Doomfist, the King of CC is untouchable

Then maybe dont play the weakest healer in the game?

Zen is just that weak

And DF doesnt deny entire comps

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Not having Zen or Ana viable denies entire comps. Good luck keeping a Genji Pharah combo alive as Moira. You’ll spend the entire match running back and forth and getting shot while out of cover. Or your DPS just die.

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Mercy? Brig?

Besides if you are constantly dying, then your team is simply ignoring him and allowing him to kill you

Also, Ana is more than capable of defending herself with Sleep Dart, if you missed it, then thats on you

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One of which isn’t Zen. Zen is used for his Discord and damage, his healing isn’t high enough to be “a reliable long range healing”. The one here would probably be Baptiste, who is only countered BY Doomfist when he’s not paying attention to the enemy team.

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Because every Ana player is just godlike and hits every Sleep Dart ever. Sure.

Ana misses dart, dies. Doom misses Punch, can still Slam Cannon or Uppercut Cannon burst her down, or vice verse, because all of his abilities are swiss army knife multi tools that provide evasion/mobility, sustain and burst damage at the same time. Because he is that balanced.

The match-up is stacked heavily against Ana, you can’t deny that.

I literally wrote in the same sentence in which sense “reliable” is to be understood here, i. e. not tied to a cooldown, so always available on demand. Never did I suggest that his raw healing output is overwhelmingly great.

Zen is the perfect healer for comps centered around mobility flankers like Genji and Tracer, who, by nature of being hard to hit, tend to take their damage in several packets over time while being able to dodge in the meantime (unless they get CC’d and burst down, in which case they go down no matter who heals them). You can just orb them and forget about it while greatly increasing their staying power.

Moira and Lucio (the two supports who are least countered by Doomfist) simply don’t have enough range to reliably provide that kind of sustain for their flanking teammates. They need to move back and forth constantly if their team is overly split up, as it tends to be when flank DPS are used. And Baptiste has a hard time landing his heals on long ranges, particularly on small highly mobile targets. So he isn’t that viable there, either.

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If he is just burning his CDs like that, he is dead

And some healers are simply weaker against other heroes, thats a fact thats not exclusive to Ana or Zen

And again Zen is currently the weakest healer

Btw, you keep forgetting DF own weaknesses, like you always do

And what about Brig uh?, she has more HP, can easily counter his RP, heal has she attacks, can mess up DF when he tries to dive in, and can also heal targets at long range

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But he takes an enemy support with him, and he is much faster in getting back from spawn. Not a bad trade.

Which makes it even less desirable for him to also have the most hard counters, wouldn’t you say?

She’s a compromise I guess, but her flankers still need to come running back to momma every now and then because her ranged heals are tied to a cooldown, so still suited for completely different comps, actually.

Your team must be really bad if they are allowing a bad DF get a kill like that in the first place

Thats his fault, not the counters

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The joys of solo queue.

It’s not even his fault per se, just the fault of a design team that creates a million dps and a handful of supports, most of which have no viable alternatives if they’re countered.

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Zen’s healing is reliable, it just isn’t high.

His healing orb is really reliable to apply and unless you cancel it then it WILL heal at least 90hp.

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Learn to sleep him. Or counter him.

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Any news about doomfist changes? He is still terrible to play against.

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Ahh yes… when stupidfist was banned, i was playing comp more then i had in MONTHS.

ahhhh so sweet…

Cant we like… break his legs? he landed wrong one day canon lore? kkthx

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Doomfist is the reason I play QP Classic, as it is Arcade one can leave matches without any penalties. It’s more or less 100% guaranteed that a match with Doomfist isn’t going to be fun at all. It’s the most stressful thing in the game just trying to keep control on where he comes from, and he flies in from anywhere on the map, stun locks you and kills you before you can retaliate.

Why they haven’t reworked him away from that concept is beyond me. I can only assume that they have no idea what to do, and as such follow standard Blizzard procedure which is burring their head in a bucket of sand and refuse to listen to the critique and feedback. That’s how they’ve done it in WoW for years.

I hope that they put any change on this terrible design cc machine

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I always wondered if people ever played a game where you ACTUALLY get stun locked. Because being able to cast abilities on the enemy doom isnt being stunlocked btw

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Yes I was there back in the days in WoW when rogues stunlocked you. And with Doomfist it is actually stun-lock because you’re prevented from doing anything between the rocket punch hits you and you’re dead by hitting a wall. No abilities, no retaliation. Only when he starts with uppercut do you have a chance to retaliate and even then it’s difficult as you’re disorientated as F, and you have 1-2 seconds to react before you’re killed.

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That’s not “stunlock”, that’s a “stun”. Rocket Punch has a “stun” on the end of it. That’s it. You’re implying that simply being “stunned” is now a “stunlock”, which it’s not. A “stunlock” is a series of stuns that are consecutively placed upon you, not allowing you to do anything, not a single stun that does what it is intended to do.

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You still dont understand what stun locked is.

The only “stun” df has is his rocket punch so theres nothing to chain his stuns with.

Its 1 stun

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And if you get 100-0d during that it doesnt even matter to begin with.

So no, youre not being stun locked

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Hey, you remember how Roadhog, McCree, Rein, Ana, Mei, Sigma, and Brig all stun locked you by themselves? Because that guys remembers.