There are still better ways they could go about it, than the current system.
I mean, look at some of this stuff
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First, the way they use Legecy Credits is complicated and convoluted, at best. Like, it astounds me that you can’t buy certain OverWatch one cosmetics with your OverWatch one currency, but you can buy cosmetics for OverWatch 2 heroes. Because… That makes sense…
And, on top of this, this currency isn’t even earnable in game (I’ll touch back on this later).
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Second, you have this absolute crap show of a BP. Heroes are locked behind a grind/paywall, “free” cosmetics are just throw away trash, you don’t get your premium currency back upon completion, etc
And the real rub with all of this is, it wouldn’t take much to make this a better system. You could do a number of things, such as:
- Make all OW1 items purchasable with legacy credits
- Make legacy credits earnable by playing underserved roles, or buy leveling up or whatever (similar to how legend tokens work in Apex)
- Remove the heroes from the battle pass and make it cosmetic only
- Make it so the battle pass doesn’t expire
- Make it so that if you complete the battle pass, you get enough currency to purchase the next one
- Make some of the free cosmetics better
The thing is, most of these things are not asking a lot of the game/company. Many of them are already industry standard and/or are implemented in other (successful) F2P “live service” games. Implementing just one or two of these suggestions, would provide a lot of goodwill toward the playerbase.
Because, here’s the thing, much like Nintendo, Blizzard has been allowed to exist in its own little bubble for quite some time. They got away with this due to how “polished” and popular their games were. But, they’re pushing to be part of the F2P “live service” market now (at least with OverWatch 2). So, this means that you are now competing with other titans in that industry. Your Fortnites, your Apexs, and so on.
Even if your game isn’t BR, its still implementing “live service” tactics, which means you are competing with other live service titles, whether you like it or not. And, while I can see people spending money on the 1st and 2nd battle passes, due to them having new heroes and people wanting to play them as soon as possible (especially for competitive), what about the third battle pass? The fifth one? The 7th? The fact of the matter is, outside of heroes, you’re not offering anything that enticing (imo). And you definitely aren’t valuing the time and effort of the non whale players enough. And the thing is, I could see people spending more money in places, like the shop, if they felt like the rest of the game was rewarding them properly.
Also, yeah, I get that the whales are the ones who bankroll your game, but they’re not going to play it, if everyone else leaves, because they’re fed up with all the bs involved with your game.
Just something to think about…