Does stadium fix the tank counter problem?

I don’t really think so. Some tanks by their nature just counter others so it’s made worse by not being allowed to swap. It’s true there are certain builds to help deal with your counter but in a solo tank environment that’s still a big deal. For me at least i notice that playing someone like Queen into Zarya is still a tough matchup. I’ll ask any D.Va mains, have you found a build that makes playing against Zarya less of an issue? I haven’t played her much but this seems like the biggest potential issue.

Honestly it isn’t just D.Va, Genji suffers from the same thing too where if Zarya, Mei or Moira exist on the map it’s just infinitely more difficult to continue existing with nothing you can really do about it.

Makes it hard to choose those characters knowing that you can get dumpstered all game and there’s not a whole lot you can do about it since you can’t switch.

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Genji should get a passive beam resist thing. He should have a special skill where, after using any ability, his resistances dramatically increase for a few seconds.

If Soldier can get a constant aimbot, Genji can become tankier, can’t he? Maybe he should have a perk where he can revive himself with Dragon Blade (he dies with 100% ult, and he can ult and get up with the blade drawn).

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Power: Meka genji.
When you die, a half sized mini genji pops out of genji and has 125 hp. Using ult summons another full size genji suit.

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Not at all. Stadium is just counters with extra steps. You also suffer if your team isn’t doing well, less cash flow to build better stats. I can see them adding mobaesque methods to earn cash

Like AI enemies to kill for money?

Genji has a perk that lets him deflect beams, basically negating his only real weakness.

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Not only does it not fix it, it makes it far worse. For D.Va specifically - devs are seriously thinking that the “beam resist” is a good idea and solves the problem. But guess what? Zarya would fill that slot with something else (something useful) - she doesn’t need to invest cash and sacrifice a slot just for the right to exist.

And since you cannot swap to try countering what the enemy does, it snowballs from just a handicap to an impassable wall mid-late game. It doesn’t help that others can’t swap too, not only tanks. In the end, if you want to play JQ or D.Va - you have to accept that you roll “I’m feeling lucky” each time and if you’ll roll against a semi-decent Zarya, well - you lose.

He does and it’s not that expensive too. Might give it a try.

It absolutely doesn’t fix the counter problem. In fact, it kinda makes it worse becuase it forces gameplay that kills the core game design of Stadium.

If Zarya exists in the game, D.Va is basically forced into a specific type of build and that entirely defeats the point of the mode. It’s no longer a mode where you create a powerful build that fits your preferred playstyle - as a D.Va player, you no longer have the luxury of choosing if you’re going to spec around your guns, missiles or DM, your boosters, or even your Melee. You’re now locked in to trying to find and run the optimal anti-beam build. Otherwise you’re throwing. Whatever playstyle you may have wanted to run no longer matters and whether you win or lose will now simply be a matter of which is stronger: D.Va’s meta anti-beam build or Zarya with stacked weapon power.

And if the enemy team also has Mei and Moira, you better hope that your teammates are also running optimal counter builds. Otherwise there is nothing you can do. GG, go next.

The only way to fix this is to build beam resistance into D.Va’s core kit so that it can be buffed just by buying standard Ability Power items - this is something that was painfully obvious even before Stadium existed.

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Well, with dva, you should just avoid zarya, and dive the dps and supports. To survive her beam, you need mercy as your support, mercy with all weapon builds and extra heal on target below 50% health is insane. Other supports need to reload, mercy dont, and the more dmg you take, the faster valk she can charge, which is one of the most powerful ult in the game, applying both dmg boost and heal at the same time.

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Zarya is a bit of a problem from where I’ve seen. The gamemode is too fast and hot to think about NOT popping bubbles. It’s even more dangerous to stop firing and you only get like ONE time to group up and try again. IMO Bubbles should be treated like shields in both the abilities apply to those and not just shields and armor (Like shieldbuster) and for Axes to go through it.

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Most of the Stadium maps are pretty terrible D.Va maps tbh.

I always felt this way not just in stadium but the normal modes too. I think her bubbles just deny way too much value especially for how simply it is to use in a solo tank setting.

If you can’t use Genji’s hyper mobility not to be killed by a short range beam,then you should play Minecraft or tetris but not a fps…

Short answer: no it doesn’t fix the problem.

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I think it can simply because the builds are diverse enough that there is a perk for everything. Other tank has two main healers? You can take the perk that reduces healing for crit damage. Reinhardt stacking barrier health? Perk to do more barrier damage. So on and so forth.

The counter comes from the Hero select screen… it sucks but it’s true

Nope.

The problem is, to negate some of Zarya’s damage, you have to buy a rare-tier ability. And even then it doesn’t matter. Meanwhile Zarya doesn’t have to spend money on an ability to attack you through Defense Matrix. In fact, she gets to do more to counter D.Va. More bubbles, more uptrime, less cooldown, more HP, bigger size, etc.

And it isn’t even just Zarya that counters D.Va. Junker Queen, too - both ability builds she can do just go straight through Defense Matrix.

When they add Sigma, his rock will also just completely negate Defense Matrix, too. If he does ability damage builds around that, it’s GG.

They just kinda hate D.Va. The:person_shrugging: The effort she has to put in to simply survive is significantly greater than the other tanks have to put in against her.

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I don’t play Genji. But from what I’ve seen, the problem is beam characters often play where Genji has to be. Mei is actually one of his biggest issues because she’s basically just a wall of meat that Genji has to navigate around and she requires less aiming on her end to gimp him. Moira also takes dramatically less aim than other beam characters, though I don’t think she’s as big of an issue to a Genji who’s even mildly aware that she’s there.

Ironically, I think Zarya is less of a problem for Genji because, while she does more damage than the other guys, Genji can often move past her, and she has to give up space or turn around if she wants to protect her team. She has to choose between taking her eyes off of people in front of her that’s shooting her, or backing up.

Not saying any of that needs to change. I’m just saying the “You can’t beat the characters meant to counter you? Skill issue!” thing is a silly mindset that was wrong all the way back in the first seconds of OW1, and is wrong now.

Its just like when people say “Oh, just avoid sleep and discord” as if I don’t have to play in the space where sleep and discord is most effective. You’re basically telling me “Leave the point, give up space, do not help your team”.