I’m sorry but that’s definitely a skill issue. Mercy and Genji isn’t a strong combo at all. He’s better off with a Brig or Lifeweaver who can heal him from a distance without having to put themselves in risky positions to do so, and can also output their own damage/utility elsewhere at the same time or even help Genji by committing that damage to the same target he is on if the situation allows for that. Lucio is more effective with Genji too, as it’s less healing but speed boost allows him to get in and out safely very easily. Zen can give him healing and discord the enemy and shoot at that enemy at the same time. Mercy can only give him healing or damage boost and doesn’t have the range to always go in with him safely.
FLEX supports held the game hostage, not main supports. Big difference. Flex supports got overtuned, not main supports. And yes, the point is to bring healing down, but not down to the point where it’s practically useless. Characters like Mercy and Lifeweaver have pretty much no damage, so they need compensation if their healing gets nerfed, especially as they’re the two worst supports right now. It doesn’t have to be healing, but their utility should be buffed then. Give petal platform something to make it a bit stronger. Replace resurrect with any type of utility that high rank Mercy mains actually use more than 3 times per 10 mins (which is about how little resurrect is used on average from high diamond upwards). If we look at main supports (Mercy, LW, Lucio, and Brig), they are not really overtuned or problematic. The flex supports held the game hostage because they have higher damage, higher healing, and more impactful utility than main supports.
How do you explain Zen being meta in S9 if its about survival ?..
You even wrote that Moira was meta because her healing ouptut and not her survival…
Mercy has been one of the most popular and beloved hero in OW history. I mean, in S9, people kept playing her despite the 20% passive. She wasn’t meta but ppl didn’t give up on her either. Unlike Illari who gets much lower picks since she’s not meta anymore.
So now Mercy problem isn’t her healing output but her rez…
Rez being rarely used is easily explained with level of players. I mean, a good mercy will think before rez about safety and impact. In lower ranks, you have Mercy spamming rez where her and the rezed one die 5s later…
Also I hope in Diamond+ players know they have to keep an eye on Mercy to prevent rez, so her rez stat is obviously limited.
About burst healing. No, just no. With the 20% passive, no healing burst can save anyone from DPS heroes. Most of Damage heroes can land around 120dps, with DPS passive, the most healing you can get is under 100 and not for long.
If burst healing saves someone, either they dont get hurt by Damage heroes or they took cover and the Passive ended.
So if you can save with healing, you won’t use rez. If you use rez, that means you couldn’t heal burst enough…
well i was using genji as an example since she is known to pocket anyone and everyone that can dominate . And I know its a skill issue, im a newer player that faces/gets newish players, so mercy is very common in my matches. shes like the most complained every single game I am in, someone is ALWAYS yelling to kill the mercy cuz she is the one keeping them alive, is hard to kill, and basically carries dog water teammates. Im sure in high ranks (whatever that would be) she is as bad as you guys say, I hope she gets the buff you want, but just know she does well for the rest of us
Popularity does not mean she is good. She’s not even viable in GM and Champion, literally considered a throw pick. She’s not strong in Diamond or Masters either.
Yes, and it should be limited, but that level of limitation is very frustrating for the Mercy player, and the enemies complain anytime she does get one off successfully, so if it’s not great for anyone, maybe rework it or replace it entirely.
This is incorrect. Illari’s Beam plus turret does 122 with the 20% reduction (152.5 per second normally). Moira’s Spray (75hps) + Orb (65hps) does 135 normally, plus the healing reduction of 20% brings it down to 108hps. Ana puts out 70 healing per SHOT, which when calculated by second actually makes her healing per second about 93.75, which then you add on the +50% increase from healing grenade for 140.6 healing, and with the healing reduction that is lowered to 112.48. Baptiste is also in the same range as those stated above but you get the point. They can still output over 100 healing per second, whereas Mercy, Lifeweaver, Lucio, Zen, and Brig cannot.
The difference then between those lower healing supports is that Lucio, Zen, and Brig can do multiple things while healing, and Lifeweaver and Mercy cannot, which is why they are the weakest. For reference in comparison to the above numbers, Mercy does 55hps and with the 20% healing reduction from the DPS passive, it falls to 44 hps. It’s literally useless healing, and she can’t damage boost or shoot or rez or anything during this. Lifeweaver has very similar numbers with his charge/ release time, and again, cannot do anything while charging his healing.
This is what I was hoping they would do after I saw they prematurely went from 15% → 20%. They literally said themselves they felt it did too much, then immediately reverted it like following season.
when I saw this in the blog post, I thought it would be paired with an adjustment to the way the DPS passive is applied, as in, you need to meet a certain damage threshold for it to trigger. but nope, I guess getting tickled across the map to trigger it is fine, and i would possibly have been okay with 20% if it took any level of investment to trigger, too.
Yes. With a moderate disparity between DPS, the team with weaker DPS will have reduced healing compared to the other team, nerfing the ability of the supports to contribute in terms of both their healing and their damage. And the tank will also be less able to take space, because 1) they will receive more damage (due to less healing) and 2) they will put out less damage (due to the enemy team having more healing).
Applying the DPS passive is really important. DPS players who don’t hit much, get low dmg and low elims, seem statistically to be the most likely to start blaming someone else. And that makes the game less fun to play, so I’ve uninstalled. That’s one less tank main, good luck with the queues. Maybe 4v4 is on the cards in the future.
You want to probably why they said this an reverted it. Its because people have learned how to play into it simple as we have gotten used to it so they upped it again