I just want to start my own thread to discuss the parallel that has been drawn between:
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EA Games’ algorithmic handicapping system of “Engagement Optimized Matchmaking,”
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Activision/Blizzard’s algorithmic handicapping system of “Match Making Rating,” and
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Microsoft’s algorithmic handicapping system of “handicapping in a Bayesian skill-scoring framework.”
Is it commonly understood that all of these are anti-competitive handicapping systems designed specifically and explicitly to cause frustration and foment addiction? Do we acknowledge that the have been widely implemented in online games, even in the ranked competitive modes of those games?
We are moving into a dystopian world in many ways, and this is one of them. We have left private corporations to implement E-Sports without any kind of oversight or regulation, and ultimately they have made E-Sport a travesty.
What does everyone else think? For anyone who doesn’t know, I am referring to the video that was posted from Skooch: