EMP/Hack Should NOT Disable BOB (It Doesn't Make Game Sense)

Okay let’s take that a step further. Every character in the game should die instantly when headshot by any bullet. How about that for consistency.

This wouldn’t change. Since playable characters share the same properties as BOB, he can and should still be able to be slept.

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I brought up that change as an example of what happens when BOB’s made less susceptible to CC. It’s not a good time. That’s why BOB has his own rules.

Gameplay wise, headshots deal double damage (with the exception of Widow and Kiriko). All headshot multipliers still apply to BOB currently already. So it is already consistent with playable characters.

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I 100% agree. So if that means the EMP takes 40% of his HP, fine, but disabling him is just ridiculous and makes no sense.

Dude, did you just read the title or did you read the post? You’re asking questions that were explained in DETAIL by the OP in the post and it’s not a lot to read.

I read it.

Video game.

Talking gorillas don’t make sense. Feel free to pretend the playable robots and AI have better firewalls.

Bob isn’t a hero, he is a normie like the rest of us

If Sombra hacked Basic Bill on the street, then I’m sure he’d slump down in despair too as his search history gets blasted on facebook

“Bob, do something!
“Lisa listen, I have bigger issues to deal with right now, my world is literally on fire”

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You put words into his mouth. Sorry, those are your words, not his. Did you think no one would notice that those are your words?

… aaaaaaaaaannnnndddd you put words into his mouth, that’s not what he said. Those are your words, not his. Did you think no one would notice those are your words?

I would absolutely be fine with this. EMP should treat BOB like a playable character.

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Can we just accept game mechanic logic?

Spartans can survive a mile high fall in Halo 3 without a scratch, but can’t survive a 4x4 going 15mph.

Games don’t have to make logical sense to work.

Appreciate you. Thanks for the defense.

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He’s advocating for BOB not be disabled by hack. Balance wise that’s just pointless. In the games code Bob is considered as a “Pet”. All pets get disabled by hack/emp. Turrets, teleporters, and other placed objects. Bob is no different. THATS consistent.

What abilities does bob have that would be disabled by hack exactly? How would he be silenced by hack/emp? Also, emp deals damage to turrets and teleporter as well so why not argue for those to also be treated the same?

He doesn’t have abilities. That is the point. He shouldn’t be disabled.

Also, if you read one of my replies, I said that EMP should deal 40% damage to BOB just like it does to players.

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While he is an omnic for most effects he is treated as sentry/turret, that has an animation cast and “presence”.

In the past they treated him as hero, which was the initial goal and was changed through the game history. Is a problematic design that was kept for the sake of “individuality” for the character (ashe).

Like certain perks in the game which are inconsistent. Quoting a few:

Projectiles doesn’t have fall-off damage, neither some hitscan weapons(secondary from sojourn)
Symmetra hard light bevahe on several ways that doesn’t make sense. Sometimes passed or interacted with barriers, sometimes didn’t.
Moira fade removes debuffs but not buffs
Reaper wraith form removes debuffs but not buffs
Tracer recall removes debuffs but not buffs
Mei cryofreeze sometimes enables interactions, other times not
Certain abilities ignore LoS others not. Like brig inspire and repair kit and zen’s transcedence

The game is full of inconsistencies to enable the game to actually work without deleting stuff. Sigma absorb projectiles but can’t absorb a rock, defense matrix absorb projectiles but not solid objects, genji reflects objects and deflects rein’s hammer, but don’t reflect/deflect sigma’s rock.

Roadhog’s hook the center of it isn’t roadhog, but a point in space/time as reference. If roadhog vanishes/change location rapidly (not dies) during the hook, the inertia is preserved until have a collision. Although if he dies the hook stops. That’s why his “move” to enviromental is to “rotate”, same goes if he uses sym tp during the hook.

Orisa’s javelin are treated as sigma’s rock, but not like brig’s flail by example. At least against genji.

About B.o.B ( Big Omnic Bodyguard or Big Omnic Butler), he falls on the sentry/turret category, while at same time can be treated as hero also. He can’t be replicated by echo, but can be put to sleep with ana. Neither sentries and turrets can be put to sleep. Sombra’s mechannics are more akin to disruption each animated short and interaction of hers, messed with eletronic systems in some degree based on what kind of ability she used, if was hack or E.M.P.

Some would argue that echo, orisa and zen would have soul, while bob often are just following the orders from ashe, similar to turrets and sentries from torb/sym. Because not all omnics are sentient.

His case is particular, like several omnics are. Some could argue that sombra just disrupt the command given to him, while others could try to argue that sombra actually disables stuff. For me I think sombra just messes stuff up, due most of the stuff actually function just not properly or as intended.

We can theorycraft for several hours and don’t reach a consent. Due several Lore and logic stuff were ignored to actually make the game function, work or balance it.

That would make alot more sense, like if instead of going into sleep mode he just shook and smacked his guns like they weren’t working

I beleive its actually a bug that bob gets completely disabled. He should only be “silenced” for 2 secs instead of the full duration. You can check fitzyheres youtube for the hacklist and exceptions video.

Turrets don’t get slept. Teleports don’t get slept. No other placed objects get slept. But BOB gets slept. IF you want BOB to be treated like a dropped object, then he shouldn’t get stunned, slept, booped, hooked, pinned, or any of the other things that are used against him. The point the OP is making is that BOB can be countered by abilities that normally only effect playable heroes and abilities that normally only effect dropped objects.

You can keep focusing on just one half of those counters, those that counter dropped objects. But the point of the post, whether you acknowledge it or not, is that both types of counters work against BOB, and THAT’S what’s inconsistent.