Director’s Take – A Designer’s Journey into Sombra’s Rework

It cant be used during stealth and it now has a three second cooldown.

Main issue with hack in previous iterations is that it was impossible/difficult to stop a hack when she was in stealth, but it was also difficult to stop hack if she can just do it in miliseconds she has with her new iteration

My point is they’re not tackling the main issue with hack: being able to respond to it thats both healthy for the player and the player being hacked

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You read it wrong.

It forces you out of stealth, and you had to spend that time with the old hack… Now… going out of stealth IS faster, and so is hack…

So it will be quicker… BUT… you will be out of stealth for a while… Though, since you are likely to be following it up with virus or shooting, you were going to be out anyway.

It is not being able to choose when you recloak I have more of an issue with personally.

Oh yeah, it will be much harder to avoid being hacked now.
Targets will hate it. The time you get to stop it is a lot less.

Why didn’t they just add a time limit to translocator, maybe something like 3 seconds after it lands it gets destroyed, that way the healthpack camping playstyle people have a problem with won’t be viable and sombra will still have a bit of control over her tp.

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Another iteration was to make enemies deal less damage for a duration. This change struggled because if the damage reduction value was low then it would go unnoticed, and if the value was high then it quickly became oppressive. Other Hack changes were tried but did not stick because of lacking clarity and impact to enemies. We eventually kept the same hack debuff but made hacking an enemy cancel stealth. This worked well because it made Sombra more committed to engaging the enemy and gave the opposing team a consistent opportunity to respond to her.

I don’t really understand the thinking here. A damage reduction debuff would only feel more oppressive than a silence if it had a low cooldown and could be cast during stealth, both of which can be changed. A silence is always going to feel oppressive as a tank, and even a support, because it shuts off mitigation/defense abilities which leads to a feeling of helplessness.

Oh well.

Because from the point of view of the people you are fighting it is still instant bail out.

The thing is the way they nerfed her, makes flanking basically unviable, so you have to play a pseudo Sombra76 style with a worse weapon but a hack and a DoT skill shot. Hack has to be more reliable now, otherwise her entire kit is built for failure. Tank players will hate this rework because it encourages basically just focusing the tank.

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Oh don’t get me wrong… I think this is a bad build.

If they have her viable, she will be turbo hated to play against, and if they make it so she isn’t hated, she won’t be viable.

My view of how this will go is…

Sombra comes out… and is likely not really viable.
She is buffed until she is, and within a month the complaints are SO bad, they nerf her down to a “holding pattern” and she is left like that for another rework in 9 months.

I don’t think she can be strong enough that she works, without being so hated that they can’t afford to have her like it.

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Great job guys! You’re almost there in achieving your goals of removing all tank players from the game!

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This rework is so pointless. Sombra players will hate it and Tank players who play against it will hate it. Only enemy supports are happy that they can more reliably kill a Sombra which is stupid enough to flank

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More or less, yes.

Like I am not going to disagree on this front. I don’t think they can make this work in anything like a long term way.

Will it be fun to play when she is buffed to be viable for that 2-4 weeks? sure.

I would rather there was a long term stable version of her… but I’ll take what I can get right now.

It is how I predicted earlier…

It isn’t a shock given the kit… I mean, I’ll be happy to be shown I am wrong, but this is the expectations I have going into this.

Yup, I hate it. Less control over stealth. Less control over TL. Eliminated like half the uses of TL. Slower in every way. Worse Ult.

…and we get a bit more SMG damage and a DoT dart. Just completely removing all gamesense plays from Sombra to make her a generic frontliner.

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With a 0.25 second timer before it activates sombras are just going to teleport like 10m probably end up in midair and get sniped. I hope they have changed its travel time at least

the projectile speed for it is 72 m/s, and at 0.25 seconds they are going 18 meters…

No more, no less (unless… wall)

What really bothers me is that they just state the to reduces stealth cooldown, but they don’t say by how much and while stealth cloak duration got buffed it’s still there on top of the cooldown plus they nerfed the get stealth speed by 20%. She has no deflect or dash reset. People just will easily shoot her when she used tp. You cannot Use it as an escape anymore.

I don’t disagree that translocator is not as good as recall, but it’s essentially as good as dash. I don’t think she’s going to be “feeding her brains out”, I think she’s going to be good to get a pick, translocate away, then go for another kill

I don’t disagree that translocator is not as good as recall, but it’s essentially as good as dash. I don’t think she’s going to be “feeding her brains out”, I think she’s going to be good to get a pick, translocate away, then go for another kill

I’m guessing it gets reduced from 3.5s to 1s-1.5s

What bothers me is that we don’t know the cooldown at all for Virus…

That kinda seems important…

18m is less than hog hook lol.

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And?

That still isn’t a bad distance to leave a combat.

If you had to pick one… it isn’t bad.

Longer and you may end up too far away. shorter and you are still very much in danger.

It isn’t a bad default… given you don’t get a choice…

its terrible. also 18 is best case scenario. tp is not linear. max will be 12-13 or smth. you either tp high ground or you are dead.