DPS is unwelcoming to non hitscan players

In this thread:

This comes up time and time again in casual games like OW where many of the core mechanics in the genre are dumbed-down versions of their predecessors’.

The hitscan property of a weapon is incredibly powerful, as it allows the player to omit more than half the interactions a typical shooter has. No leading of your target, no reading the situation to determine what yout target wants to do and where your next shot should go, and even the defender’s movement is utterly irrelevant so there’s no skill to learn or improve when it comes to dodging – whether or not the shot hits is entirely down to the shooter’s ability to click on your model.
And this is in OW, where, outside of one hero, there’s also no recoil, no bloom, no scope sway, or any similar mechanics that other games have to tone down the consistency that comes along with the hitscan property.

A number of you are talking about “skill” like you aren’t playing the Smash Bros of FPS games, where all the mechanics are heavily watered down so that everyone can feel like a god with very little practice or understanding; because the alternative would have the vast majority of you being dumpstered by actual FPS vets who’ve been playing games in the genre for literal decades. It’s embarrassing.

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the reason is because the devs and everyone diamond and above think he’s fine.

Easy for hitscan players to say when they get to counter every hero in the game.

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no dps is balanced. hit scan heroes with speed, escapes, smaller hit boxes, some with heals are not any better than slower larger projectile heroes

No but in an open forum that’s the point - FWIW, I play a pretty good Soldier, McCree and Ashe on top of Mei, my (nominal) main. I also tank, and do Supports. The issue to me is simply decrying non-hitscans skill efforts as somehow “less fair” in a game like OW. One has to work substantially harder on non-hitscan kits to actually perform up to their level, something you completely ignore. More factoring in of delay in positioning, reading movement, etc. all are much harder with projectile throwers. I can tell you hands down the ability to get elims on say McCree, Ashe or Soldier for example is way, way easier than say Mei, Symmetra, etc. unless we are talking like Gold down. My experience is the exact opposite: the hitscans seem to be more careless about positioning, as they don’t need to worry as much about slower rates of fire of factor in as much the impact of net delays or travel time. Life is way more forgiving for the hitscans and so is the impact of equal levels of aim. I think its hilarious you would assume that say someone who plays Mercy for instance, would have potato aim - I often flip between Mercy or Bap, to help clear enemies my hitscans can’t handle. OTOH, I know if I were using a projectile gun like Mercy hell of a lot harder to hit consistently than Bap.

I think this is something you OTOH feel very personal about and have some axe to grind on.

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Hanzo spent most of his early OW career as useless, so being nerfed back into being useless would be a surprising turn of events.

Except they don’t. That’s why I asked what specific heroes are being played so we can actually have a discussion instead of pretending all hitscans counter all heroes

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i wouldnt necessarily say they “counter” but moreso theyre just among the best heroes in the game due to their consistency and generalist nature.

But ive always said this and i’ll say it again: for how strong, versatile, and consistent hitscan characters are, they really need to have dps nerfs. Projectile/niche heroes get punished much harder and quicker the moment they have a sliver of play time, meanwhile hitscans can stay for long periods of time staying strong. Hell, even if they fall to just average pick, they get a buff immediately. Meanwhile a projectile/niche hero that even hits just average, gets hit with a nerf fast.

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They really do, hitscan are the easy to play, generalist dps. And that is at minimum. In reality, they do the job of niche heroes better than the niche heroes. The only thing they cant do is pre-fire corners like projectile heroes, oh no.

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Hanzo is not hitscan lmao?

I forget the map, but i remember asking my friend if they have ever had shawarma before when i saw your name xD

they haven’t and i went on a 20 min rant about how good they are and turnips and the sauce on the wrap.

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I seriously regret every time when I try to jump into debate and prove something to ow forum users or generally to people on the internet
after such statements specifically

https://www.youtube.com/watch?v=gaTMdyVztE0
and I don’t exactly understand whether you are genuinely thinking so or it is some trolling attempt, or you just a really new player who plays in low silver somewhere, because mercy pistol hitbox was a literal meme since universe creation. And it pretty much tells me how much legit the rest part of comment is.

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Who’s pretending? This is the reality of the game.

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Nah dont engage mate, that sentence clearly points out someone is just throwing the “meme” / popular response that is actually not true.

See what happened when you actually asked something they can’t truly answer, and they deflected with that. I pointed Sojourn is a projectile hero and because they couldnt respond, they said “but RG is the strongest part, and thats hitscan”, like I claimed the opposite or that refutes anything of my post.

Full strawman. Not worth it. :pinching_hand:

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Unironically OWL. The higher ups want kill-chaining ranged dps viable in most pro matches to satisfy the esports audience. Hanzo, Echo, and hitscan dps are so much easier value than than most of the other dps unless it’s a niche map. It’s not even close how much easier they are to use if you have decent aim or game sense. Conveniently, those heroes are useful against double barrier which devs also refuse to kill.

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Getting value out of Ashe, McCree and Soldier is absurdly easy at all ranks except GM. All 3 of them have aimbot ultimates and extremely forgiving out of ult damage… but the skill fetish brigade really pretends that Sym’s tickle sentries are the peak of free zero aim wins.

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No no, torb and junkrat take no skill either. Junkrat doesnt even need to aim, just has to pick a random direction and spam, getting nothing but free kills ruining things for everyone else.

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Your mistake was maining. Flex master race.

I do flex, but I still have heroes I actually like to play and specialize in like anyone else. And literally all of those heroes got nerfed in one way or another.

I’m not kidding, literally all of them did.

I once mained:
-Lucio (he’s better now, but in 2018 oh he got bad nerfed)
-Zenyatta (Doomfist happened)
-Sombra (no comment needed)
-Symmetra (no comment needed)
-Orisa (blamed for Sigma)
-Moira (Genji mains continue to be the whiniest motherf***ers on the planet)

You know who stays on top all the time? Hitscans and Hanzo. It’s bull :poop: is what it is.

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I play(ed) all those heroes, and it hurts to see them gimped. After Moira, I just stopped playing altogether. Win or lose, I wasn’t having fun.