wouldnt fix anything…people are always looking to blame something (besides themselves) when a team loses…whether it be the role ratio, which heroes were picked, or how well they think their teammates did regardless of the above…
5v5, 7v7…doesnt matter…
it might help with queue times…but its not going to make the game itself feel any better…youre playing with other people and thats always going to be the easy scapegoat…just the nature of the game
I feel like this would just make picks less consequential towards a teamfight, making it harder for some players to carry games when they’re performing well. Another person to track on both teams can easily overwhelm most players as well, It’s hard enough for most people to track just one of their opponents.
I don’t even think queue times would be helped at all by this. You get another DPS queue slot, but that could easily lead to more people queuing DPS under the premise of quicker queue times (than before), thereby not solving the issue at all. If you build it, they’ll come.
As long as they want to keep low minim requirements to play the game I wouldn’t expect anything like that. OW is currently meant to be played on the worst of PC’s and the Switch. The switch is the biggest issue as it just semi came out and has cross play with other consoles I believe.
They can’t realistically abandon it already to upgrade the game. Which is why I am really curious if OW 2 will be on the switch and if so what that means for the engine update being any good.
I agree with the last thing you said, but I actually do advocate (and have for a long time now) for 5v5. I think it would reduce the visual clutter, damage spam, and chaos of the game. It’s one less person slinging their abilities, ultimates, and damage around, and one less person to track for ult/cooldown tracking.
It would also serve to slow the game down and increase an individual player’s impact and carry potential. All of that while making queue times better for supports and damage.
Other notable side effects: it would eliminate the need to balance around the possibility of double shield and increase the game’s performance in terms of Frames generated per Second.
All of that said, I do agree that it wouldn’t solve all of the game’s biggest issues which are more centered around player behavior rather than the game itself.
Edit: There are, as always, negative side effects as well that I’m not gonna pretend don’t exist. Tank queue times would become much longer, tank synergy would disappear, and half the class would have to be rebalanced (along with heroes in other roles too). Also, a player throwing would be much more difficult to overcome this way since they account for a larger percentage of the team. As Jeff himself says, “there aren’t any silver bullet solutions”. I think this change has more pros than cons though.