Does Mercy need to be reworked?

Looks like Mercy is this week’s target.

  • Streamer mentions a hero is ‘op’ or needs a rework
  • People come to the forums and start complaining about that hero
  • Rinse and repeat every week :yawning_face:

Doesn’t matter if what the streamer says is true or not, people will just jump on the bandwagon and start parroting everything they say. That is the issue I take with it.

:roll_eyes:

5 Likes

yes. specifically rez. It should be reworked to be like guardian angel from wow

1 Like

I dont see rez as needing any changes at all

It is a powerful and effective ability that is in turn well balanced by the long cooldown and other restrictions placed on it

2 Likes

What do you propose the range be? Mercy res is super close, Priest’s GA had long range.

The hatred towards Mercy is out of control, leave her alone, she doesn’t need any nerf, if you want to see the game die and a huge amount of players completely abandon OW, go ahead.

1 Like

Such a classic

3 Likes

Given that this is the second such comment, I remind you all that I am not the topic of this thread, and such comments are inherently spam

Okay, I’m gonna come at this from the perspective of a Mercy main.

To answer your question, put simply: No, Mercy doesn’t need a rework.

That being said, however, her kit is definitely in need of a refresh, of some description. Mercy is one of the oldest heroes in the game, being in the game since OW1 launched. 6 years is a damn long time, and with Mercy’s kit, it shows more clearly than any of the original cast.

With Mercy, there’s only really two outcomes of a match: Mercy’s incredible survivability enables her to have a near deathless match, giving her unrivaled reliability. Or she feeds. As easy as it can be for good Mercy players to excel with her kit, they can just as easily flop, and then her kit gives her team nothing. And sometimes, Mercy flops not because of how the player uses her, but simply the rank they’re in. Mercy is very easy to get value out of, but because of how her kit works, she’s actually worse in lower ranked play, as her teammates are less mechanically skilled, so half of Mercy’s kit, and the strongest part of Mercy’s kit, gets no value.

Mercy needs to be taken back into the workshop, and have her kinks hammered out. As of right now, her damage boost is carrying her through higher ranks, but in lower ranks she’s only got her reliability to go for, and it’s simply not enough. It’s fine if her kit is reliable, but if it’s not providing anything, you might as well be shooting your allies, the good your doing. And probably the best way to go about this is weakening her pocket capabilities, by reducing the potency of damage boost, but then giving Mercy more individuality by then buffing up (don’t freak out) Resurrect and Valkyrie.

Resurrect’s current power is incredibly misleading, at least in OW2. While the limitations of the ability are rightfully placed and fair, the environment of the game has changed so much that often its better to simply not use it, as fights end much more quickly and Resurrect takes too long to pull off, and leaves you with a single support to provide back up to your team. But if you buffed Resurrect while keeping Damage Boost exactly how it is, Mercy’s pick rate would likely skyrocket again, since there’d be no downside to her.

Valkyrie, on the other hand, doesn’t have Resurrect’s problems of being potentially overbearing, as its simply a bad ultimate. It was designed with Mercy’s original cooldown rez in mind, and it really shows. All it does for Mercy now is increase her movement speed by 2m/s, gives her infinite ammo (which, personally, never made any sense to begin with), increases her healing by 5, and enables her Regeneration passive.

Now, with all that being said, I want to propose some changes that could be a starting point for rebalancing Mercy, as that’s all she needs: A power adjustment. So, with that in mind, this is what I’d change:

Mercy

Caduceus Staff:

  • Secondary Fire damage amplifier reduced from 30% to 20%
  • Ultimate charge gained from damage dealt via amplified damage increased from 30% damage done to 40% damage done

Resurrect:

  • Cooldown reduced from 30 seconds to 25 seconds
  • Movement Speed Penalty increased from -75% to -50%

Valkyrie:

  • Ultimate Cost increased by 10%
  • Duration reduced from 15 seconds to 12 seconds

Caduceus Staff:

Now has target priority.

  • Primary Fire healing increased from 60 to 85
  • Primary Fire chained healing reduced from 60 to 50
  • Secondary Fire damage amplifier increased from 20% to 30%
  • Secondary Fire chained damage amplifier reduced from 30% to 20%

Caduceus Blaster:

  • No longer grants infinite ammo
  • Ammo count increased from 25 to 50
  • Reload Speed decreased from 1.3 seconds to 0.9 seconds

Resurrect:

  • Cast time reduced from 1.75 seconds to 1.3 seconds

As such, I am formally requesting you to cease with your lawyer speak.

3 Likes

I ask that the spam cease, and remind all once again that I am not the topic of this thread

I do cinched I meant nerfed rather than reworked. Resurrecting a squishie to full health is OK, rssing a tank to full health I just find OP.

Personally I also think her heal and damage boost need to degrade over time where she has to take a moment to recharge, similar to moira just not as bad as Moira is more offensive as a support. And at some point she should have to land.

the restrictions are horrible to use. It also completely goes against the philosophy used for her redesign. To remove hide and rez, and to make her more active. Now you stand still with it for 1.75 seconds not being able to do anything, and usually you have to hide behind a wall or a shield to use it.

No longer than her beam range. I imagine it would be about 10~15m, last maybe 3 to 5 seconds. During those 3 to 5 seconds the target would take 30% increased healing from mercy Only. If they die during those 3 to 5 seconds they would instead be healed (I don’t want to say to full health bc that would be strong af on tanks so maybe like a flat 200 health or 75%?). ~16ish sec cooldown? There would be a very clear effect so enemies know they could potentially be rezzed. Maybe anti-heal could even block the “rez” effect (they could make it so it technically saves the player from death instead of them dying and being revived"), this would be more interesting counter play to just shooting the mercy that’s standing still for nearly 2 seconds.

The idea is that this change would give her a more dynamic way to keep teammates alive. She could try to quickly cast it on a teammate right before they die to make use of the rez, or she could cast it on one and keep them alive with the boosted healing. The boosted healing would also make her a lot better at healing tanks.

For valk they could even “upgrade” it into an actual rez. One single rez during Valk with fewer restrictions on it than it currently has. Rez is too powerful to be on a cooldown, but by making it so she can only use it during ult would be a good compromise IMO, and they could make it less horribly boring for the mercy player to use.

I disagree

I find the restrictions to be entirely appropriate given the power of the ability

I dont see the restrictions on Rez as being in any way shape or form against the philosophy of her redesign, and I dont see that philosophy as being correctly described above

actually, Mercy doesnt have any abilities that require her to “stand still”

A player can choose to have Mercy stand still whenever they wish, but I generally dont recommend it

the return of a dead teammate much sooner isnt something Id personally describe as not doing anything

i know you’re a really bad troll, but I’ll respond anyways. The restrictions are appropriate, but they’re ridiculously unfun. 75% slow, tiny range, long af cast time, all action restricted during cast time (any by not doing anything I mean you’re effectively removing yourself from the match for those 1.75 seconds bc you cant heal or dmg boost your teammates nor shoot the enemy, often times I will go for a rez and someone else will die bc I couldn’t heal them).

that’s a you problem because why else was rez instant cast and reset the CD on guardian angel when they first reworked her? to make her more active and allow her to go for risky, backline rezzes. To make it so she doesn’t need to hide to rez (and technically cant). That was way too strong so they nerfed the hell out of the ability.

ignoring this bc this is a poor attempt at trolling even for you

2 Likes

Yeah i do believe Mercy requires a rework, with Rez going back to her ultimate and Valkyrie to her default E button, since i believe Rez is only really a healthy ability in her ultimate slot plus that leads to a more active playstyle.

Her Revive takes the same amount of time it takes for Hanzo or Widow to reach full charge on their primary and scoped shots.

If you can’t kill in that time, you’re a bit slow on reactions.

Mercy’s kit was revised and changed 2 years after Overwatch launched.

It’s barely even 4 years old.

honestly if they just added LoS checks to rez, maybe a small cast time, and a 100hp burst heal for living teammates within range Rez as an ult would have been perfectly fine. They didn’t try to tune it at all and just deleted it because of all the dps mains crying that their epic nano blades got undone

I think its not that hard to make Ress into an ultimate, though not back to mass rez, for it was a Ultimate to begin with, the really difficult part i think is balancing Valkyrie as an ability with her kit.

I think making it like 6 seconds of flight like echo’s plus a small boost to her healing, but no more chains (or like really short chains that heal like 10hps) could probably do it. Make it more of a single target ability and a survivability thing for her than a teamwide aide

Yeah, to tank :fire: