Yes, actually. Mainly when I’m on someone who turns it into a fun skill battle. I love playing Tracer into Doomfist, it becomes a pure test of skill. Whereas I can move around a lot, one mistake on my end (or one good read on his end) means my almost immediate demise.
If the player is good it provides a nice challenge and help you improve by playing against better players
However against bad players this is the issue, most bad players depend on luck like blindly charging in hoping to hit something (Hanzo also has this problem as well). 9/10 they miss and feed over and over which is kinda sad to watch and you actually feel sorry for your opponent’s.
The best tip is just like with other heroes learn from your mistakes, but also as important to learn how your opponent acts e.g. If he likes to randomly charge in, just wait for him to feed then after dealing with him go after his team.
If it take an entire to to counter one character then that clearly shows he’s a problem. Why should it take 3 to 4 people just to bring down a mediocre doom?
People actually like playing against a DPS with 250 HP that can rack up shields to the near invincibility of a tank with a tiny head hit box and a one-shot for “bad positioning” against walls and low cooldowns on his very high mobility skills?
Sombra has to go against her ult farming and assassin playstyle rendering her practically useless in the big picture of the entire match.
McCree doesn’t have the DPS to mow him down and flash requires him to get up close which is something every Doom wants you to do.
Widow gets flanked too hard and sucks against a double barrier meta.
Mei is too slow and can’t halt his mobility fast enough.
Hanzo, like McCree, unless you land a super lucky skill shot while being thrown around and CC’ed, can’t mow him down fast enough either.
And seriously I am so sick of this myth that Hog somehow counters Doom. By the time he slams, he has the health to not get one shot after hook and even then, he uppercuts to get more health afterwards and then rocket punches back to safety for free.
200 HP shield, weak DPS, and still dying to rocket punch too easily is not a counter.
And being able to not die to a specific hero, let alone one like Moira who’s DPS gets major outclassed by Doom, is also not a counter.
I see a consistent pattern of people saying they have no problem with “countering” Doomfist, and also having the lowest quick rank percentages for every single character in the game. Just because the majority of Doomfists you face are bad doesn’t mean he isn’t a problem at another elo.
The game should be balanced from the top down. Here in higher skill brackets, Doomfist sucks to play against and his only reliable counter is the worst hero in the game.
I’m sorry, but this is kind of funny. Yet another person in defense of Doomfist who plays at the very bottom of percentiles. The vast majority of people who have no problem with Doomfist either go against bad Doomfists who RP into their deaths, or are Doomfist players themselves.
For me I like playing against good players, I don’t like playing against players that depend solely on luck. Doomfist while is a bit broken (both game-play wise and in power-level) but I’d rather play against players in that will “force” me to improve then play against players that will drag me down to their level.
Another bottom percentile Doomfist defender. There’s a reoccurring theme here… Doomfist is easy to “counter” when he’s played by people with low mechanical skill. This is why we balance the game from the top down, because heroes should be balanced based on their skill ceilings, not their skill floors.
And while i won’t count Hammond a counter, you can do to the enemy team what Doomfist will do to your team as ham. That has to count for something.
plus, if doom attacks you as Hammond, you mostly have an advantage as you can just dodge him, take his hits (and then pull up a shield) and shoot him while he doesn’t have a cool down.
Again, I don’t know if you’ll kill him (I don’t play ham often), and I DEFINITELY won’t get a ham to go after doomfist, but he can’t bully you as easy.
I mostly play against people above my rank because I usually play with friends who are in gold. Even against Doomfists that are a lot of sr (or i it mmr?) above me, I still would rather face the opponent that has to come to me over the opponent that forces me to come to them. I also think that Doomfist’s cc via combos isn’t too bad, it kinda reminds me of a bucking bronco, which sure beats being frozen or slept.
Sorry to say, but if that were the case and you were winning a decent percentage of your games, your quick rank would support that. Mei’s a pain as well, I’ll definitely give you that, but she’s no where near as threatening as a Doomfist who can jump you at any time, killing you with one combo, before flying away with RP.