The Mercy damage boost change is a nice bandaid, but it kinda misses the mark on fixing the root problem. It sounds good, which helps with content creators marketing the game, but it doesn’t fundamentally change much.
The main problem with damage boost is DPS at long range, such as
- Long Range Damage Boosted, Widows
- Long Range Damage Boosted, Pharahs
- Long Range Damage Boosted, Sojourn
- Long Range Damage Boosted, Ashe, etc.
By comparison, the root cause of the problem could be solved by just blocking damage boost at longer ranges.
MERCY
Caduceus Staff (Damage Boost)
- 30% damage boost.
- Boosted portion of damage has a 100% damage drop-off at-range between 30-40m range.
Guardian Angel
- 1.5 second cooldown, with no cooldown modifiers.
- I.e. Cooldown nerfs reverted
Which then frees up room to give Mercy mains back that mobility they really love.
And for the heck of it, throw this in there.
MERCY
Valkyrie (Ultimate)
- All players within a 20m spherical radius of Mercy healed 25hp over 0.5sec
Since apparently it’s difficult to code it so that the healing beam doesn’t break during Valk cast.
Oh and because some people have difficulty understanding what I meant about that 100% damage dropoff between 30-40m range on the damage boost.
- Widow base damage, 300 damage headshot
- Currently: Widow damage boosted at 29m range: 390 damage headshot
- Currently: Widow damage boosted at 41m range: 390 damage headshot
- Nerfed: Widow damage boosted at 29m range: 390 damage headshot
- Nerfed: Widow damage boosted at 41m range: 300 damage headshot