I am just high plat-low dimond pleb, and the dps Q times on friday evening are 7-12 minutes for a match which last 10-15 minutes. How is this acceptable?
Just do something about tank shortage (which btw have 5-30 seconds q lmao). Buff tanks to moon, delete tank role, give tank players free skin, heck even give them cash for all I care. Just do something so I can play Genji instead of waiting forever in uwu friendly uwu server.
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Why don’t you queue tank.
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I would rather get punched. That role is abomination. Play hog? They got Ana. Play ball/doom, here comes sombra. Rest of tank roster is boring shield based residentsleepers
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So everyone else should play tank, just not you.
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DPS queues are longer because they’re the most populated queues. It has always been the most populated queue.
Doesn’t matter if they made Tank gods gift to overwatch, it still wouldn’t be as large as the DPS population.
You may just have to accept your queues are going to be longer.
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reduce all damage by 30%.
reduce the effective health of tanks by 50%
remove the damage anti heal passive.
add 1 player, 6v6, 1/3/2 role queue.
Enjoy your 2-4 minute queue times.
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Probably because they dont like playing any of the tank heroes.
I just wish tank and support roster had as many heroes. Imo thats the leading cause for most issues ow has had since launch.
6 players want to play a dps hero in 2016 oq? Theres 14 i believe(15 with sym) dps heroes to choose from instead of 4 tanks, 4 supports (including ana after she released, and not really including sym as support). Way more likely to find a hero you love in the dps roster.
1 Overpowered tank synergy meta at a time? Not enough alternative tank heroes to provide potential synergy strong enough to fight it with counterplay consistently. Which makes tank even worse than support even though the two rosters are fairly even. Since support has more counterplay freedom with who to play.
Dps queue in rq too flippin high? Not enough tank, or even support heroes so statistically its less likely for a player to find a hero in that role they truly love.
Yep. Blizzard done goofed. And marvel rivals will also done goof for having twice as many dps heroes as other roles.
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Yes? The tank role should be such that at least 25% of player base find it interesting. How? I don’t know, but I am also not paid to know how.
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They need to look at every tank individually to make them fun.
I imagine at least 25% do actually like one or more heroes in the role, just solo punching bag is trash.
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Well I’m sorry to say, ever since OW2, it hasn’t been interesting, it wasn’t interesting in OW1 to the vast majority, but it definitely is not interesting or fun to play in OW2.
The queue times will continue to get worse btw, as they did towards the end of OW1.
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High DPS queue times only mean that they are to strong and that the other roles suffer. Not to mention that the tank experience did not got better and while people claim that they are “raid bosses”, tanks in my games play hide and seek or get destroyed.
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Obviously 4v4 is the fix for this.
Hey, at least he is offering to reward us. That’s already better than what Blizzard provides. Seems fair to me.
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I mean, my DPS queues are about as short as my Tank ones most of the time. It’s only Support that is ever long, and usually Support isn’t more than 5 minutes either
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This is often ignored on the forums. Why do I have to do the dev work and all the answers just to have a point?
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Definitely. I love playing D.VA, but not as sole tank
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Interesting that dps q times are almost back at the OW1 level while there is only 1 tank, somehow the q times argument is not working any more
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Absolutely.
Even with the Damage role initially being split between Offense and Defense heroes the distribution was 5/6/6/4 (With Symettra non-healing support as one of the 4).
Tank and Support should be getting at least 2 heroes each per DPS release to try and bring the roles roughly to parity. (We are 3/2/3 and the Doomfist move since OW2 Launch)
Combine that with revisiting the idea of Support Sombra (IMO Mirrorwatch would be an excellent base to draw from, but she’s not a character I play all that much so take my suggestion with a grain of salt here), and look at re-building Mei into a Tank to speed the role redistribution on (Her kit is that of a lightweight tank already).
Potential Tank Mei design
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Increase her health (450 for RQ? Would still be 300 in OQ. She would then have the least Tank health by 50 to counteract her small hitbox)
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Tweak the Wall numbers to give it more use in taking space and flexible repositioning.
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Give Iceblock some form of hostile presence and/or team interaction while it’s active so that she’s not completely out of the fight while recovering.
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Increase her visual presence on the battlefield, preferably without making her model physically larger.
I think you could probably leverage Snowball for a lot of this. By making Snowball float a short distance above Mei’s head when not in use (Ult mostly) and passively generate a particle cloud / visible aura around her you could make her vastly more prominent mid-battle. You could also turn this into some form of additional passive if she’s still lacking value.
If you make Iceblock slow and do tick damage to nearby enemies (similar to Ramattra’s Ravenous Vortex) you can give her some presence, or you could instead make it give some amount of Overhealth to her team to grant them extra tankiness while she’s out of the fight. Make the block a little bigger and it’s also a viable LoS blocker for a teammate in a pinch.
An additional bonus from moving Mei would be that Tanks no longer have to play into the Tank-and-a-half brawl compositions she single-handedly enables, which are pretty much always garbage to play into unless you have a Mei of your own.
(I have spent an entirely normal amount of time thinking about the feasibility of Tank Mei.)
1 Like