Interesting idea! Since Orisa and Sigma are often at the frontline, I can see that they may benefit from a damage buff to shields. However, since D.va is more of a backline fighter, I believe such a buff might not be as useful on her!
I thought about making changes to Baby D.va as well, but in the end I decided to forgo them, because I didnât think I was well-informed enough to suggest them.
Invulnerability to stuns while reboarding your mech sounds like an interesting idea! Would you suggest making her invulnerable during the entire reboarding animation? Or just while the mech is being summoned? Iâd love to hear your thoughts!
Interesting ideas! I do believe she had some kind of Steadfast-like passive while firing. Does she still have this? Iâm not quite sureâŚ
Your E ability for Baby D.va sounds interesting. Is this to prevent enemy teams from stalling her indefinitely?
This is actually the goal of my changes! Yes, I agree, she is indeed a Tank, but I would not want her to tank in the same way Reinhardt or Sigma do. Rather, Iâd like to make her a Tank that makes space through threatening enemies, similar to the Old Roadhog. She forces them to move, or direct their attention to her, and thus creates space that way. This is why we have the seemingly over-the-top buffs to her fighting power â she needs to be able to duke it out in the enemyâs backline, or else she will simply melt under all that pressure.
The booster nerf, while you may see it as unnecessary, I see as a major trade-off. I am currently moving her away from the âhit-and-runâ playstyle that has been associated with her. If she could stay in the backline longer, she would be able to do her job as a disruptor more effectively.
In other words, rather than being a threat to look out for now and again, now sheâs a persistent hazard that forces enemies to focus her down. She needs the tools to fight back, otherwise she would simply explode.
But that is just my opinion! What playstyle would you prefer for D.va? And what changes (if any) would you suggest for her? I know you say D.va is okay already, so you may not want her to receive any changes at all. What do you think?
Very interesting! Yes, I know plenty of players would prefer higher mobility, sometimes at the cost of offensive options. I think this might work very well for a hit-and-run playstyle, which is what she had for a while!
As for the DM, I tried doing that with the 2-second cooldown, so D.va players will need to predict and play smart. What kind of reward would you suggest for a well-timed DM?
