Dont increase orisas armor

??? bro go watch OWL games from double shield and go back to where they used SC, if the opposite orisa doesnt use it, its literally over. OWL players are 100x better than you at target prioritization yet they cant counter it with another orisa supercharger. makes perfect sense to me im just bad i guess

OWL is not ladder. Not even GM or top500. They play a different game. Orisa was played because of 2shield meta and not because of her ult. What do you expect them to do with it? Not use it at all? Jesus… you need to PLAY the game more than you WATCH it.

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I’m still seeing your profile as private but I will, in fact, take your word for it.

Still doesn’t change the fact that I’ve never seen anyone else claim Supercharger is a top 3 ult, much less #1. Perhaps as you’re trying to explain it is - in theory - the best ult. But if we’re playing that game then something like D.Va bomb killing a whole team makes it “the best”.

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This so much. In THEORY dva can one shot the complete enemy team with her bomb. But in game? Well… not so much ^^

it is literally the same premise with supercharger, use it, if enemy orisa doesnt use it then its gg. doesnt matter if its OWL or not, im just saying that because you’re saying im bad at target prio like OWL players too apparently.

no, im not that guy. Orisa supercharger was always used to win a teamfight consistently. much like EMP right now with a single ult. Never implied once that if all your teammates perfectly land headshots and be in a perfect position with perfect gamesense that its the best ult, but no it doesnt require much effort at all to win a teamfight with it. im just talking from experience, ive played every character in double shield meta and super charger was always the one used to consistently win teamfights. Just place it behind a wall and bodyblock it and boom, you win the teamfight. Not like dva bomb where its like a 0.00000001% chance you get a 6k. Orisa id say used to win 70 or so percent of fights with supercharger in ranked

Well I have to be very good then I guess… I dont even blink when they active the charger. Its not really a problem and more often than not we win even without using a ult to counter it. Its not that hard mr GM but here again for you:

Also a weakness: it requires LOS so therefore the enemy will not move much when they want to use it and you have the freedom to position yourself. And when they all together they are a perfect target for AoE attacks or ults like Zaryas ^^

if its really not hard then tell me again why was it used literally like EMP? surely gm/t500 players in my games will just destroy it like its no problem? i dont get what you’re saying. The players have way more understanding than you do yet they mysteriously cant counter an ult like you do. share the secrets man

its 20 meters, you dont place SC near 40 walls , only a wall where the enemy cant see it and thats it, just bodyblock it and do whatever and enjoy your teamfight win. You dont have to group up since its 20 meters

I have enough argued with you… you have all the answers in this thread already. I dont want to repeat others. The charger is mediocre at best and when Orisa is on the team sure it will get used. But in the end Orisa was played for her barrier and NEVER for her ult. Thats also the reason why it was never nerfed like other tank ults. Deal with it.

ok mr 3467 posts on the overwatch forums, im sure you know more than me on this video game when im probably like 2x as higher than you are but sure its mediocre lol. maybe when you cant get more arguments you just say “im bad at overwatch but supercharger is mediocre ur just stupid l0l it hasnt been nerfed so its bad l0l” then you say orisa was played for her barrier XD that was literally never the case except when you rotated barrier with sigma. halt WAS the reason she was always played, as soon as they killed the halt she instantly becomes trash and its for a reason, but when they “killed” orisa and sig barriers for 30000th time they were still meta, wonder why definitely wasnt halt at all

well orisa is in a weird state, she’s supposed to sit behind a barrier and spam damage down long range in order to put on pressure so the enemy can’t just walk up to her.

but because her barrier breaks earlier or as fast as everyone elses barrier does she has to retreat when that happens, she also suffers from being really bad upclose with multiple enemies.

her armor and fortify is simply there so she can weather the storm out a little bit if she does gets rushed down.

but reality is, orisa isn’t particularly good at long range or short range which means the value she brings mostly comes from her abilities.

and looking at her abilities now compared to before there’s a stark difference.

I’d rather her have less shield and be more of an actual tank like she is on experimental.

She’s awesome now

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Ideally, his shield health would only be lowered a tad, and his main attributes would be buffed slightly. That way, he could be half main tank, half off tank, but not the perfect answer for both options.

Orisa/Reinhardt could say “Here’s the main shield”, Sigma would then say “And here’s an extra one!”

Roadhog would bring the damage, and Sigma would add “and here’s some more!”

ect.

I think my changes would fix that. Essentially, he’d be a bit of both tanks to create a unique character. However, the only way this would work is if he isn’t 100% perfect at both jobs. If he is, then he’d used interchangeably as a main and an off tank.

Sigma’s direction now, it seems like they want to make him a 50/50 split of tank.

They’ve been going away from shields for months and you want them back?

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Probably the same way people come to the “conclusion” that “no support hero should have more than 200 hp”.

I agree with the conclusion, but not the reasoning.

It’s totally fine for a hero to have more than 200 armor (personally, I think Rein should be 200 health, 300 armor).

But the proper buff for Orisa isn’t to give her more armor, or more HP for that matter. What Orisa needs is for Halt to be more useful. Have it continue to target enemies even after it’s been reactivated, so enemies in range always get pulled when it goes off.

It’s half a squishy worth of HP, it is a lot and the difference between dead Orisa and living Orisa, and remember it also boosts healing since it’s effective HP, not actual.

It’s cute that devs want to move away from barriers but buffing “other tanking abilities” is what got us further into double shield meta in the first place. Orisa needs to have a stronger shield and weaker abilities, so she’s useful, unique but perfectly couterable and even niche. If she’s the golden undying cow with a terminator gun, then that’s a problem.

I don’t agree with the rest of the random stuff that you pulled out of nowhere, but you’re right on the fact that they should’ve buffed her shield and not her base health

An Orisa hater not liking a buff to Orisa? Why does this show anything?

He didn’t like her fortify health pool (from your response, I don’t know anything about him) so of course any change to her HP would be something he disagrees with.

I fail to see why I should hold his opinion as anything more than what it is: just another person’s opinion.

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Hold his opinion as whatever you wish, the only point I’m making is that even he think Orisa’s shield should be buffed instead.