I’m thinking of buying a new account to see if bronze is still hard to climb out of though. I kind of miss the chaotic nature of bronze games and how unfair and unbalanced it felt. In a strange way, it’s fun to lose games in bronze especially if you carried your team and yet they somehow manage to lose the game for you.
Also when I mean by “elo hell” I don’t mean it’s a rank that’s impossible to climb out of. I mean as in it takes longer than it should. The game only boosts players if their win rate is like 90%. But as soon as they start losing few games here and there, their SR boost is gone and they’ll have to slowly climb the ladder by winning 25SR per win. And if you start from 1000SR, that’s a lot of games where you have to win. And since not all games are winnable, it’s going to take a super long time to climb out of even if you’re a decent player.
Both have console account primarily and a pc account. Both main Dva and don’t use voice to get to GM.
Are you sure you aren’t a doppelgänger or something?
Haha yeah fr.
Don’t really care for teams too much but I do watch the Dva players and analyze what they do. They play so defensive for my liking tbh. You don’t risk the feed sure but then what fun do you miss out on? XD
if someone told me elo hell was a psy-op from content creators to tilt viewers out of playing so they’re more likely to watch, it’d be more believable than a bronze player convincing me they are actually in elo hell. they’re both absurd claims, but the elo hell kiddies will write you a 12 page essay about it and pointlessly debate you regardless. lol
congrats on the climbing though, I am not a mercy player but I know that wr would be hard for me. =)
Another guy pretending to be a god while smurfing from bronze to silver?
You dont even need to heal anyone while using valk in this sr range, just use the pistol and get 3-4 kills every time you have an ult. What a talented person, hell
Now repeat the same in plat, my dear plat
I wonder how many people just jebaited in here, 27 posts for trolling thread
Lettuce.
32 of 37 games won as Mercy.
1418 dmg/10min
7000 heals/10min
2283 dmg amp/10min
The thing I want to figure out is how you managed to boost 2283 dmg/10min on average. That is incredibly high for a Mercy player.
I suppose the strategy is find the best player on the team and stick with them. Its amazing to think anyone has the consistency to actually hit shots at lower ELO to achieve such high numbers.
This shouldn’t be news. I was in a game yesterday with a guy who said he deserved to be in Plat, but then was yelling at our healers for not keeping him alive while he was in front of the entire enemy team with no cover.
Here we go with the ‘your experiences are invalid because I smurfed’ “”"“argument”"""".
ELO-hell exists. What people identify as ELO-hell is making very-little progress while actually improving or doing well. This can happen for countless reasons, but bad match-quality is a big one. The criticism is that it requires a much higher skill to move than the rank you’re trying to get to (in any reasonable time).
Most people don’t have/don’t want to spend countless hours moving from Plat to Diam. Especially when people often get unlucky and go on loss-streaks, exasperated by the frustration.
It’s factual that it takes DAYS to move anywhere on the ladder. Having a 60% winrate is exceptional, but even that is a change of <5SR/game. That’s 100 games to move from Platinum to Diamond. At 20 minutes a pop, that’s 34 hours of non-stop, non-queue time gameplay. Realistically, this can be 45+ hours. Break that to 4 hours a day and that’s 8-12 days of hard-playing Overwatch.
Making the struggle even more apparent is that if your winrate is still a solid 55%, it now takes you 180 games to level up, not counting PBSR.
Having one extra unwinnable game in 20 due to leavers, throwers, alt accounts distorting the matchmaker ups that time from 8-12 days at 4 hours a day to 14-22 days.
Oh wait, I thought he was plat, not silver. In that case, how can you even boast about elo hell not being real lol. You could easily just get lucky from win streaks and climb out of bronze. When I first started playing this game, I got placed in high silver as support.
But that doesn’t prove anything at all about bronze being easy to climb out of. If you start from 800SR, it will take quite some time to climb up to silver. Since you only get like ~25SR point per win, not to mention not all games are winnable. Unless you of course, get like >90% win rate which then, the game will think you’re a smurf and boost you up to higher rank by giving you 50 or even more SR points per win.
But 90% win rate in solo Q is only realistic to do as DPS in metal ranks and not on support, at least with mercy. I bet that he’ll soon start losing games once he starts playing more games (at least 50). And in which case, that initial SR boost will be gone and he’ll have to do the tedius work of climbing out of silver with +25SR points per win all over again. So any rank is elo hell if you don’t get the SR boost pretty much.
Most unranked to GM vods takes 8 - 10 hours to complete. And this is from streamers starting from gold after placements, not even bronze. That literally proves climbing in itself is a tedius work.
Maybe OP was lying about doing solo Q and was stacking with a good DPS. No DPS in bronze is going to give you any meaningful damage boost stats. Or maybe OP is just a really good mercy player. Even if it was solo Q, he has to at least be a smurf to be pumping out stats like that which negates his whole argument.
7000 heals/10 mins is actually pretty low though, even for plat. On bap in silver, my average per 10 is 8.5k and I regularly get out healed by the mercy in our team. So I’m guessing the average per 10 in NA for healers are a lot lower than in OCE (where I play in).
The reason I don’t believe in it is because any difficulty you can name is one that your enemies get too. They also have a “harder” job climbing, so why aren’t you overtaking them?
You are, it’s just takes a lot longer than it should. I’m in 1800SR now and I regularly get matched with gold support players. I’ve noticed that there’s barely any skill difference in supports between bronze and gold. The main role which I saw a drastic increase in skill past bronze were the tanks. In bronze, tanks were like little kids charging 1v6 as reinhardt. But in 1800SR, I constantly get so many good tanks who arguably are better players than me.
Tanks are like the enablers for supports. It makes playing support a breeze when you have a decent tank on your team who knows what they’re doing.
There’s a reason why you always see smurf DPS and sometimes tanks in bronze. It’s because those role has the most impact in a rank that has lacklustre team coordination. In terms of smurf potential in metal ranks, I’d say DPS has the most, followed by tank, and then support coming in last. And coincidentally, climbing with DPS out of bronze is also the easiest, followed by tank (debatable) then support. The reason why I consider climbing as tank out of bronze slightly easier than supports is mainly due to tanks having one of the highest throw potential in the game if not played correctly.