supports in mobas are generally strong at the start of the game and weak as the game goes on
I agree with you, mostlyā¦
The only point I want to add is that in a game whoās main mechanic is swapping heroes mid-match, Iām fine with certain heroes (including supports) countering others (including flankers).
If a Genji tries to 1v1 a Brigitte, he should die, as she was specifically designed to counter him. SHOULD implying that he can still outplay her, which does not seem to be much of the case, and is the issue I have atm.
Additionally, there are too few heroes that can effectively counter Brigitte as effectively as she counters others.
Youāre raising an interesting point. How some characters have been designed for a very specific situation, Brigitte to counter dive for the latest. It seems so shortsighted on the devs end, fixing a problem by creating another one.
Are they not doing enough internal tests? PTR still really has a meaning?
Who complains about Moira!?
Also, Brigitte mate has good self defense, huge burst damage (almost 200 in 1 second), ridiculous utility, and pretty damn good healing in a brawl. So⦠you yourself just laided out why people are complaining about Brigitte, many of which are DPS. No support character should be as effective at 1 v 1ās as she is. Those who say stay out of her range should try playing competitive in overtime or on 2 CP/Hybrid maps where Brigitte is present.
Worth also taking note that that burst comes with a stun. Bursting almost 200 hp in a second is one thing, doing so while the target is stunned for that entire second is another.
I play Brigitte but Iām a Cree main that can fill/flex most of the roster.
So where does that leave me?
Generalisation is normally a bad idea, lets not do that to all dps players.
Oh I definitely agree on that. Heroes made to counter other heroes shouldnāt lose to the hero they are meant to counter unless said hero is more skillful. And thatās one of the points I make on every āTracer canāt be played because of Brigā thread I see. Just need to get better to beat your counter.
Brigitte is the only support that could be considered āout DPSing DPSā, except sheās predmoninantly a melee range hero, which puts her in a category with Doomfist, Reinhardt and at a stretch Reaper. She does lower damage than any of them. So she doesnāt out DPS equivalent characters at all.
All those characters also can wipe the floor with her. Two of those three ignore her shield entirely. One breaks it in moments. Without her shield sheās a free kill.
When she launched, yeah, she was OP. But theyāre toning down her craziness to a reasonable level now. Sheās got very high utility and is pretty easy to learn, but sheās pretty easy to defeat too. You just need to understand her.
DVA heal alies ?
just let her self heal during DM (when she DM dmg)
that would be nice
this is utterly delusional. moira was fine, nobody complained about her, but brig was a huge problem. everyone was against her, except those using her broken kit to climb. being able to dps, heal and be tanky is broken. imagine if genji had 300 health and self healed for 10 hp per shuriken hit. Thatās what brig is essentially. also the generalization of ādps mainsā is reportable so you may wanna watch what post.
The point I"m making is that a lot of these people who complain about how strong Brigitte is play characters who are directly countered by her.
Certainly not in WoW⦠Leauge⦠HoTS, Guild Wars 2⦠etc etc.
I havenāt played LoL but in Dota support heroes are weak af.
Getting educated by a platinum ?okā¦xd.
!
Youāre not top 500 so you donāt have a right to talk either :^)
My little brother used to carry games with support heroes in Dota. They are not that far off you usually just itemize them to be weak.
That just means the people he played against are worse than him. Support heroes are not carries, but if you play well enough above the skill level of your opponent you can outplay them. There is no hero or itemization in the game that allows a support to take on a carry 1v1 against an equally skilled, leveled, and itemized opponent.
The misconception comes with the assumption that offense/defense = DPS.
With a few exceptions, every hero is a DPS in some respect (and even those exceptions itās just made clumsily difficult to do damage and something critical at the same time.) Heroes are built primarily around the attributes: high mobility, range, big damage, damage negation, healing. And when I say big damage, Iām talking BIG burst, like Widow, Bastion, Hanzo, Reaper, Junkrat, etc. In effect, anyone with ābig damageā can still easily have that damage mitigated by self healing (common trait of supports) and damage negation (common tank trait.)
Really, damage is a given on any and every hero, being that this is an FPS without any character customization what-so-ever, everyone has to be baseline combat competitive. The difference is in what else besides left click and damage they bring to the fight. To think a high mobility hero is flatly > a hero that can heal themselves is just ignoring reality and assuming the RPG holy trinity transferred itself into Overwatch 100%, which is and will continue to be a problematic contrivance with this gameās player base.
and in some videogames support heroes fill hybrid roles and can hold their own in a good portion of fights.