased from 10 to 15 per second
Venom Mine debuff duration increased from 3 to 5 seconds
Projectile speed decreased 30%
Infra-sight
Duration reduced from 15 to 10 seconds
Soldier: 76
Helix Rockets
Cooldown reduced from 8 to 6 seconds
Bastion
Configuration: Recon
Ammo reduced from 100 to 60
Support Heroes
Mercy
Valkyrie
Cooldown decreased from 20 to 17 seconds
Flying movement speed increased 30%
Guardian Angel movement speed increased 25%
Resurrect
Cast time decreased from 1.75 to 1.5 seconds
Ultimate cost reduced by 15%
23 Likes
Baja:
Widowmaker
Widow’s Kiss
Sniper Mode full charge time reduced from 0.9 to 0.7 seconds
Ammo reduced from 35 to 30
wow some slight widow buffs cool. still not gonna play this x-card. dont like mini mayhem
Baja:
Pharah
Concussive Blast
Enemies are no longer immune to additional Concussive Blast knockbacks when hit by Concussive Blast
bruh why do that?
Now this needs a total mayhem version XD
1 Like
yea its totally subjective. i would live and adjust if the game became total mayhem. still tho would it be the right decision?
you have to look at it in a BUSINESS perspective if you want to make money which is the thing in games in general.
what brings in the most players? i might even disagree if what brings in the most players means everyone being a copycat/cookie cutter version for heroes.
why i love overwatch is that heroes are unique but of course that means a bigtime inbalance
Baja:
General
Damage reduction lowered from 50% to 25%
Tanks gain 20% more Ultimate charge
Wrecking Ball
Piledriver
Damage increased from 50 to 100
Time to roll, well i might give the experimentla a second chance with the 25% damage reduction.
Also i find it kinda of hilarious that Sigma was the only tank nerfed, even in the experimental he was still nerfed.
2 Likes
Yes, so they will be brawlers.
They have explained this.
LemonKiwi has also explained her rationale for the tank changes which is entirely different.
Baja:
Wrecking Ball
Piledriver
Damage increased from 50 to 100
Baja:
Jump Pack
Damage increased from 50 to 75
That’s disgusting yikes
Why are we making movement abilities deal half a squishie’s HP…
1 Like
They were buffing their abilities/ damage in the OW2 showcase. Nothing was really done to their health/ armor.
Now with the Leaked OWL scrims they have tons of health/ armor, they went a different direction it seems.
Yeah i’m all for tank buffs. But those are unecessary.
The CC immunity on grasp was pretty silly, I’m disappointed it’s gone personally lol
Those numbers are before the damage reduction is applied, yes?
Fair point. It is getting a tad muddled.
I’m so happy about the tank damage nerfs being halfway reverted because they weren’t fun at all. Ult charge increasing to compensate for less damage is a great idea as well.
3 Likes
Sym now works wonders as a off healer.
But still missing one thing priortizing where it should switch to a critical ally.
2 Likes
Just played a match against a pretty good one. Those healing turrets can be a nightmare if your not paying attention.
wow oh wow, pharmercy hard pocketing blue beam nonsense is truly here to stay it looks
It was, but its still pretty hilarious that even in a experimental he was still deemed strong enough to warrant a nerf, Sigma can never escape the Sigma mael mentality.
It feels like D.va has less delay between her Matrix, or I’m seeing things.
1 Like