The thing is… No one can really define these concepts in a universally acceptable way. What it takes to make Mercy Fun, Worthwhile, and Balanced… Is not a defined thing. Just hypotheticals and speculation that is endlessly argued over.
Not gonna lie. Worth a shot, like yolo and what not. FOR THE SAKE OF SCIENCE!
We just never know how it will play out. You know this though. You are an advocate of working with what we have instead of advocating some great shift. Considering that, I think theres also a desire to say maintain Mercy as a simplistic and entry level hero. Adding complicating factors, like say resource meter rez, could undermine that and might be discouraged because of it. There is reason to believe so given dev comments.
We also have to acknowledge some might be angry about having to change in such a degree. I think of Syms beam losing Lock On. Its not for all… Thats the real rub of the issue. There is no one size fits all.
Personally, Id enjoy both Mercy skill expression and viability in higher tiers. For some, theyd rather just have their bran of fun and screw the rest. Thats tough. Hard situation.
To be completely fair, while I agree with your logic, perhaps it is impossible with the current Mercy, they would need to substantially change her to hit that sweet spot, I imagine.
I’m too tired to contemplate the implications of that. maybe someone else can handle that.
it doesn’t sound like it would blend well with her when she has to juggle a lot of things (positioning, enemy and team locations)… i don’t think i’d enjoy having to juggle a meter ontop of that. i would prefer to have a single target buff to my ally.
but what i can say is that i wish she could temporarily reduce incoming damage taken to a certain teammate. She still is a pocket machine. but she can’t even hard pocket someone without them dying, and them using rez. they nerfed her ability to heal so rez was justified. it’s really just a waste of a slot, and she deserves to be engaging without that crap ability.