Though, personally- I’d love to see her have no crit spot at all while in the mech. I don’t feel she needs it, and if anything feel she could use the toughness this was grant. I will go so far as to say I agree having a crit spot in the middle of a heroes body isnt good. There’s no risk for aiming at it, if you miss a little- you just hit the rest of her. Or you hit born by accident for just aiming at center.
Remove it and make her tougher- she might not even need extra hp/armor and it gives her a fairly unique perk.
That just sounds like it’s working as intended. Why would shots that don’t hit the head do headshot damage? I think it’s just the nature of heroes that shoot rapidly, and/or have spread.
McCree feels nice to headshot enemies because he shoots slowly, so you can very obviously see the difference. Whereas Hammond and D.Va getting a single headshot is unnoticeable.
So does that not mean any hero who fires multiple shots at once doesn’t do full headshot damage? Sounds like a ‘problem’ for plenty of heroes, unless I’m entirely misunderstanding this.
I believe the point of this topic was to explain how all of these “working as intended” sort of limiting mechanics and nerfs have resulted in a woefully underpowered tank because when applied as a whole, they work too well to make D.Va as bad as she is now.
D.Va has many designed-in crippling mechanics. Some of them need to loosened up on or go away completely. Improving her gun’s damage mechanic is just one possible solution.
I am more concerned for her character and lore. I mean 19 years old Mary sue with annoying voice and attitude - looking smart and strong in her cinematic but than you gotta listen all of her stupid voice lines - specialy interactions with older heroes thinking “this annoying kiddo sounds so silly and annoying, that can´t be the the same person from cinematic”.
I am not going to search for and copy and paste all of the changes made to her, as others have done so enough already in other topics. From the net nerfs she has received over time, the increasing buffs to her counters and to heroes she formerly countered or stood neutral to (making them into additional D.Va counters) as well as the addition of every single new hero (all of which came with abilities purposely designed to bypass her Defense Matrix and/or CC to imperil her by cancelling her flight/escape) has resulted in D.Va becoming outdated and left in the underpowered state she is in.
D.Va has a lot of numbers that can be adjusted, many of them to her imposed limiting mechanics. She needs some loosening up on her restrictions, and maybe help elsewhere in some other way.
I love how dm is oppresive when it has done worse than barriers the entire life span of this game. Before Orissa was added Reinhardt shield has always been the king of tank abilties (Which it still is tbh) working both solo and mixed in with other things. Sure there are times where Winston rose but his barrier was again what made the comps with him function not so much his partner (which btw Winston had more than his fair share of pairing with Zarya as a combo back in the day) Than once we got Orissa and people learned her people focused on pairing either Orissa or Reinhardt with a good partner to them. The barrier has always been the lynchpin and focal point of the tank line ups not dm.
Dm based comps don’t exist and haven’t existed because barriers are better and more reliable than dm so dm always plays second fiddle. Barriers block more types of damage, more types of healing including support ultimates like rally, sound barrier, trans (which dm can’t block a single support ultimate btw), more ultimates and do that blocking better far more consistently.
???
The season 5 meta was defined by monkeys sitting in 4second DM dealing unblockable taser damage to your supports. It typically wasn’t even worth defending your supports over killing the enemy ones while the tanks were distracted.
For the overwhelming majority of the game’s history, you could instantly make any meta comp more meta by adding matrix in. Barrier tanks also had defined strengths and weaknesses, which Dva didn’t have until a ton were added and the existing ones buffed out of D/F tier.
Because you used to be able to blindly slot Dva into any meta comp to make it more meta. She trampled many niches that weren’t hers to take, and most of it was down to DM. During the tail end of goats she was more or less picked for DM alone even though the flaws of her kit became more and more apparent.
In other words, matrix was so busted that it masked issues with Dva’s design dating pretty much all the way back to the beginning of time.
Funny you mention that, there were contenders KR comps built around Rein+Winston+DF for the sole purpose of going through DM.
For years DM was the best second fiddle in the game, regardless of if you were running an orchestra, an indie lo-fi band that you totally wouldn’t get, or some drugged to hell club with enough bass to measure on a seismometer.
Outdated. Her caveats and weaknesses are relics of a time when they were THEORETICALLY needed but new introduced heroes, reworks, and systematic deconstruction of her kit because of perceived OPness have broken down her kit entirely.
D.Va’s Defense Matrix is one of the best designed tanking abilities in the game. It is a powerful mitigation tool that, unlike shields, actually requires the player to actively and selectively engage the damage sources they want to mitigate whilst simultaneously managing their resoruce. It counters burst damage and ults (both things that need strong counters for the health of the game) whilst leaving DoT (something that is already very easily countered) mostly alone. It has some of the highest power potential in the game (literally deleting a gravdragon) and yet it can be countered by gamesense alone. It is an awesome ability.
D.Va’s mobility allows for fast repositioning and lets her bully targets into taking more passive positioning and allows her to play in her opponent’s face like a tank aught to. This is one thousand billion million times more fun than standing behind a shield shooting, and yet is generally not oppressive, as players who do not wish to be bullied by D.Va can simply stand with their team.
D.Va’s ult is one of the more versatile ults in the game, and can be used for remeching, area denial and, yes, getting kills if you can exploit positioning or coordinate with the many sources of CC on most teams. At the same time, Self Destruct is not an ez “Press Q to Win” button, which is great design because no ult should be an ez press q to win button.
D.Va has just enough damage to clean up weak enemies and make her presence a liability to the enemy team, but not so much damage that she can easily secure kills, which is good design because she’s a tank.
Doomfist exists.
Once they fix her squishiness, by reworking her healthpool and shrinking that weird face hitbox, she will be fine. If they fix her DM’s clunky little cooldown thing as well, even better. These are comparitively minor fixes that would put her in a really good spot, but Blizzard would rather keep her in the dumpster and have OWL run double shields instead of addressing the reasons that burst-mitigating comps are mandatory to begin with.
Nobody ever said it wasn’t intended. It’s not bugged. The developers WANT D.Va’s guns to be bad.
So, yes, it qualifies as “Working As Intended”.
But the fact remains, my statement is true.
If Soldier 76 shoots you in the head, his damage output doubles.
If D.Va shoots you in the head, it does not.
It slightly increases based on a random number of pellets hitting that zone. The standard crit in Overwatch is 2x. Therefore, D.Va does not fully crit.
There is no real advantage to D.Va having pellet-based guns, because long ago their maximum (and average) damage output was adjusted to be below most automatic or single shot hitscans/projectiles.
“But they don’t have to reload”. That was factored in too, and their damage is lower still because of it. They don’t “make up” a damage gap because they can keep firing while someone else is reloading. They don’t close the gap at all, so “not reloading” isn’t an advantage at all. It’s just more “mech game flavor” that actually disadvantages her because her guns perform all the worse for it.
Looks like someone lost and got mad because of D.VA or something, there is a reason she is called off-tank and not main tank like cmon, she is for a diffrent playstyle than most of barrier tanks deal with it.
People would rather shoot at a barrier for 4 seconds that plays a cracking animation than shoot at a blue-green light that goes ‘bloop’ for 2 seconds.
It’s 100% about reptile-brain dopamine hits, and Blizzard knows this. It’s modern Game Design 101, but they chose to throw D.Va/Matrix under the bus anyways.
Ok, whatever word you choose for teenager who is pilot in army, high school student, actress in movie, best gamer in the world, eats junk food without gaining weight and has all time on the world for all this things.
Not a Mary Sue. The term’s been misused for far too long. Unless the mercy short story gave her some tangible flaws, mercy is still the closest to a Sue overwatch has.