"Else If" loop breaks rule execution when transitioning from true to false

If we have an “Else If” loop that transitions from true to false, the rest of the code after “End” won’t execute.

Here is a quick example: FH1Z8

basically:

player shoots { a++; }
if(a==1)
it works;
else if(a==2)
it works;
end
some code // This wont execute if a>2

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Thanks for the report! We’ve fixed this on our end and hope to push it to PTR later this week.

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