Nonono yeh I read it, I just mean the info, because from experience I definitely didn’t see these “shorter queue times on the beta” unless they were comparing very specific regions like Europe or idk
As for the rest even though it could be “just hate on ow2” I have very clear points about why I don’t like it, first the ones you touch then others
Personally I prefer 2cp. I understand why people hate it, but with ow2 less sustain I wonder how it would’ve gone, and as to why I don’t like push, I feel like it’s too slow, but it’s also easily fixable (unlike 2cp)
Just make it like tower on Splatoon
If the winning team doesn’t contest the bot for some time, it goes back to the middle automatically
If the losing team contests the bot, it goes to the middle automatically
Both of these actions are stopped if a winning player contests the bot
This way it eliminates what I would say is why the matches are decided about who pushed further first, which is that you have to baby sit the bot, having to give up on tons of space
For the rest (this I guess)
I think if you were utility hero, you’re not important in ow2
I can’t express my frustrations enough about how much I hate what they did to sombra and mei, heck I played 2h of continues sombra on the beta and got so bored that I immediately opened up ow1 and played for 6h
And it’s because it felt unique
Right now every utility hero on DPS has been either reworked to be a “do damage brr” in different ways, or they just suck, and I felt so… Idk
Just undescribable, but safe to say I got bored
I completely understand why sombra can’t hack forever as tanks would be dead (let’s pretend Winston doesn’t exists here) but 1 second? Couldn’t it be 2? Heck screw hack even, I’d take ANYTHING to put back stealth at 2m detection radius, 4 felt awful on PTR and it hasn’t changed