Every pro-2-2-2 argument addressed. (LONG POST)

Ok, but do you have a response to the point there?

Well, yeah, I did. The wording might’ve thrown you off, but it still happened.

You expect people to want to play every role since you do,

I don’t “expect” them to nor presume that they “want” to, but I’d still encourage it because I think it makes the game more enjoyable and makes the experience larger for them. If they don’t want to, fair enough, but they shouldn’t expect other people to be forced to accommodate their specific play-style, which is basically what’s happened here.

but they don’t generally want to. This is the case from quickplayers to low-rank comp to the OWL pros.

I doubt you can prove that statistically, and before you say “A majority of people I’ve met don’t want to”, I majority of people I’VE met do, and do so regularly, so we both know how useful that card is to draw.

Your response doesn’t address the issue that people specialize

It’s not an issue, but sure, people do it, and said people were able to do so when role lock wasn’t a thing. You act as if these people had absolutely no agency and had no choice but to change roles when it was demanded of them, which is ridiculous. I understand that peer pressure is difficult to deal with, but if you find yourself in a situation where another player is being abusive, simply leave the game…

and it doesn’t address the point that Role Queue solved an issue you didn’t look at or even consider.

It didn’t solve it. People are still gonna be yelled at for choosing particular roles and characters, so technically speaking the issue is still apparent. But, even if the issue was solved, the WAY it was solved will and already is causing countless other issues. I have no grievances with people playing a specialised role, or counter-measures being taken to prevent peer-pressure, but I think the implementation of a role-lock was just a totally ridiculous and over-the-top way to deal with that particular issue.

I’m not really concerned that you personally don’t have an issue with wanting to play a specific role,

Then don’t comment on it.

It isn’t even a question of determining the ratio for each camp within the playerbase, that is irrelivant.

I don’t really know what you’re saying here, so I’m gonna have to ask for clarity?

I’m telling you that your claim of “Addressing every argument” is falling short if you can’t account for these people and how Role Queue solves an issue that exists without it.

I’m addressing it here, mate. The issue is solved by role-queue, yes, but they could have been more efficiently solved by players simply removing themselves from scenarios where the issue was present. How come you haven’t accounted for the people who don’t care enough to be irritated by DPS stacking, or the ones who actually enjoy it?

And this is about where you start saying that we can’t judge popularity (despite a lot of judging by people in this thread that role queue isn’t popular).

I should clarify that I point out role lock’s general lack of support in recent days on the forums, not because I think those people are in the OVERALL majority, but because they hold the majority on the forums, which are one of Blizzard’s main mechanisms for altering the game.

Again, I should have clarified that, but when people cite the praise of the forum’s 2-2-2 lock, they usually cite it because they don’t understand that a majority of the players simply don’t use the forums.

If you want to claim agnosticism, okay.

What… does Religion have to do with this?.. Were you trying to say “neutrality”? If not, your comparison of the role lock and… well, God, is rather telling…

I listed two different methods of making educated guesses, one being a positive response on various social media spaces and the other being the population’s use of quickplay over quickplay classic.

Those are not solid metrics one can cite as data. Social media is totally subjective and, like I’ve said, a majority of players won’t be following the game’s updates and getting involved with the politics behind them because they simply have other things to do, and Overwatch is just a way to pass the time. Gaming is a hobby, not a sport.

As for the fact more people are playing regular quick play? Yes, that’s true, but it doesn’t explain what they actually think of the role lock, which is what we care about here. They could be playing regular quick play because they feel they have to get used to it and simply have to suck it up, which is a surprisingly common attitude among most casual gamers.

Yes, we have what you like to call “data”, but it’s not solid, irrefutable data because it’s simply too vague and doesn’t take enough possibilities into account.

I said earlier that I understand you will try to nitpick, but asked if you would provide anything indicating that role-queue isn’t popular beyond a vocal minority of forum users.

The same thing you’re claiming here could be thrown back at you. As far as I’ve seen, most people on the forums hate the 2-2-2 lock and those that defend it fail to do so. From what I’ve witnessed, they’re NOT in the minority, so how can you prove that they are?

Something where one side can be shown to be larger than another. I don’t even think you have that on the forums

I’ve been monitoring the discussions posted in the last few days, and most of them have been against the idea of the role lock. But, again, we can go back and forth on this until the sun comes up and neither of us will get anywhere, so drop it.

though you are right that individual posts aren’t a metric, meaning you didn’t answer really.

I did, you just didn’t like the answer.

You don’t really get to take the easy way out and avoid expressing your methodology on numbers

I can do what I please and you cannot stop me, and I’ve not explained it because it doesn’t matter when there’s little data beyond observation. You’re the one who took issue with it and brought it up, so you should be the one to bite that bullet first.

when you say things like “one cannot think it’s a good idea, regardless of how many people like the idea’s surface-level implementations.” This is obviously wrong. It isn’t a subjective opinion statement, it is just factually incorrect.

That is not “obviously wrong”. There are plenty of examples in day-to-day life of people being seduced by ideas and not analysing their fundamental implications. Hell, there are plenty of examples throughout HISTORY ITSELF of that. The biggest example of that I can think of is the rise of communism, which is fundamentally a horrible, disturbing idea and the damage that it’s done is absolutely undeniable.

The idea that people are convinced that the 2-2-2 lock is a good idea because, on the surface, it sounds great and helpful, when really it’s just a terrible, divisive concept on it’s foundation-level? No. That idea is not “subjective”. It’s fundamental suggestions are terrible.

First of all, this isn’t a discussion about the “laws of logic and reasoning.”

No, it isn’t, you’re right about that. Thing is, said laws apply to literally everything. The concept and guidelines of logic and reasoning are universal whether you like it or not.

I don’t think you can even define a nebulous statement like that.

Logic is simply reasoning conducted or assessed according to strict principles of validity, and I refer to said idea as a set of laws because… well, they are. Principles of validity apply to literally everything because that’s what logic is. It’s a fundamental building block of intellect, and it always has been.

It is a statement made to sound like it will have backing with some academic source material, but we both know it is simply rhetoric on your part.

No it isn’t. There is plenty of academic sources that I could cite on this subject, but I can’t actually have links in my replies for some reason, so simply Google “what is logic” and you’ll find plenty. Educate yourself.

As for the second sentence: I would actually.

Then you are an idiot.

Or rather, I’d argue that the definition isn’t a negative in the eyes of most people and implementation is often everything. I debate concepts like that a lot and how often those concepts are adhered to by people who want to use them or appropriate the rhetoric.

The definition isn’t a negative, no, but there’s a difference between the definition of an object and the implications that the definition gives. For example, people obviously don’t view the definition of the word “axe” as a negative, because it’s solely descriptive, but the actual implications of “a tool used for chopping wood, typically of iron with a steel edge and wooden handle” become a little more concerning once you apply them within the context of a murder weapon. The idea isn’t a good one solely because the way it’s defined sounds nice…

It turns out there is a lot of nuance to topics like this though and you end up with a lot of conversations on perceptions and “feels.” I’m a very analytical person and wouldn’t throw concepts and philosophies out based on poor implementation or public perception.

The fact this is being said about communism really makes your point moot. It has historically been the death of 100,000,000 people, worldwide, throughout history, and has failed in every single country it’s been tried in. It’s a horrible idea and the reason it’s lived this long is because it’s deliberately seductive and manipulative. It has killed more people in China alone that national socialism has killed throughout all of time. Think about that…

Anyway, the only way this topic is worthy of comparison to a discussion on economic philosophies is that any system can hold value to some respect or be implemented poorly.

Yes, but there are objectively terrible law-systems, and any skilled diplomat can make them sound great. Shariah law for example. It’s an absolutely disgusting way to govern a country, but a lot of middle-eastern countries utelise it regardless. The 2-2-2 lock is the same. Not as extreme or abhorrent as Shariah law, obviously, or communism for that matter, but it’s still harmful to the sphere it’s being implemented into. It sounds, looks and feels like a great idea on the surface level, but you barely see Rats unless you’re in a sewer.

There isn’t some black or white, good and bad quality to NoRoleQueue vs RoleQueue.

Yes there is. There is an objective right and wrong and it’s universal. Like I said, when you analyse the role lock’s implications from the base-level up they contradict what makes the game unique and enjoyable.

That is why the often loaded claims like “it harms the game” isn’t being taken seriously. It could or it won’t, depending on how it is put into place.

When a system is as flawed as the 2-2-2 lock is, the way it’s implemented doesn’t matter whatsoever…

You don’t touch on topics like that though because you don’t exist within that gray-space of considering the system and looking for problems and then solutions. You just list your subjective problems with the new ruleset and don’t care about solutions aside from “undo it.”

I did, before the lock was implemented. In fact, I made a very lengthy post about why it was a terrible idea. I can’t link it unfortunately, so go on my profile if you truly wish to read it, but the reason I don’t look for your so-called “solutions” is because I see the implementation of the system ITSELF as a huge problem, and the only solution is to un-do it. If you want specific solutions to smaller-scale problems, bring some up and I’ll be happy to discuss them with you.

Actually, I was saying that in regards to the things I didn’t respond to.

Which amounts to most of my post…

The parts I responded to before that was me being charitable and responding specifically to segments I found less subjective, things I felt you COULD build a point upon if you did the legwork.

I did build several points upon basically everything I said, but you chose to harp on the overall approach as opposed to what I was actually saying in it, which is why your argument seems really pointless, to be honest. You make a lot of claims about how narrow-minded I’m being and how I’m approaching the situation with such immense bias, when I’ve already explained that I analysed the very concept role lock fundamentally and found little to praise about it.

But, of course, admitting that I did that unbiasedly, or even considering it, would destroy your entire argument because it’s built on preconceptions and assumptions about how arrogant you think I am…

But that’s… just like… your opinion man.

The fact that removing no limits was a removal and the addition of role lock was an addition while both contradict what makes the game unique? Jesus Christ and his twelve disciples, you’re just gonna go around in circles until you grasp what I’m saying, aren’t you?

Pulling out this section addressed to someone else because it ties so directly to what we were talking about… and it highlights how you just don’t get the issue.

Ah, yes, the classic “You disagree with me so clearly you just misunderstand the argument.”

Ignoring your blatant cherry-picking, I understand why playing against a DPS stack, or playing within a DPS stack, might cause people very real irritation, so I apologise if I came across as dismissive. I just don’t experience the same frustration because I see ways around it.

Telling someone who gets a team lacking support to “just not play support” doesn’t address the issue of the game being played at that moment.

Yes it does. I don’t see DPS stacking as that much of an issue because, if it’s so furiously frustrating for you, just leave the game. I also understand that, annoying as it may be, if people wanna play that way, nobody has any right to tell them otherwise. I can sympathise with the idea that might be difficult in competitive, so sure, dissuade DPS stacks in competitive, I suppose. But the general, unspoken rules for quick play and competitive play are irrefutably different.

Saying “either other players will change role or you can get a better stab at it the next game” is a bad response too. It is telling someone that they can play what they want… if others decide they won’t get to play what THEY want and forgo that freedom for the good of the group… or everyone can just lose the match instead.

I think I understand you here. You are approaching this from a very moral perspective, but talking about something that’s so specific to a certain situation that it comes across as honestly over-sentimental.

I get that people shouldn’t be forced to abdicate their preferred role solely because they got an odd team composition, but compromising on that front and trying new roles is the way forward, or just removing themselves from said situation entirely. The stuff about winning at the end, however? Again, in competitive I get that, so I agree, but in quick play there’s still no excuse.

The way back? Is making an extreme change to the game that heavily alters it’s foundations. Sure, it’s annoying, but how on Earth is forcing teams to play a certain way any better? In a way, it’s the same concept, but far worse.

There is still an issue there that isn’t being addressed: how to fix those situations.

LEAVE. THE. MATCH. People who don’t mind those situations will populate the scenarios where DPS stacks actually occur, and the people who do mind it won’t because they will have left. It is very, very simple and the fact that Blizzard has had to step in and mandate a team composition to protect players’ pride is absolutely ridiculous to me.

You are great at finding issues that effect you personally when it comes to role queue,

In a situation where most people are talking about personal experience? Yeah, it’s surely shocking and unbelievable that I brought up my own personal experience, isn’t it?..

but you don’t really care about issues like this that brought it about.

I do, hence the reason I’m addressing them. I simply think that something as extreme as a mandated play-style is a seriously stupid way to resolve them. It’s like taking a shotgun to a Hornet’s nest.

Your post just makes it obvious that you are unwilling to address a cause of the thing you are complaining about.

Role lock was implemented for far more reasons than DPS stacking and perhaps some of the arguments for the 2-2-2 lock have merit, but the idea of the implementation itself is completely ridiculous, and the fundamental reasons that people admire the idea of a role lock, I’m sorry, but they’re just flat out silly.

I will admit to struggling when it comes to be inductive, and understanding why they’ve come to the conclusions they have, which is thanks to a little thing called aspergers syndrome, but regardless of how they came to the conclusion, it’s still a stupid conclusion.

What I find striking though is how often the LACK of a role queue was “forcing a team composition” upon people who flexed when they didn’t want to do so. Your system is a type of force as well, unless you want to argue that a loss isn’t a method of force.

Being peer-pressured into a certain role could be considered force, yes. Being forced into said role without a choice for the entirety of the game can’t just be “considered” force, it’s OBJECTIVELY force, by the very definition of the word, and the choice to switch roles is what’s being “lost” here. The lack of self-awareness in what you’ve said here is the only thing that’s striking.

These conversations often come down to people in your position saying that we should have freedom of choice. The ironic thing is that I consider Role-Queue to be the system that provides the freedom that we lacked before Role-Queue.

The fact you used the term “freedom of choice” here really hits the nail on the head regarding your lack of self-awareness. The choice, in this case, was the ability to switch between roles depending on how the game plays out from a tactical perspective. That was undoubtedly lost. When it comes to these scenarios you recall of being forced into a certain role, maybe you should learn to be assertive and stand your ground instead of asking Blizzard to baby you…

Now people are free to choose the role they want rather than getting into a game that will make them compromise their fun/desires in order to not loose the match.

Oh, dear God, the irony of your speech is staggering… did you seriously not read through this and say “Wait, the exact same thing I’m describing is what he, himself, is complaining about.” We LITERALLY don’t disagree here! We both think that being forced into a certain role, either by mechanics or pressure, is a bad thing! It’s just that we differ in how we want said issues to be fixed. I think players should just remove themselves from said scenario and you think said scenario should be removed altogether.

My issue here is that the removal of said scenario also comes with the removal of the freedom that allowed for it, which also allowed for several other things that weren’t arguably as irritating or harmful. I don’t think such an extreme measure needed to be taken when a player can easily leave the game, and I can’t get behind the idea of forcing a team composition.

So, I guess that was a pretty special self indlugant piece of nonsense. I’m sorry you felt compelled to write something that long for nothing. I like how you made a bunch of strawmans and ignored the other half of “every pro 2-2-2 argument.”

After catching back up with this thread a few things have become clear to me.

  1. You are very passionate about why Blizzard decided to implement the role lock system.
  2. Player enjoyment is important to you.
  3. You are willing to discuss this with people who disagree with you.

After reading all the posts to this point there are some things that I noticed in regards to the way the discussion is developing.

You are allowed to take liberties regarding your arguments but other people are not. The debate you are looking to have isn’t really with the players anyway, its with Blizzard. Blizzard made the change, not us.

I disagree with your assessment of what Overwatch is and why it exists as it does. If Blizzard came to me tomorrow and said they would be going your direction I wouldn’t come here and start talking about how my own projection of the game is being oppressed and Blizzard needs to fix it. I most definitely would not come to the forums and “debunk the un-debenkable”. Some people like role queue because they like role queue. To them it makes the game more enjoyable. For these people Blizzard did them a solid and they don’t care why.

You seem more concerned with breaking the thought of those who enjoy role queue as some way to make up for the fact that it was Blizzard who made it happen. I know I won’t change my stance, even if your arguments were 100% true. The only thing that would change my mind about Overwatch at this point is if Blizzard decided to remove role queue. At that point I would just wave goodbye to a video game that I spent some time playing because at the end of the day, that’s all this is, a video game.

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That’s quite literally impossible, as for the majority of us the introduction of 2-2-2 is the best thing that’s happened to the game in ages.

The fact that you’re trying this hard to find absolutely nothing of value in 2-2-2 shows you’re not after a solution that’s best for all players, but a solution that’s best for you.

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You are allowed to take liberties regarding your arguments but other people are not.

I don’t think that’s the case, but perhaps I am coming off as uncompromising. I can only explain my reasoning, which is plenty of said “liberty-taking” that people have pointed at has been moot, because the same liberties are taken in their own arguments. I don’t deny them their will to take them, but I point out their hypocrisy in accusing me of doing so, because I feel it’s important to do so.

The debate you are looking to have isn’t really with the players anyway, its with Blizzard. Blizzard made the change, not us.

See, I just don’t accept that claim. There are plenty of people on these forums, who, granted, are not to blame for the change itself, but egged it on and some of them even suggested it before Blizzard themselves considered the idea. In my mind, this was narrow-minded of them because they operated under the impression that they are in the majority of the playerbase, which is very, very unlikely, and that they didn’t analyse the fundamental implications the role-lock had. If they did, and still thought it a good idea, fair enough, but I disagree with those people.

If your assessment was correct, and Blizzard was totally responsible for the change, the only reality that would substantiate that claim was if Blizzard had forced the 2-2-2 lock without consulting the forums or doing any polls, which I don’t believe they did and I would be even more outraged if that was the case, and even more confused by the people praising them for it.

I disagree with your assessment of what Overwatch is and why it exists as it does.

Well, I never really said what I think Overwatch “is”, because it is a team-based shooter, and it exists as it does because Blizzard wanted to make one. I did, however, make claims about the way it operates in that each hero is designed uniquely and inevitably played in a different way to all the others, which I believe the 2-2-2 lock somewhat neuters in the sense that they’ll no longer be altered on a case-by-case basis.

That will slowly whittle down their uniqueness over time because they’re not being judged based on their own unique qualities, they’re being judged based off of a specific team composition that is, in itself, reductive.

If Blizzard came to me tomorrow and said they would be going your direction I wouldn’t come here and start talking about how my own projection of the game is being oppressed and Blizzard needs to fix it.

I find this statement hard to believe. Not because I believe you’d lie about such a thing for the sake of effect, but because you later say that if the 2-2-2 lock was removed from the game, you’d abandon it, but we’ll get to that eventually.

Regardless, I came here and talked about why I thought the role lock and 2-2-2 lock was a bad idea because, not only does I disagree with it on both a fundamental and principal level, but I also believe it to be harmful to Overwatch’s overall distinction from other team-based shooters like Team Fortress 2 or Killing Floor 2, which also have their own unique values that I’d find it dangerous to disregard. It harms what makes the game special, in my mind, and I don’t think I can get behind it due to that.

I most definitely would not come to the forums and “debunk the un-debenkable”.

This was not my intention. Partly because none of the counter-arguments that I’ve heard are “undebunkable”, but mainly because I take no pride in “winning” arguments that happen on the Internet. I merely wanted to say what I believed, and inevitably I ended up defending it against those who disagreed with it.

I’m not sure if you’ve noticed, but the overall tone of my original post was very tongue-in-cheek and quite playful, whereas many of the responses to it have been very aggressive and very ignorant of a majority of what I actually said in it, but I knew the risks of posting what I believed on the Internet and take responsibility for them, so I won’t harp on it as sad as that sounds.

You seem more concerned with breaking the thought of those who enjoy role queue as some way to make up for the fact that it was Blizzard who made it happen.

I’m not sure what you mean by “breaking the thought”. If you mean trying to prove them wrong, then of course that’s my intention, because I have my own viewpoints about the role-queue and the way I view the world is my preconception of “truth”, as is the case with everyone’s. I don’t want to disprove what they’re saying solely because I believe I’m smarter than them, but because I honestly, genuinely believe forcing a team composition on the playerbase is a fundamentally horrible idea, and that it’s very, very difficult to defend it.

I know I won’t change my stance, even if your arguments were 100% true.

Apologies for coming off as rude, because I don’t mean to, but what you’ve just described is self-delusion.

The only thing that would change my mind about Overwatch at this point is if Blizzard decided to remove role queue. At that point I would just wave goodbye to a video game that I spent some time playing because at the end of the day, that’s all this is, a video game.

Perhaps that’s where we ultimately differ. I love the game enough, and enjoy playing it enough that I’m willing to fight things that I believe may harm it. I fought the idea of multiple heroes when I first encountered it, and I’ll fight this for as long as it takes, even if it’s apparent that it’s never going away. I simply won’t compromise my principals and values because the people who disagree with them are louder.

You’re right, it’s just a video game. But, before you imply me to be overly passionate, ask yourself this. Who’s taking it too far here? The people who convinced Blizzard to mandate a divisive play-style, or the people who are fighting them?

I share this sentiment. However, Not when it comes to a video game.

Ya think.

Players are not allowed to change the game. It is in the Terms of Service. It isn’t a random argument point, it is the law of the land when it comes to Blizzard owned property.

I own World of Warcraft: Battle for Azeroth, and to date I have zero hours of time logged into this expansion. I purchased the game more for the level boost during Legion then having the new expansion. I got something out of the exchange, the level boost, so I don’t really care about the current retail version of the game. I heard it was garbage, I watched videos showing it was garbage, so there is no reason for me to play it.

In that, if Blizzard decided to implement a 4 DPS, 1 Tank, 1 Support system, I would just stop logging in. No harm no foul.

You cannot debunk an opinion. You can disagree, you can provide evidence as to why someone should change their opinion, but at the end of the day it is their opinion.

Conclusion;
I do more reading on the forums then I do posting. I have read many different arguments from many different personalities. Yours seems to be one of “the more I write, the more right I am”. Most of what you say is copy pasted to the next person in the line of people you are speaking with. I, just me, don’t want you to change your stance on the game. I will keep telling you though, just saying something is correct and being correct are vastly different things. I don’t see that you find a separation between the two, but I could be wrong.

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Players are not allowed to change the game. It is in the Terms of Service. It isn’t a random argument point, it is the law of the land when it comes to Blizzard owned property.

Yes, but they make their decisions based on what the playerbase would want, and use the forums and other mechanisms to find out what they want. They actually have a rather unique connection with their playerbase as far as development teams go.

You cannot debunk an opinion. You can disagree, you can provide evidence as to why someone should change their opinion, but at the end of the day it is their opinion.

Well, no, you can, because an opinion can be objectively wrong. If it’s someone’s opinion that the sky is green, regardless of what you think an opinion is, that statement is factually incorrect based on what we know about the sky.

If someone makes an opinion and claims or acts as though it’s fact, you can technically debunk it.

we have a winner guys, he has everything.
Strawmen, opinions mistaken for facts, condescending tone, repeating ad nauseum and wasting times on semantics.

Most of the “arguments” you address are either strawmanned, not really made or start with the wrong assumption.
How did you even start to think people dont want 5dps cause it’s op?

But here’s my fact for you.
Any competitive game has some form of structure to prevent stacking.
Paladins for example has a draft system and items to prevent stacking of heal, barriers or cc.
LoL has a similar system on top of role queue.
Gigantic had hero queue.
TF2 even had some limitations on certain roles.

What did overwatch have to prevent stacking?
Nothing but “this particular stacking is not effective in the current meta”.
Goats shed light on how role stacking was a problem that was only going to get worse.
And no, there’s a point at which just balance around it becomes impossible.
Say we have 4 aoe healers amd you can pick those 4 at the same time.
What do you do? Nerf their healing so that they are not strong together?
That leaves them completely useless, making the stacking even more of a necessity.

Goats made an entire role disappear.
Pros not allowed to play their heroes. And goats was a symergy so perfect not even global nerfs and other stuff could stop it.
But even if it could’ve been stopped, nothing can prevent another stack meta to form.

Balancing with stacking in mind is essentially a game you cant win no matter what.

2-2-2 was picked due to how the game is designed. Solo tanking and Solo healing is a chore and most tanks/healers arent designed with solo play in mind.
So no 4-1-1 is not viable, it was a specific comp, not a template.
2-2-2 is simply the most versatile and what the game was basically designed around as time went on.
2-2-2 gave us dive, sniper and bunker.
4-1-1 only works with hammond/mercy (you’d have to rework every other tank and healer for them to work solo)
3-3 was goats, which sometimes allowed sombra in place of a tank.

If you want to contest 2-2-2 at least you can get off your high horse and understand it instead of building your thesis on straws and misconceptions

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Not outside of competitive. All servers, that tried to enforce limits on any class, ended up with players actively sabotaging game.

Technically, TF2 6v6 has 2 stacks - 2 scouts + 2 soldiers, and no rule prevents that.

Your argument that "Not everyone plays competitively " is quite literally a reason -for- 2-2-2 and not against. Furthermore, when you have a team game, it should be played like a team game. The reason that stacking roles doesn’t work on average isn’t because they can’t, but rather they require additional team work to succeed. The less people on a single role, the more of a burden playing that role becomes, and the more it becomes a weak point for the other team to exploit. If you have one healer, the enemy team will focus them down more because without that one, theres no heals. Same reasoning for single tanks.

Only reason GOATS even partially worked was because it was stacking sustain and HP. Not all combinations of healers and tanks would work.

If this is your mindset for DPS stacks, then why not apply it to Role Que?

It doesn’t need to happen every game. That said, 3+ DPS -was- the norm. Even worse were the matches where someone thought that the DPS weren’t doing enough and stacked -another- on top of it. And yes, it did happen way too often.

Never heard anyone ever say this.

While true, the reality of the situation was less people being ‘tactical’ and more people just piling on to one role nearly every game. As I said before, the more of one role you have, the more team work is required to make up for the weaknesses. However, that’d require the average person to be playing with teamwork in mind, and the general consensus was more " I play whatever I want "

Not really. On QP most people just play whatever they wanted because they either liked a hero’s kit, liked the hero in general, wanted to practice with that hero, wanted to goof off, etc. Kinda part of the problem was the mindset that the only person whos enjoyment matters is the player themself, and their team was just there to enable them.

I mean you can think that, but its also no different than any balance patch. I mean hell, people complain about all changes.

This is a massive exaggeration. Heroes don’t even play the same in the same category. Even if Blizz made them all in line with each other in terms of stats, they’d all still play pretty differently.

Frankly? It encourages it more because for one, you actually have the roles being played. Secondly, they’re being played by people who choose to play the roles. Even if they were only in it to play for themselves, there are plenty of scenarios where they’ll accidentally do their job as well. Such as a Rein pulling up a shield so he doesn’t get shot himself, or an Ana hitting the wrong target and healing someone.

Again, team game. Everyone should be allowed to play and have fun. Furthermore, theres a sense of irony here is that you’re here trying to tell others how the game should be played while complaining that someone told you how to play it.

For one, this is a game, not political discourse. Free speech means nothing here. Just like with balance changes, if the devs want to change a game a certain way, its their prerogative to do so. Furthermore, I think you’re underestimating how many people disliked the previous system and lumping them all with the competitive crowd. As well as not seeming to understand at all why 222 is required.

To put it very simply, with 222, its the easiest way for casual play to exist and frankly should have been implemented from the start. Sometimes too much choice is a bad thing, and when casual players were playing it as if only one category existed to the exclusion of their team mates, something needed to be changed. Furthermore, having 3+ of a single class caused massive balancing problems. With roles locked to only 2 at a time, buffs and nerfs can be made more even overall without weakening heroes to the point where they’re useless outside of certain compositions, or too strong when all put together.

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I did contribute. 2-2-2 is here, and to stay for however long.

You typed all of that for nothing. Am I wrong?

Played since launch and at most you get 3 DPS. 5 DPS is extremely rare. Almost never happens in comp.

TL;DR but I think the only problem with role queue is that the heroes are too specialized and DPS heroes overall have way too many things in their kit. Lower healing overall, lower tank/barrier health and raise their damage, and move the CC abilities to the supports’ kit and they will be actually desired roles to people who don’t want to play heal bots that get oneshot regardless of their position.

What a meandering, argument-free OP. A seriously useless post! You started by giving your opinions instead of the arguments the title promised, and then went downhill from there!

“Garry”, m*****bation, motor vehicles, trickle down economics!? Somehow this word salad has something to do with Overwatch?

90%+ of all posts I’ve read on this forum since I’ve been here are wastes of time, but yours takes the cake for the biggest!

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Blizzard did find a way around it. It’s called role queue. Thanks Blizzard!

Before 2-2-2 was officially announced, people were asking for it on the forums and/or speculating about it coming. During that time I argued against it—in part, because I liked the opportunity to flex between roles if needed. So I speak as someone who was content to put up with the weirdness of no-holds-barred QP, and as someone who had (and to an extent, still has) some skepticism about role queue.

But as a flex/fill player, when my teammates in classic QP lock in all DPS heroes, my choices are: 1) play in what I believe to be an unviable comp (whether that means trying to solo tank/heal or just giving up and running the sixth DPS), or 2), as you said just above this, literally leave the game. Now, I think leaving games is nearly always selfish and ruins games for people (if for no one else, for the backfiller), so the only option I can feel good about is to try to somehow make do with an objectively weak comp. Without role lock, I have no choice but to play games with unreliable team compositions, like it or lump it.

But as the game is right now, you can literally choose whether you play the game mode that locks you into roles, or the one that doesn’t. That’s an option that pro 2-2-2-ers literally have not had from the inception of the game until now.

2-2-2 is not “forced” on the community any more or less than “any comp goes” was for the last three years. In fact, it is less forced, because classic QP still exists.

I understand that there is a concern that the mode may not continue to exist, but in that case, why not make a post positively reinforcing how fun it is, and vocalizing to Blizzard that it is good and that you want to keep it, instead of alleging how bad 2-2-2 is as if it should be removed or as if it was a mistake? Why must you argue for the removal of the thing that other people like when it does not pose a threat to the thing that you like?

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gotta love these topics with people arguing over and over, ending up discussing semantics and overanalyze every single sentence and then making assumptions about the other and then going with the good old “you didn’t say this”.
As if people are supposed to say everything everytime because anything not said means you agree with it.

all they would need to do is implement an additional mm parameter for players that choose certain comps. blizz has the tracking for all these things, but they are taking the lazy way out about it

you missing the point, sometimes I just like to play with a group of friends and have a chat, yes we like to win, but not the main function of what we are doing, The locked in character selection prevent us from have ‘fun’

I don’t agree with you, but I see your points. and I’m definitely not going to break you down point by point. but this quote … you have the same option. Once again, people will tell you, your way is still available to play the game you paid for. If you keep it populated, it becomes permanent like MH did. The reason no limits is rarely there is because nobody played it. It’s fine that you dislike 222. And I’m not going to tell you you’re wrong, you aren’t… but you also pretend that 5 and one didn’t happen that often. In Gold it does… maybe you’re higher in level than me… that’s fine, I care little about your anecdotal experience compared to mine… . All I want is a main healer, and a shield to hide behind… and because I can’t do both… I lost too many games. And now I almost always have that.

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