classic “I didn’t see it before but now I do so it’s OP”. I’m getting flashbacks to the Sombra buffs.
Though you can counter with beat or trance. Or kill the genji or pharaoh ulting
But with Hanzo it goes through defenseive ults. And even if you kill or stun Hanzo after he ults the team wipe still happens
Damage boosted dragons do 260 damage per second, transcendence does 300 healing per second.
We’re talking about two ultimates here, one of which is hard to get and harder to pull of correctly. It’s meant to be powerful, it’s meant to be this powerful.
Also, Grav+Barrage is far more OP, as Barrage doesn’t even need a damage boost in order to kill through transcendence (1200 DPS VS 300 HPS).
Yeah and Zarya puts a bubble on Rein smacking everyone, along with hanzo spamming his arrows while Zarya right clicks… team wipe in most cases.
It’s more of the fact that pre-rework he didn’t get ult every damn push and now he does and nearly always has it availible when Zarya has grav up due to the broken ult charge.
Shoot, Doomfist does burst damage. Can’t kill tanks, but it’s gonna punch through transcendance and sound barrier.
Pretty sure their aren’t many Doomfist mains out there though.
Doesn’t change my point though.
This is something that has always existed in game and now its an issue because Hanzo is more viable which was the point of the rework.
This is a good point and probably why Gravstrike feels OP right now.
Unless Hanzo messed up coordination with Zarya, he could have Dragonstrike ready when Grav was ready since forever. Hell, he could always fire 2 Dragonstrikes for every 1 Grav fired.
it’s not just him being viable again, dive getting nerfed and Zarya/Rein being meta again also were a huge factor.
I mean, if they have an Ana she doesn’t really need to use her Nano, she can just nade the enemies and achieve the same result.
As a Hanzo main I would argue it has always been a problem but under utilised because Hanzo was trash.
It annoys me that I am argueing to get my hero nerfed but I have to be honest it is a BS combo and deserves to be nerfed.
Depends on the damage boost.
If it is Supercharger or Nanoboost then Dragonstrike does 300 DPS, nullifying trance entirely.
And if it is Nanoboost… then the Ana can also just opt to Anti-Nade to nullify the trans while the nanoboosted dragons kills everything even faster.
Well now he’s getting 3~4 off and there’s no barriers stopping him due to how fast they break.
Oh yeah, I was referring to Mercy damage boost specifically since she is very popular in current meta
People are only complaining about it because Hanzo is meta now and he’s in nearly every game with Zarya
I just don’t understand why people are running this combo so much only now, since Hanzo’s rework.
Like did people seriously not know about this combo and how powerful it can be until now?
I know, still with Mercy Damage Boost it reduces trans to being just 10 HPS better then his normal orb. Really easy to just burn through.
I think the main problem we have now is that we do not have a proper counter to ult-comb stacking anymore when in the past we had Mass Res for situations like that.
Dragon Ball was coming? Mercy would fall back to avoid getting caught and then once the combo passed would zip in to salvage the situation.
But that is not possible, so we have to rely on other counters… all of which are easy to nullify in the current meta. As Genji is not very viable, and New Hanzo melts D.Va with ease, not to mention Zarya melting D.Va easily and being helluva lot tougher thanks to the armor under her shields from Brigitte. Trans well as mentioned, damage boost either nulls it completely or makes it nearly useless and anti-nade makes it outright useless.