D.Va needs a Defense matrix buff [Repost] [Buff Thread]

Pretty sure that’s not how that works.
If Defense Matrix is calculated (theoretically) to just straight up not work 30% of the time, increasing its range doesn’t effect that 30% at all.

I’d honestly say that you’d notice it even more from further ranges.
I’m not against her DM being buffed, but what OP is asking for with the images and storyboard we are presented with from them – is a bug fix.

First of all, if you think D.Va’s only selling point is her Defense Matrix alone, NOT her burst-combo or extremely important vertical mobility, you’re playing D.Va wrong.

But that’s not what they show.
The second screenshot shows the D.Va encompassing Ana’s hitbox within the visual for Defense Matrix, and then the next screenshot is a dead Ana.

There was no bug, she died right before she entered my defense matrix.

That’s why it needs to get buffed, I should be able to reach characters that far out from my defense matrix.

If you say so I’m inclined to believe you, as it is your post.
But from the 2nd screenshot, Ana very clearly is in your Defense Matrix while alive with about 25 health left.
Her cape is not.
Her cape, just so happens to also not be a part of her hitbox at all.

I understand the desire here, but what this boils down from my interpretation as a higher-elo player is “D.Va needs to have a range increase because my teammates are foolish”. Which… would break the game when you have teammates who aren’t acting foolish, typically in higher-elo environments like scrimmages, tournaments, or the Path-to-Pro.

The screenshots show that there is progress for both teams, meaning this is a Competitive game.
With over a minute on the clock for the attackers, and seeing them have used within seconds of each other: Tactical Visor, High Noon, Primal Rage, and Rally, signifies that this is on the lower end of the spectrum for elo.
In addition to this, your Ana (who died), is standing in quite possibly the worst place a defending Ana should ever be.
She’s in the open, away from her Tankline (which is D.Va and Roadhog), and away from her Brigitte (who is meant to peel for her in this composition, not D.Va).

She is not peeking from a corner as she should be.
Nor is she on the high-ground.

This is dissatisfying for you to see her, react quickly enough, and still be faced with a teamfight loss because you couldn’t reach her in time.
But that is not the right thought process to approach GAME-WIDE PvP balance decisions.

Why didn’t Ana use Biotic Grenade on herself? Why didn’t she sleep the Soldier or ulting McCree? Does she have neither? Because nobody on the enemy team is Anti’d, and no one on your team is buffed. There’s no assist icon from your kill on Zarya, so she didn’t anti her within 5 seconds of Zarya being eliminated.

I understand where you’re coming from. I do.
But look at it from the way I do, or at least try to.

Is this buff really needed? No. You just need a smarter backline who knows where they belong (hint, its in the name).

Your logic is pretty flawed. This entire game is balanced around keeping “foolish” teammates alive,
how else is a high level support/tank supposed to move out of low ranks?

Rez, Zarya bubbles, immortality field, barriers, defense matrix. Good teammates can take advantage of them but when it comes to the individual performance of the people playing the defending heroes, it’s about covering up the mistakes of others as best as you can.

The very idea of healing is it to undo the damage from enemies, or the errors of allies

You can’t be opposed to buffing a support or tank based on “it’s too forgiving for ally mistakes”

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I disagree, but I see where you get the idea from.

Personal performance SR.
With your mechanics or gamesense, even without PPS, you’ll climb.
It might be slow, but you’ll climb.

This is correct.
So, OP should’ve commed to their Ana to be in a better position. Or they should’ve commed for ult usage in the next fights, because their opponent used FOUR ULTS in one fight. That’s literally handing you the entire round.
OP also could’ve used Boosters.

They chose not to.
OP also could’ve realized “Hey we don’t have a Main Tank to offer protection for those out of cover, so I need to save my DM to protect my overextending and feeding Ana”.

Even if they did all of the above, and still lost, eventually their winrate would be 51% or higher if they consistently did their best. You can climb from Bronze to GM on a 51% winrate.

Yes, and that is why most Supports aren’t intended to be healers by the very nature of their kits.
Coalescence does 80+ damage per second, through everything provided there’s LoS.
Mercy gets far more value out of giving someone 30% more ult-charge per attack/shot indefinitely, than she does healing.
Ana gets far more value landing an Anti than she does buffing her own team to stop them from dying due to their poor positioning.
Baptiste can’t be offensive at all, if he’s heal-botting.

None of the Supports in Overwatch are designed as 2D as “I sit here and I heal you, that is my job.”
Likewise for Tanks.

As someone who climbed from 2100 to Grandmaster, yes I actually can say that, because I’ve done it. I’ve experienced all of it.
You can disagree, and that’s fine. Opinions are meant to be discussed and disagreed with, hence “General DISCUSSION”.

There’s always something you can do to improve in at least 51% of your games.
You may lose the game anyway because your Ana won’t stop feeding (as seen in the screenshots), but over time your winrate will improve due to your mechanics, gamesense, or communication skills.

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Me personally I’d rather her get all the dm bugs fixed, her boosters back down to 3 seconds with removing the nerf to her damage from bumping into them as well (at least for me that little extra damage was key to dealing with snipers)

I agree with all of your points. This part, in response what you quoted above it, confused me though. How does you individually climbing impact which heroes should or shouldn’t receive buffs?

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My guy-

This is a masters game-

True though I do think the synnergy between Dva and Monkey is better than Monkey and zarya just because
Better ult combo
when diving monkey does damage to everyone while dva can quickly burst someone down
also matrix is still insane It is just lacking due to its short range
(I know bubble is also really good utility aswell)
the last thing is the fact Dva can be there in the dive with winston which just adds 600 more hp you have to kill
so while I think both work (similar to how both rein zar and rein dva work)
I think Monkey dva is better

I agree with your whole thing but this
I think it won’t make her worst the whole time but it will secure her a spot in the bottom 3 tanks for any meta for sure

I think another thing that would help dva a lot is if armor was buffed to be straight damage reduction based as a percentage, rather than -5 with these weird rules against shotgun heroes (up to -50%).

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My apologies! I’ve been dealing with IRL-covid stuff in relation to work so I probably didn’t word it as intended.

My point in saying that was in response to:

The reasoning behind my response to this, was that “I’ve been in Gold, when I belonged in Gold, and seen Gold teammates” (in reference to all the bad play in OP’s screenshots). But to also say “I’ve been in Platinum, Diamond, Masters, and low-Grandmaster. I’ve seen the teammates and environments in each enough to grasp it decently well. So I believe that buffing a hero to compensate for bad teammates in low elo, is a bad call, because I’ve seen how significantly hero balance varies depending on team-wide skill.”

Basically that, the fear is “if it makes it so you can benefit even when your allies are feeding, it has the potential to break the game and be too strong for the players who don’t feed as much / as hard” (such as a character being weak in Gold but strong in Diamond, if that makes sense).

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Sounds like an OW2 engine fix. Not current engine fixable

This wasn’t low Elo though. It was mid-masters…

Yes, exactly. I’ve brought this idea up to you. I’m glad you like the idea and willing to give it a try, since you like D.Va too :slight_smile:

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Some Ideas to buff D.Va

  • Buff micromissile damage.
  • Give micromissiles a debuff that decreases damage done.
  • Micromissiles acting as a magnet to curve shots away and deal less damage.
  • Micromissiles doing more damage to shields and targets that are shielded or being healed.
  • Micromissiles damage also leaves a debuff that absorbs healing as damage to the debuffed person
  • Burning of armor a person has.
    Primary attack
  • the one I want to see is ideally less fall of distance so she can attack from futher away. This would reduce her effective hitbox if she can shoot from farther away.
  • Reduce spread baseline
  • Reduce spread as you keep firing
  • maintaining fire occasionally allows other weapons on the mech to damage. For example if you hold down the button she starts attacking with lasers from other weapons (as seein in cinematic), or some passive defense matrix blocks. It would make her voiceline about high apm make more sense.
  • able to use defense matrix and primary at the same time (when using it in defense matrix it turns to lasers)
  • Adding an alt fire that is long ranged poke in addition to micromissiles. Maybe a charged laser right click

Boosters

  • give back the damage nerfed from collision with her body
  • allow her to stalemate heroes like Rein’s charge, doomfist rocket punch, Bridgette’s shield bash, I also think Hammond should be able to stalemate with his max speed.
    -increased damage/speed of projectiles in her current velocity while boosting. Increased velocity = increase strength and energy of impact therefore when boosting and damaging her damage should increase by ideally 30-55%
  • bring back her lower cd boosters.
  • give her a double jump to slow descent like Pharah/mercy so she can be more like an aerial robot as depicted in her cinematic and have tank options to deal with flyers better.

Defense Matrix

  • increased ranged to 15m
  • Ability to destroy lasers since it’s already her weakness. A zarya or Symmmetra can ruin a D.VA anyway. I feel she has not really much going against a team if they pick Zarya
  • Ability to cleanse or speed up cc to finish. For example it would reduce stun time. And cleanse ana nades. Speed up hacked debuff from wearing off.
    -Block all healing like lucio’s heals and mercy’s boost.
  • Dispel stuff like Zarya shields, disconnect mercy healing for x seconds, disconnect damage boost, dispel Zen orbs.

Pilot D.VA
-increased movement speed

  • charge ability to charge ult charge and repair health while channeling
  • sprint ability that reduces damage done

Since overwatch 2 will decrease ult charge for all tanks I was wondering if Baby D.VA could get both tank and damage bonuses while in Pilot form.

I really like this idea that hitting tanks give less ult charge as it is the main appeal to play shield tanks. D.Va doesn’t have much to compete with that unless she can secure kills and it is harder to do know with recent changes.

Blizzard honestly seems against buffing Defence Matrix. They buff everything else in D.va’s kit. She got more Armor, her boosters cooldown was lowered, the missile start time was lowered etc… but they actively avoid buffing Defence Matrix for whatever reason

If next patch buffed D.Va like this, I’d be happy:

D.Va

Defense Matrix

  • Max range increased from 10 to 12 meters

Boosters

  • Damage increased from 10 to 15

I hated D.Va before 222. I understand. It sucks to have your ult eaten by her defense matrix. I do believe other things can be buffed to make her powerful. She has all this xyz burst movement but can’t fully utilize it because she is limited with her primary fire’s range and cooldown of micromissiles.

Defense matrix could be buffed to also provide team utility.

Change D.va’s critbox to be on the back of the mech like bastion maybe? It feels like it’s way too easy to headshot her because it’s literally the middle of her hitbox

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Yes I’m a DVA player yes she needs it. BUFF DVA! I’m sick and tired of Rein-Zarya. At least Orisa/Ball/Sig are fun. Dva just gets melted in 2021 so she needs more armour plus 12m DM - that would work. No, thats not overbuffing her considering how OVERTUNED sigma is (not a sig hater but he does too many things for his team)