So such heroes would perform their primary roles largely passively and would spend most of their time hitscan shooting. What sort of damage do you think such heroes would do? At what ranges?
This is partly why I think Ana has a successful design - her aim is potent, except she shoots her allies as a support. You probably can’t have a tank or a support spending most of their time hitscan damage shooting potently. That’s the damage role.
At this point? I am just down for any solution. I support yours too. I just can’t even anymore, I actually quit the game and if I return to dabble, it will likely just be as Ana.
They could do that, except there are a few problems. The biggest one is that if they’re queuing as tank or support to play damage due to queue times this would mean match compositions are generated at the maximum of three damage heroes per team. They would not have the ability to switch to damage in such a condition. Furthermore, if they are on a solo role they would be forced to play that role unless someone else switches to it. Lastly, for them to undertake these point-defeating risks well over 50% of players should be queuing for damage. If not that many players are queuing for damage their by far best option would be to queue for damage themselves. In fact, they aren’t just undertaking point-defeating risks queuing as other roles to play damage, they are either guaranteeing they won’t play damage or are unnecessarily queuing for other roles.
I’ve been reading some of your ideas. They strike me as half-measures.
They basically maintain 2-2-2, in slightly different forms.
While allowing substantial buffs to Tanks in the way DPS players like to play.
But if you got a multiqueue, why not just have some 1MainTank-1OffTank-2-2, for as many barrier tanks as you have available, and make the rest be 2OffTank-2-2
Your idea would increase DPS queue times, not decrease them. Even if the matchmaker cuts off at some point and only uses off-tanks, any added search criteria will always increase queue times, no matter how minor.
Preserving exclusive 2-2-2 is incompatible with addressing queue times in my mind. What you’re trying to get at is excluding main tanks and having games where players won’t be at a disadvantage with two off tank compositions. This is a half-measure at best and does not seem worth the trouble.
No. That’s assuming that not enough players will change over to make up for the increased search times caused by added criteria, as it is highly unlikely that enough players will start playing tank from the DPS role for it to be a positive change.
Well, who knows. But I figure people would prefer 1-1-2-2 or doubleofftank over "tank that gets pummeled with cc and focus and never has time to peel for healers against 3x dps.