Doomfist should not be able to animation cancel primary fire with uppercut

Who said that? The same INTELLIGENT people that are saying the same about DF? Of course they did say that.

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If it is truly unbreakable, yes, it would be.

I agree. You can’t truly call something overpowerednif you don’t know how to use it and have no experience with it.

Yes, multiple people besides myself have said it does.

It does not do so “perfectly” as it is not describing what it does accurately. Accuracy is highly important when describing something.

No, I don’t, because it doesn’t exist. An instant kill combo, on the other hand, is a different story.

As a linguist and someone whose job is literally about how words work, yes, there is.

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Shouldn’t you then know that things don’t have to be literal? It’s quite clear that in general people tend to use “one shot” and “getting killed in a short duration of time, while cc’d” (or instant kill combo, as you said) interchangeably. At least that’s what I’ve seen.

As a linguist, you should also know that you’re just arguing semantics

I think we all understand what he means when he says “oneshot combo” so why even bother even arguing the point? As a linguist, you also should know that everyday colloquialisms don’t really have to literally be used as specifically defined

Junkrat is the only hero with explosives that doesn’t damage himself.

Inconsistency is a thing already.

Also some heroes have a passive ability like doom while others do not. The only consistency is how inconsistent the heroes are.

Thanks for giving me another trick to use when doomfisting, never knew this before!

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To be fair its counted as his passive, so if you read his passive it states so. The same with Mercy being the only hero to regen health naturally, but her passive states it does.

I love “Le one shot combo meme”

Those two ideas are completely opposed to one another.

The same people that use this term act like IS DA ONLY THING IN DA GAME DAT DUZ DIS. Widow and Hanzo will just kill you with a single bullet or projectile from a safe distance. Why are we here complaining about a dude in melee range(with a huge hitbox) that actually has to have a level of timing and execution to kill you?

i cant cancel shadow step mid cast so no.

For many heros it is. Once the slam connects, it is up to the doomfist to fail, rather than for them to do anything which would let them live.

Not that I have anything against doomfist. I think he is fine.

I’ve been killed by far far more hanzo arrows aimed at someone else then I’ve gone down to doomfists.

Widow and hanzo require you to aim and cannot shoot you behind a shield maybe if you abandoned your baby-talk like behavior you would realize that.

Timing and execution are a requirement of every single hero especially dive ones. Do not act like doom is hard or special in that regard.

Yep, Widown and Hanzo require aim, and Doomfist requires him to be at a much closer range with a much larger hitbox.

That’s the trade off. I’m glad we learned something today.

A goo goo gaa gaa, my dude.

Over exaggeration shouldn’t be the go-to form of description, though. Which is what calling it a “one shot” is doing, over exaggerating.

It’s mostly people using it after a major streamer said it one time, and then a bunch of other people saying it’s not right to call it that.

I understand that completely, and it is one of my greatest pleasures to do so.

Once again, arguing semantics can be fairly fun, plus I’m annoyed by the use of the term “one shot” to describe something solely for the purpose of nerfing it. If you want to nerf something, use the correct terminology and don’t try to sway people opinions on something just to try to push something in your favor. You only see the term “one shot combo” as it is used in topics about nerfing certain Heroes, and that’s manipulative and annoying.

Generally, colloquialisms are used to replace another word or phrase on a normal basis. If you search through the Forums, the phrase “one shot combo” only appears in nerf threads, whereas in other threads, or even a lot of nerf threads, it is known as the “Slam combo”. So colloquially, it should be known as the slam combo and not a “one shot combo”, same thing with Hog’s “hook combo” and such others.

Well, I was talking terminology, but I guess I can also talk counterplay to the combo itself.

No, only for some is it truly dangerous. For many of the Roster, there are several things that you can do to counteract the combo by canceling it or escaping it. Most Heroes have either a stunning ability or an escape ability, and using these during the combo would allow them to end the combo or escape it. Whether they have that ability ready is a completely different story and that all comes down to circumstances leading up to the engagement of the Doomfist. If a Doomfist waits until you use those abilities and then engages, then he deserves the kill as he outplayed you.

I also think he is fine. If he needs a nerf to anything, I think we should revert his shield gain back down to 30 per hit.

Am I the only one who tested this, and found it not very impressive or a big deal???

You are probably doing it wrong then Here is an example.

Do you see how the McCree got oneshot? and check the ammo of the doom.

fair enough =) (20char)