DVA Is fine, you're just bad

The simple solution to this would be to crank up the passive regen rate of call mech. That way if enemies are evading her, she can still get back up in a reasonable amount of time.

Not really. Think about the design purpose. It was meant to be a ā€œcomebackā€ mechanic not a punish mechanic. Don’t even allow her to be knocked out of her mech if you are going to do that.

D’VA’ issue is the same issue she has had sense release… a Massive CENTRAL crit spot.
It is harder to body shot her than to score critical hits.

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I’m not just referring to the beta actually. I was recalling ow1 when talking about the Lijang bridge :sweat_smile: But I don’t think they changed how her boop works.

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one of the reasons hammond has a huge advantage. no crit box

Shhhhhhhhhhhhh, i want her broken lol.

They really should just make Call Meka an ability for baby D.Va that starts on cooldown when you lose your meka. They could always adjust the cooldown depending on how strong or weak she ends up being afterwards, but the damn meka just needs way more consistency.

Also, not really? D.Va can’t DM her knife and if she uses her commanding shout after you lose your meka, you really can’t get your meka back since Overhealth doesn’t generate ult charge and suddenly the whole enemy team has 100OH you have to shear through to even start getting your meka back. JQ also does decent damage with her shotgun which is almost guaranteed to be crit damage with D.Va’s huge front-facing center critbox.

Pretty sure all my posts ratio this sentiment so no, she’s bad not me.

I’m GM and have played her since launch so if I’m having issue with her then frankly my opinion holds more weight than whatever bias post this is.
I’d never talk about players of another hero and call them bad. Feedback is feedback and my feedback says she’s bad.

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I guess the OWL players are also bad, they aren’t playing D.Va also.

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I think it would be worth seeing if DM eating Hook, Rock, Enemy Lamp and Enemy Nano makes sense in OW2. Maybe even beams, too? Just to see if that made D.Va less bad?

Like Power Block not blocking Sleep Dart [!!!] OW2 can’t really afford to have certain heroes delete other heroes before the match has even begun–especially if the ā€˜oppressed’ hero is a tank and the oppressor is full Meta. (Nerf Ana!)

Maybe she’s fine… but with so much damage coming in from so far away, I think she’s struggle in a LOT of ranks.

I think rien’s problem is that he lacks mobility and he’s just not as flexible as other tanks in solo queue, since he requires so much healing just to stay alive. I don’t think that aspect of him changes that much in OW2. Having said that, when he gets used in the right composition with good teammates, I think the synergy makes him a lot stronger than other tanks.

Doomfist and Ball are literally the most played tanks this season in Overwatch 2.

Ball being practically a must pick, Doomfist coming close, and winston, then zarya.

D.Va gets 0 play.
Don’t know about Hog.
Rein gets played.

I don’t fully disagree but Dva has some massive problems, as well as things artificially pushing her up that aren’t real strengths for her.

First off the bat she is 100% a very strong hero…compared to the other tanks who are crap. Part of that is OW1 balance for tanks has been a joke for literally years, part is the dev’s don’t seem 100% clear yet on how to balance OW2 tanks or haven’t fully updated the tanks for OW2 and part is we as players aren’t experienced playing in 5v5 with one tank yet. All of this has hurt the other tanks way more than DVA, that doesn’t mean she’s strong though, just that the others are weak.

Tanks as a whole are also the most team dependent role. You touch on this saying ā€œIf your healers are actually looking at youā€. If your team aren’t there with the heals or follow up dmg or are spread out and all need you all the time your kinda screwed as Dva. Any tank really but it’s easier to get a team to rally around say a Rein or Hog to sustain himself a bit. Dva with a bad team has a super hard time.

The biggest issue for Dva though is she has a very in your face, hyperactive playstyle. Her dmg is good but has no range so she needs to be on top of you, same with DM for defense. Her mobility is stellar so she needs to be darting around the place and she plays at a high tempo. That comes with a big problem, easy mistakes. Your in the flow of the fight jumping round and before you know it you’ve overcommitted, screwed up a move or been too focused on one area and let another one suffer. It’s really easy to do that on Dva. It’s not like this is optional either, slow methodical Dva is bad Dva, she needs her high tempo to get value but that comes with inherent risks.

That wouldn’t be so big of an issue if it weren’t for the next one, she’s super easy to punish. Her hit box is massive, her crit box is likely the worst in the game, DM has a low up time and while mobile she’s quite slow with her boosters. She also is super hurt by CC. Add all this to her constant charging all over the place and you get a hero who will get caught out and when she does she turbo feeds. It’s a 1-2 punch of easy little mistakes and easy big punishments that make her suffer. Some heroes are easy to make mistakes on, say Ball. Others are easy to punish for mistakes, like Orisa. Dva is both and that can be brutal.

So while I totally agree she is strong and her issues basically come down to GIT GUD she has real problems as playing her well is such a tightrope walk. Play conservative and you get no value. Play out there and you will make some small mistakes, each having the potential to throw a fight or even a match. If Hanzo lands one easy crit it can lose you this fight, your stagger loses the next, and their ult advantage becomes insurmountable. She is the epitome of high-risk-high-reward, which qualifies as good right now as it least it has some upside compared to well basically all the other tanks.

I, personally, think this would be going a touch too far. It’s okay to have counters to an ability and there already aren’t that many beam heroes in the game that are considered good.

Also what constitutes an eatable beam in some cases, like offense beams only or like Moira’s primary heal cloud? Mercy’s healing and damage beams? Imagine D.Va holding her DM over Mercy during Valk and preventing Mercy from doing anything… That would feel pretty bad imo.

Dva is OK compared to first beta. First beta she was LITERALLY UNPLAYABLE. Now she is OK. She is not GOOD. She still needs adjustments in my opinion, but not to her damage which feels fine. She needs SOMETHING for her pilot form, the way that Hog got his rebreather reworked when it was more of a hindrence than a help (it used to make him stand still, while not giving the damage reduction it currently does). Remech is just dva’s rebreather, and needs to be just as useful for self-sustain or else dva is absolutely pointless. The other thing is her DM probably needs to be 15m, and DEFINITELY needs the reactivation delay of 1 WHOLE SECOND removed. They added this nerf years ago, when dva could be played with other tanks, and it makes DM SLOWER in reaction time than shields, which is utterly unacceptable now.

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Thanks for the Armor they removed and gave back.

Such a joke. :skull: :newspaper_roll: :tired_face:

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Total joke. They also gave it back WHILE REVERTING THE GENERAL ARMOUR BUFF of how its damage reduction was calculated, so she probably needed even MORE armour with the old damage reduction formula, but whatever at least she got back her armour.

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Beta Dva is OK, just not great. There’s usually a better tank choice for most situations.

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D.Va does a lot, but does them okay.

She isn’t the ā€œbrawlyā€ hero like everyone else, and can’t sustain her self enough.

She just has a 3 second DM, and sub-par damage compared to most tanks. (Yes, she may statistically have more damage, but the fall-off usually contributes to a loss of damage). She’s one of the tanks going into OW2, weaker than her OW1 form. Not only that, she has nerfs from Overwatch 1 which are still tied to her kit in Overwatch 2.

Such as:

  • Micro Missile Damage Nerfs
  • Defense matrix range
  • Booster damage

Not only are these nerfs still present on her kit, but her ā€œpilotā€ form also suffers from new things such as:

  • less ultimate charge in the game
  • green health (which doesn’t give ultimate charge)
  • 1 less tank

D.Va’s pilot form has no ā€œfail safeā€ due to the loss of her second tank partner. Green health on-top of that mitigates most of baby D.Va’s ultimate charge.

Overall, going into Overwatch 2, D.Va suffers the most out of any tank so far that we’ve seen. This can be shown in the recent win rate, and Overwatch league. D.Va went from Most picked Hero in OWL for a tank, to least picked. When I mean, ā€˜least picked’ she is. She isn’t played at ALL, only on control maps (with tight corners).


Copy and Paste from one of my previous posts.

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yeah I’m a 3000 hour dva onetrick and while she feels better than Beta 1, I’m slowly becoming a junkerqueen onetrick because she’s just that much better than dva. I only go dva usually if they have a widow or a pharah now, and even then only if I can’t manage to knife the widow with junkerqueen.