its almost like blizzard tried to smack all the dps on the face and they just stared back in blizzards eyes like mmm k ? u make me wait for no reason and blame me, i have no sympathy for you and your endeavors. I shall continue to pursue my own enlightenment as your time is clearly diminished.
Iām tired of hearing this
The only reward you get is winning. Every role gets that reward. Do yāall want someone to worship you or something?
I know that was sarcasm but you kind of hit a crux of Overwatch with it. The problem is not only 2-2-2, but Blizzardās mixed design intent for 3 years as well.
We have so many heroes who can do multiple things that boxing them into 3 strict categories and letting people only pick two of each just isnāt working as well as some people thought.
To make matters worse I found that playing tank at a certain point became increasingly frustrating because CC abilities kept getting buffed and added into the game to the point where tank players basically couldnāt move. Iād just hold up the shield and be bounced around, hoping for the best.
Fortunately Reinās passive has helped to remedy this problem a LOT. Since heās 1 of the only 3 or 4 main tank options it makes a huge difference in terms of what options main tank players have. There also just needs to be more main tanks, which I suppose is also being remedied by the inclusion of Sigma.
Donāt get me wrong though. I still love playing tank, but I can see why others wouldnāt.
Itās hero design, if a support hero has less healing but stronger dps then no one would call out that support for being a dps.
For example, they can make Mercyās pistol stronger but reduce her healing further, then Iām sure no one would mind a battle mercy.
The game can go in that direction and I wonāt even mind.
It really isnāt. All of the supports should be contributing to damage, when appropriate, in the current game as played, with their current design. Of course they should focus on healing first in most cases, but if that is all they do, they are leaving huge amounts of potential untapped and their win rate will reflect that.
The problem I was getting at was that if you do even a little damage, thereās a chance that you get called out as a DPS support, and if you help with the fight as much as you really should be doing, that chance goes up substantially.
Good supports will ignore this of course, but a lot of people take that kind of criticism to heart⦠and heck, the people giving that criticism seem to seriously believe that supports should never be dealing damage.
Anyway, I feel like the inappropriate labeling of so many supports who actually have very balanced play really encourages players to adopt a healbot playstyle (i.e. no damage, just healing and maybe a little utility), which is just not a very strong way to support.
Iām not saying that there arenāt actual DPS Moiras, Anas, or Mercies that purely or mostly DPS⦠Iām just saying that perfectly good playstyles are often mislabeled as such very often as people look around for something to blame their teammates for.
Trust me, a lot of people want to play support, it is 100% the tank role that absolutely NO ONE actually wants to play because āthey think itās funā or āitās my fav roleā (unless youāre a glutton for CC punishment)
No, but it makes it worse - because the occasional spontanious flexer wont flex no more. It solved a problem that did not need to be solved and made it worse, ie. most games actually were 2/2/2 despite peoples illusions.
99% of the post about dps support were not talking about this.
They were talking about actual DPS Moiras, Anas, or Mercies that purely or mostly DPS.
That happened to every roles and honestly, thereās no way to prove it unless you watch the replay, which is not the point of those dps support posts.
Hereās why I donāt like playing support. If Iām Mercy and I get flanked by Tracer or Genji, there isnāt much I can do except call my team for help or pray I pull off a superjump.
Iād enjoy support more if I had better ways of fighting back flankers or supporting the damage. Oh wait, we had someone that could fight back flankers. What was her name again? 
If you have decent aim, mercy has 100dps. She can defend herself if her team isnāt nearby.
You mean her toy nerf gun? Man Iām lucky if that stupid thing actually kills something. Iām so used to playing hitscan.
Thatās not Mercyās fault. It deals some serious damage if people stop treating it like a toy. 
Where yāall getting these stats from?
I do believe we just came off the longest meta in this games history which was 3-3.
But sure nobody wants to play them.
Im loving this! I was a ādps mainā for the longest time and i found it entertaining, but since this isnt DPSWatch, I tried other roles and I enjoyed other roles as well. Shocking, I know! I guess I dont actually exist.
Now, regarding high dps q times, you could either
A) Q other roles
B) Ask Blizz to make your role in RoleQ random every time you solo Q!
But we all know the actual issue would nkt be solved tho right? Cause most of you are actually DPS Gods among humans and you deserve to play DPS and probably should get pocketed or its either Blizz fault or team fault.
So, 222 is great. Its got the game in a really good place. If you dont like long q times on dps role, thats your problem, and one thats easily solvable.
People keep saying tanks arenāt fun - i disagree.
The reason tanks arent fun is that you donāt know how to play them. Theyāre impactful, theyāre different, theyāre hard to understand. Standing there pointing and clicking at heads is conceptually easy, getting your head around the idea of commanding space⦠thatās hard.
Yes, tank is the role with the most complex function, thatās why sometimes itās hard to get feedback from that. Itās easier to get killing or healing feedback, sounds, skull symbol, but not easy to get direct feedback for the space tanks are trying to gain or to hold.
Also command space is a combination of things, being able to have sustain, sometimes provide barrier covers, plus apply damage pressureā¦
No, it is not like that. How can I explain thisā¦
A lot of the times, even if you win as tank or support here, you feel awful. Like āyeah, I wonā¦but at what cost?ā
Devil May Cry(almost all of them) is incredibly satisfying, even if you get stuck in a boss. Because it feels fun, it feels like you are doing amazing(score/dynamic song system), and the game provides you chances and tools to deal with the enemies.
On the other hand, as a tank in ow, you will get less fire meter, because the game cannot account for āspace created/controlledā. Even if you had an amazing play, the dps are the more frequent choice for POTG. You will have to save often times long cds to deal with some dps, and even then, it might not work.
Healers are not that different too, having to save long CDs to deal with certain dps, some healers(Mercy) having literal broken āon fireā states, and again, are the least favorable characters for having POTGs, even if they sabe their teams more often than not.
I do not think tanks and supports want to be worshiped, but those systems(it is mostly on the devs table) hinder the fun.
Thereās also the fact that most dps at lower ranks donāt understand that helping your tank to get more map control goes with getting more kills in the end because the enemy team will come to contest, not to focus fire you because youāre the team dominating the area now.
Which is why tank mains or support only players are often held in higher esteem, because they play a āselflessā type of hero.
As anna if you do 11k healing or as rein if you shatter the whole team, youāre likely to get all the endorsements of your teammates.