Doomfist nerfs are too much

Blizzard cant stop the rocket punch they created!!

Instant elimination chime with an R.P. is just too satisfying to ditch even with nerfs.

I still think Rocket PUnch on flying Pharah should always get POTG

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You know what I find funny? Most of the heroes that were terrible had dark skin.

Symmetra - 2 reworks and still trash and her best thing which was her gun was changed and somehow ended up worst than the version previous.

Ana - Was trash for a year and the worst support at that time but is good again.

Sombra - Was trash for a long time became really good for 2 weeks then ended up in a spot worst than before. Got buffed again and now is in good a spot.

Doomfist - A character who had a lot of counters but ended up taking harder nerfs than Tracer did even though she was way better and more reliable than Doomfist. They made RP trash so Doomfist player adapted now they nerf what the Doomfist player adapted to and left them with nothing to compensate at all. Doomfist is the only character I know who has had everything in his kit nerf. Brigitte may soon be next.

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He is a character that will eighter be garbage in the pro scene and op in ladder or op everywhere. It’s the hero design, the randomness of him oneshooting you with a very simple combo, that makes it almost impossible for people not demanding changes when he is good, because Doomfist being good means he oneshoots a lot. You know at least where the widow is most of the time, but it’s different with him.

He needs a massive rework, which will never happen. Overwatch just isn’t a big game anymore and it’s simply not worth the effort. So the only thing, that I see them doing going forward is changing numbers for every hero. Especially if you consider that no rework besides torbs maybe was considered good by the community.

This entire comment is completely wrong. The first sentence itself shows that, because he has been in the game for over a year and a half and he was only considered “OP” by some for a month or so, because he was good against the main heroes played at the time. Before that he was a massive troll pick and throw pick. So you’re wrong on that part. With the Widow comment, you do realize that every map has multiple locations where she can be, and you don’t know until after you die. And even then, she can move before you get back. So you’re also wrong there. Gg tho.

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My point is oneshotting is a bad mechanic, however a doomfist always comes out of nowhere, while I at least know where the Widow is most of the time unless she is taking a risky flank.

Listen i know it’s horrible to have your hero been hated by so many people…mercy main here…but I am just trying to look at this neutrally and tell you what I think is the peoples problem with him. Do i agree with it? Yeah kind of, you had no counter play against his stunns, but now that you can do something he is kind of useless. They probably should have reverted the…was it the range of the slam change? The one where he slams at the ground and then see.

To kill you with rocket punch, he needs to be standing still for at least 2 seconds while making extremely loud sound cues.

If you can find out every single Widow sniping spot, of which there are dozens, then you can figure out the most used rollout spots for Doomfist, which there are considerably less of.

This is false for several reasons. First off Doomfist only ever had one stun, and that’s rocket punch so that people don’t use movement abilities to get out of taking wall damage. The Uppercut CC was a movement lock, but it didn’t stop you from using abilities, aiming, or shooting, therefore not a stun. Slam only pulled you towards he Doomfist, also not stopping you from using abilities, aiming or shooting. Also not a stun. There have been dozens of people stating how to counter Doomfist, those who believed he didn’t have counterplay generally thought that using one ability to counter another for some reason was unfair, which includuded using one Ult to counter Doomfists Ult.

The one nerf that Doomfist mains were saying would be ok to start with was the Uppercut CC length nerf. We’ve been saying it for months. But everything else was just smacking us in the face.

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They only play him because they have played the hero for a long time, and because they have god like patience to tolerate Blizzard BS and play a bad hero.

And trust me Doomfist mains have a lot of patience but people still have their limits (like 7 nerfs in one patch with no compensation)

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Doomfist is so bad now literally he needs buffs

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This is correct. We play Doomfist cause we enjoy Doomfist, not because he is good. He’s the most fun i’ve had with a Hero since Orisa and Rein and my most fun DPS with the closest second being Reaper.

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Quite similar characters to what I play xD

It’s true. We all enjoy our heroes regardless of what state they are because we enjoy them. Heck I climbed from low gold to mid Diamond playing the heroes I loved even when some of them where in a much worse state.

In all honesty I’m ok with the uppercut nerf, the slam nerf on the other hand is a little ridiculous. As for his ultimate I’m kinda at the point where they should really rework it. ‘Cratered’ is near impossible due to the number things that have to be in your favor for such a chance.

Like imagine if Meteor Strike had a pile driver effect or a wider radius with weaker damage that you could focus into a single point for more damage. Or rework it into something of a combo extender for Doomfist that rewards and flows with his playstyle.

Also the dude still needs bug fixes.

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Any char that takes away control of your player will be hated.

Any char that self heals a lot while u battle them will be hated.

Any char that can one shot will be hated.

Any char that has a get out of jail free card will be hated.

Everything DF does self burst heals and cc’s and can be used as a GOOJF and he has a 1 shot, and probably the best mobility in the game.

Yeah not overloaded at all…

And because of his extreme mobility he is easiest to attack with soft lock chars who deal DOT, which is perfectly countered by his constant self burst heals.

People need to understand with all that going for him he has massive survivability which counters the need of his design to do very high damage.

His design would let him play the long game, chipping down teams while displacing tanks, etc, but his damage makes his players feel like 1 man armies getting a couple picks then fleeing to come back in a sec and finish the team wipe.

Such horrible overloaded design, like a genji with self heals instead of deflect.

His only route will be lower damage or get rid of the self heals, then he can have his slam diastnce back no prob, deal?

You explained it like he’s a god in OW.

Why didn’t you mention that he’s the one of the two DPS, in a mostly-shooting game, that needs to get close and in danger to deal damage. And to add on that, he has one of the biggest hitboxes for a DPS character. His RP is very loud and predictable not to mention it needs time to CHARGE and you need the enemy to be close to a wall to get a OHKO. That’s 4 THINGS that RP needs to overcome to be useful compared to Widow/Hanzo, snipers, that can OHKO you from across the map with little to no counterplay at all.

Every hero has pros and cons. DF is high risk/high reward. Yes he has all the things you mentioned, but it evens out with his biggest con : He needs to get into the enemy team to do his job, a single displacement skill or a CC can throw DF into the grave.

Let me explain something which many people don’t get.
There are two types of CC in the game, hard CC and soft CC
A) Hard CC is when you lose complete control of your character, and you’re unable to do anything.
B) Soft CC is when you lose some control of your character.

DF has 1 hard CC and 2 soft CC-s :

RP is a hard CC but people use it to OHKO you so, if you get hit and die, it won’t be because of the stun…it’s because the player failed to dodge RP.

Seismic Slam/Rising Uppercut are both soft CC-s, it used to render your airborne movement in addition to getting knocked up, but you could’ve always used your skills to counter DF while you’re airborne or what not (I say what not because there are a lot of bugs)

— Also DF doesn’t have self heals, he gains shields which decay over time.

If he didn’t have any of the things mentioned, he wouldn’t be playable. It’s always easier to cry on forums than to improve in game. He was a GREAT pick in a meta where tanks and supports stack and dominate the WHOLE GAME. So people complained and cried instead of picking a counter…like the game encourages you to do so.

Every DF agrees that the Uppercut nerf was a reasonable and a good nerf (it should’ve been from 3 seconds to 0.8 or 0.9 not 0.6 — explained below) it was a smart move, but the rest, not even in the slightest.

Nerfed DF :
Seismic Slam - Now feels even more clunky to use, PULL IN still exists but if the target holds any of the movement key buttons (which is always) the CC is denied and the target moves freely. Also lots of rollouts for DF are gone, which is a big deal.

Rising Uppercut - You can’t make environment kills at all now, even if the target stays at the edge of the terrain. Airborne CC should be 0.8-0.9 from 0.6 to get environment kills.

Rocket Punch - Same as pre-nerf.

Hand Cannon - Same as pre-nerf.

Meteor Strike - Worst ultimate ability in the game, people just hold any of the movement keys and reduce the damage to 20… yea 20. Every hero can dodge it with ease, not to mention the ones with mobility (which they should, but low mobility hero mains cried on forums because they get countered – Ana/Zen). It’s now an escape tool, even though it’s not supposed to be only that.

Also to mention that there are 30+ bugs for DF reported and confirmed by Blizzard on which they are, hopefully, working on.

I love to play DF, I won’t deny that at all. He deserved nerfs, but he didn’t deserve to get buried alive. There are a lot of heroes that frustrate/annoy me as well, but I don’t go on forums and cry for every single one of them who kills me. I need to get better, as many people need to do as well.

The player is mostly always at fault, not the game.
Learn and adapt, progress and succeed.

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Once again, who are the good doomfist players, tell me, tell who these people are so I can talk wit them, because the top doomfist player in the world already said he is a useless hero and will never be played at the top ranks ever, here is Daned:

youtube.c o m/watch?v=4LQ3fLhyrPA&t=701s

Doomfist is DONE, gone so unless you have some actual facts to backup your claim you should just stop posting garbage comments.

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I have never seen any hero that was meta then deleted

Hog, Ana, Junkrat. Maybe Sombra thx to bugs.

  1. Sure seems to be based on this thread, which remember, I didnt start.

  2. But you are here “crying” for him to be more powerful instead of taking your own advice and “get better” with him in his current state.
    You see this coin has two sides, you cant call down people who exclaimed DF was too OP telling them to basically “get good” then turn around and ask for buffs to the same hero man, lets try to play by the rules we set for others for a change ok?
    Either its good to come to the forums and ask for change or it isnt, dont be a hypocrite now.

  3. **Ok you convinced me, DF doesnt need any further adjustments because **
    "The player is mostly always at fault, not the game.
    Learn and adapt, progress and succeed."

Those are your words, not mine, you just havent convinced yourself of it yet.

But u right, no matter how many nerfs DF or Brig receive it will always be the player who is wrong and blizzard who is right, its their game after all right?

They like some chars to be strong and others to be very niche or even very weak, no matter which your hero is its not a problem with the game, just yourself.

LOL so some tween made a video and now that is what you try to echo?

Seriously who cares about youtubers, MLG, 0.001% of the community, etc.???

Go ask blizz to make a special patch for top 500 where no one plays, we dont need the game ruined for the actual players to appease some pimple faced geeks doggy.

For real this is just sad now, lol.

Go to Bronze, Silver, Gold (Where this games players are) and tell me DF isnt wrecking faces, lol.

U too disconnected with reality, we arent playing on LAN here, we got pings and various ability levels in this game, NO ONE plays above diamond where u claim “DF is Done” like it matters in any way.

In gold the amount of DF destroying everything that moves is sickening, especially to watch them flaunt off with 70-90% health due to self heals,
(Which apparently does not count as healing even though it continues to accumulate as he takes damage negating that damage to an even higher degree then regular healing) Call it self HP gains, I dont care its added burst hp over time, call it HOT.

I’ve came here to explain that crying got the hero nerfed to the ground to the point where he’s unplayable. No other hero in the game got nerfed like this in a single patch.
My whole point is that people cried and cried and cried and got their wish, now DF is dead, and now they’re crying for another hero to be nerfed. It’s an endless cycle of “I don’t want to get better at the game, I want the game to get better for me”

Killing heroes because of the complains like :
A) DF has an overloaded kit — Please nerf
B) DF killed me and got away with it — Please nerf
C) I missed my CC on DF and he killed me — Please nerf
D) I have low mobility and no escape skills, I can pick another healer with better mobility and be safe, but I choose to get killed by DF so I can complain — Please nerf

Every single complain was from a player that doesn’t even have 10 hours on DF. They pick DF in QP, use a charged RP on a player, get lucky and kill him and now they understand how the hero works… not?
No one even tried to play him and see what his weakness was or what his hardest counters are. It’s easier to cry and put DF in a spotlight on forums that he’s too oppressive or too powerful or just straight on godlike. Everyone complains on his strengths and on which DF excels at, not a single mention on stuff where DF is just horrible and useless and how to counter him.

You replying to my comment that I eat my words out is pointless. You made a clear statement again why DF is strong without explaining where he’s weak. Did you ever think twice why was DF suddenly a brilliant pick out of nowhere? GOATS.
And now that GOATS are, hopefully, going to be gone, where will DF be? Trashcan?

Developers listen to crybabies that fail to adapt and ruin their own game/design/creation because of that. Look at WoW, developers adjust the game for the people that complain on every single hard thing in the game instead of the people that actually love and enjoy the game for what it is. Overwatch will head over to the same train wreck as WoW if this continues on, you’ll see.

You didn’t start, you just defended the DF nerfs with little to no explaination except — overloaded kit. Which is just a shallow argument when you look at the whole picture.

I can, when the devs took it too far. Like I said, people complain all the time because it’s easier, but it’s the devs’ fault for listening them and going overboard.
DF needed nerfs, we can all agree. People hated the airborne lock of 3 seconds, boom it’s gone. PTR feedback was ok, no complains neither from DF players or the criers, until… 3 more nerfs came and went live. Now every single DF player is complaining and for a good reason, while the criers don’t give a crap that the hero got overnerfed and buried alive. And why should they, they got their wish, the devs only quadrupled it. It’s like you want a PS4 for your birthday and you get a PS4, XBOX, Nintendo Switch with 20 games for each console. You don’t even say thank you, you continue wanting other things over and over again.

This is for the criers, they will never get satisfied because someone will always frustrate them and the crying will continue forever. They’ve killed DF in the last patch, tomorrow will be D.Va and after that who knows… Genji? Tracer? Hanzo? Lucio? Moira?

It’s their game alright but they listen to the players way too much, so they ruin the game. If the developers worked by their own and understood the flaws in their own creation by examining the whole picture and not listen to every single crybaby, the game would’ve been so much more balanced.

Let me simplify :
Top tier pick rates are Reinhard (12%) and Ana (10%) of the TOTAL player base that play comp. (htt p s://www.overbuff.com/heroes)
Both of them suffer from DF’s playstyle, so the majority of those players come on forums and complain and cry and… - oh god how they’ve suffered, truly sad indeed. So the devs fulfill their wishes and now DF is gone. Why is this? Because there’s 1000 Ana players to 10 DF players.
That’s the easiest example I could find, you can do this for every hero that’s down in the dumpster.

Balancing is not an easy thing to do, we can all agree on that.
But listening to the crybabies for balancing is not good, because DF’s death happened because of that.

*EDIT – Grammar changes and removing/adding more words.

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Yeah, agreed. As someone with hundreds of hours on The Fist, He’s basically unplayable right now. Not angry, just disappointed.

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blizzard emergency reacted to their dropping playerbase

doomfist was the number one complained about character, so he got every piece of his kit nerfed

I just can’t take this game seriously anymore and usually screw around in comp whenever I feel like playing. Just never know when the character you spent hours on is going to either get a complete rework and just complete nerf across the board.

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This will always be the thing that pisses me off with them and not to mention big names makes them move faster if you haven’t noticed.

Seagull puts out a video then BOOM there’s a lot more Doomfist nerfs going with it. The game has already suffered from criers and the funny thing is somethings ended up becoming worst instead of better.

Remember we got rid of Mercy 1.0 for 2.0 and that made everything much worst not better to the point where we had to deal with that for a year.

People cried about Scatter Arrow which I predicted that the new replace Storm Arrow was going to be better than Scatter Arrow because its more accurate and is able to burst down everybody and not just tanks. So we are back to square one with people wanting Storm Arrow removed.

And for people who hate stuff like this why are they even playing Overwatch? Do people seriously not understand that these characters need these things to be able to do the job they’re suppose to do?

That’s like telling a dentist to do plastic surgery they’re just not equip to doing that kind of job and that’s not what they’re meant to do.

If anything the community more so than the devs is the main problem with Overwatch

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