if the team was going to change doomfist at all (which i don’t think they inted to and don’t really mind if they don’t) i think they’d try and shift damage away from his hand cannon and into his abilities to make him easier. personally, i think doom’s kit is fine, but would appreciate slightly faster projectile speed on the hand cannon and for the ammo recharge to not be interrupted by doing stuff (assuming it still does that, i haven’t actually checked in any way. haven’t played much tankfist until recently.)