The condition “Is In Alternate Form(Event Player) == True” is not being met by D.mon entering her Meka form, unlike how it works for D.va.
I hope this is a quick fix that can be addressed soon. Thanks.
The condition “Is In Alternate Form(Event Player) == True” is not being met by D.mon entering her Meka form, unlike how it works for D.va.
I hope this is a quick fix that can be addressed soon. Thanks.
Im working on an ability that should only work in her mech form and the lack of this alternate form option makes it a bit clunky to implement.
Right now I check her fuel resource being >0 to check for her being inside mech. Outside mech her resource is a constant 0. However this isnt ideal because if she depletes her fuel the value will read as 0, even though shes still inside her mech. So during that 1 second period where her fuel is 0 and starts to recharge my workshop code thinks shes outside her mech and I cannot use the ability. Im sure theres a more elegant way to check if shes inside her mech, but a simple alternate form implementation would make it a lot easier.
Also, while were on the topic of D.Mon. Is there a way to incorporate a custom ability into her resource? Basically, I just want my ability to consume her fuel. I know very little about coding, I dont wanna have to create an artificial resource from the ground up, which is then used by both her Propulsors and the new ability. I just want to be able to have my ability interact with her pre-existing resource.
And another inconsistency I’ve noticed with her workshop implementation: Unlike Reins hammer, her regular sword swings are not considered as “Is firing primary”. Only shooting with her gun registers as “Is using primary”. However, if you check for “Is button held” and then “Primary fire” her sword does get detected. But obviously “Is using primary” and “is button held” are two separate question, so it’d be nice if her sword also counts as “Is using primary”.
And to add to the list: With Brigitte you can track her shield bash cooldown with “Ability cooldown” and “Primary fire”. After her bash has finished and goes on cooldown the game can track it. With D.Mons Surging Strike it seems to be bugged. You can also track it with “Ability cooldown” and “Primary fire”. However, the cooldown doesnt actually start getting tracked until you swing your sword or raise your shield. Using her ult, propulsors or gun doesnt start the tracking. Only when using sword or shield after Surging Strike did it start tracking its cooldown. At least i tested it with a simple “Create HUD text” action that shows if primary fire is on cooldown.
When using the workshop in 2026. Expect any hero after 2019 to not be linked to the workshop correctly. Also soldiers secondary cooldown is not obtainable. Blizzard please fix (Will never happen btw).
you can just compare her max health! Works perfectly fine.
Over health will break it, you can check if they have armour instead
good call actually .