hitscan.
no bullet drop.
falloff range doesnt matter %90 of the time.
can oneshot without full charge.
can oneshot 300hp heroes.
can oneshot in close range.
no flinch.
no breath holding.
escape ability.
scoping doesnt block any view on sides.
no lazer indicator.
no scope glint.
stop calling this baby mode sniper hard. aiming is only thing required for her. you dont need gamesense/matchup knowledge or anything. camp furthest sightline and oneshot people who cant fight back.
No ability to Bodyoneshot
No ability to quick scope
No ability for collaterals
No ability to pierce Walls
Limited range
In a game without movement acceleration
In a game with many different Hitboxes and Animation
In a Game with shields and non-oneshotable Heros
Extremely weak in close combat
etc.
Stop talking if you have no idea what you are talking about.
You should have seen what Unreal Tournament allowed… the sniper 1-tap ranges were well beyond 50m, portable guided nukes were a thing, and if you ever piloted a Leviathan, then you could 1-tap an entire base with the point singularity cannon.
I genuinely feel as if Widow is the most difficult sniper to use out of all the fps games I played. She does have a few key advantages that people laser focus on, but overall, I rarely ever feel as if I am not allowed to play sniper in other games. That’s just the truth, and nothing but the truth.
Widow mechanically has an easier time then most other snipers due to hitscan, zero flinch, gigantic heads, oversized bullet and hurt/crit boxes, and having an escape and SMG.
Not saying she is easy, the movement alone in Overwatch makes it a challenge, but to pretend she doesn’t have a TON of advantages that other snipers don’t get is crazy.
Go try Kraber sniping in TitanFall2 and then try and say it’s easier then Widow simply because Kraber kills on a toe shot.
Here’s the truth: she’s OP because of 5v5. Without the ability to have one of the tanks go a hard counter like Winston or D.Va and just perma dive her she has free reign.
Which FPS games are you thinking about to compare to?
Because I’m pretty sure those games don’t exist.
_
Having a narrow amount of heroes out of the 43, means that they gotta swap. That means a perceived “Choice Reduction”. And “Choice Reductions” are the definition of Balance problems. Not Fun.
Just because options exist, doesn’t make them interesting. Not Fun:
It’s physically not possible to immediately react to a ranged instakill. Every other FPS game offsets this “emotional damage by violating counterplay guidelines” by giving the Sniper player some large downside for it, that feels emotionally satisfying for the opponent. Except Overwatch.
Specifically, the player frustration caused by ranged oneshots in FPS games:
Generally, because those other games either have
Assault Rifles that kill only slightly slower than Sniper Rifles, at long range. (CounterStrike, CoD etc)
Downed players can crawl to cover, and get rezzed by any teammate. (Apex Legends)
The Sniper is basically hard countered by pretty much anything at closer ranges, and have the lowest health of any character in the game. (Team Fortress 2)
In specific.
COD/Battlefield have severe damage reduction at range, with extremely bright “Scope Glint”. BattleField even has Reverse damage dropoff at closer ranges.
Apex, bullet drop, but also you can’t oneshot with the Kraber unless it’s damage boosted with a large stationary deployable. And the Kraber is an extremely rare lategame pickup with limited ammo.
TF2, the Sniper is extremely squishy with basically no escape when rushed at close range. And a Spy with a Deadringer, Spycicle, and either Enforcer, Diamondback, Ambassador just gets free kills on them.
Halo, just shooting even 1 point of damage descopes a Sniper, and they get 8 total bullets, with generally shorter ranged maps. Not to mention extremely bright “Scope Glint”. And otherwise just avoid maps you don’t like.
CS/Valorant, it’s extremely risky to buy sniper rifles for Econ reasons, and otherwise there’s just a ton of smokes/flashes, and the vast majority of the level design is shorter ranges. And otherwise 2 bullets from an Assault Rifle or even 1 Deagle shot is enough to counter right back.
By comparison, with Overwatch:
Play Sombra
Hiding behind a wall/barrier 90% of the game is frustrating/boring.
Trying to dive Widow/Hanzo when they can either easily run away, or drop 500-to-1000 damage in 1.2sec. Is frustrating and unreliable. (Especially when their teammates provide any amount of peel).
Sniping Snipers with more Snipers, just makes the issue worse for everybody else.
OW has actually one of the WORST snipers I’ve ever seen, rofl. Most games are 1 shot, 1 kill, from a mile away. Half the time you don’t even have a clue where you were killed from, until the kill cam.
Current there are no mitigation that stops Widow other than cooldowns with 10 times the cooldown of one of her charged shots.
And mobility and zippy movements are reserved for a select few hypermobile heroes. Landing headshots against heroes like Reaper, Sym and Torb is pathetically easy.
Eh, fine.
Yeah, the actual difficulty of aiming the shot. Sure.
Separate point:
I’m mostly just aggro because it felt like you didn’t agree with this definition of Counterplay in PVP games.
Which is my adaptation of Tom Cadwell, Robin Walker’s definition of counterplay.
Or a less comprehensive definition of counterplay, but then applying Sid Meier and Soren Johnson’s “Don’t optimize the fun out of video games, by claiming that all a game needs for counterplay is that it’s technically possible to defeat an opponent”.
Counterplay = You should have the capability, obviousness and time to react to any strong opponent attack. At all times. Or else it’s it feels like a “Sucker Punch”, or a “Blindside”.
Counterplay = A set of Choices that are Viable and Uniquely Interesting, while also having the Time and Awareness to react to an Opponent’s Choice.
So, do you agree with either of those definitions of counterplay?
And would you agree that ranged oneshots, in general, violate that definition?
I mean, yeah? I guess? I know what the word counter means, you do not need to define it, lol.
I do agree that there is not much that you can do when you are 1 shot from halfway across the map.
You seem to be responding to some accusation that I never declared. I was simply saying that widowmaker is not a good sniper, when compared to other video games.
To your counterplay point or whatever you are trying to say, I’d respond that widowmaker is actually one of the more easily countered snipers, when compared to other games.
Okay, but I don’t understand why you are saying these things. I never said anything to the contrary. I agree with you, as I JUST stated, that there is not much that you can do to “counterplay” a sniper (in most games).