I’ll preface this with yes, I understand that at lower SR brackets, doom is a scary one shotting guy, because team play and awareness are down. I get that’s why he’s scary there.
In high SR, doomfists value - the reason you take him over a hitscan, Genji, or Tracer, is because of his ability to lock down. Drawing enemies in with slam is effectively a close-and-personal version of Orrissa’s orb right click. It’s the “Come get em boys” trumpet sound that alerts everyone to a good choice of pummeling target.
Currently, Doomfist’s slam doesn’t give you the “I have you now” moment that makes him valuable. Sure, uppercut used to give you that, too, but it was grossly overdone with the whole “you can’t move at all for the entirety of this”. If you’re going to surge into the enemy with 250+35 hp and a hitbox the size of Roadhog, you’re going to need a little bit of assurance that someone is going to be there to get hurt.
If his value of being a “gotya now” guy is gone, you need to adjust his kit that he can be valuable doing something else. Being the guy with a one shot mechanic that screams “I AM GOING TO PUNCH YOUUUUUU” before it happens is no way of life at high SR. Not with the current way it all works.
On to your ultimate statement:
“I think its offensive capabilities are appropriate for the amount of risk inolved, which is to say there is none. If you want it to be more powerful, it needs to have more risk and counterplay.”
You’re really going to have to elaborate on the no-risk. I get the I-frames, or the cooldowns refilling while he’s up in the air. You need to understand that this thing is doing 100 damage on average these days. It’s resulting in a lot of absolute whiffs. It’s also a move that, like his punch, gives a big “HERE I COOOOOME”. You are going to be deleted against people that are competent if your ult does not provide kill value.
Doomfist’s ult is used as a retreat so often because to use it offensively can often be next to suicide. It’s also SMALLER when it’s supposed to be BIGGER.
If you like the ult the way it is, right now, you’re basically saying that the devs were wrong and that Doomfist, in fact, needed ANOTHER nerf, that being to his ultimate.