Hog is arguably worse than he was before with the lose of his damage (again), an ammo gone, and his fire rate still slow. With these changes, he has sunken yet again.
Sure these could be reverted, but we’d be back at square one with Hog - useless for another few years, even with the weaker barriers.
Please test him more in experimental. Try giving him damage again, but allow escape abilities (Blink, reverse, shadowstep, translocator, Guardian angel, etc) to work DURING being hooked.
What this achieves is removing the constant complaint of Hogs hook being a one shot, making it more of a skillshot when timed on a hero with an ability on cooldown while still retaining value through his damage without having to rely on hook 24/7.
Of course, thats my proposal, but Hog NEEDS something.
Or, as suggested by stones