Did 5v5 happen just so OW2 felt different?

People talk about balance of 5v5 vs 6v6 and for good reason, so much so that the devs are even testing 6v6.

But, did 6v6 change from 5v5 JUST so ow2 didn’t feel exactly the same as OW1?

Some people point to balance issues like double shield, but any balance issue could be addressed with patches.

Some people point to queue times as tank was least popular but is that the ONLY valid reason?

And in that queue time discussion, at which point of OW1’s life are we talking about?

I remember for the first couple of years of OW1 queue times were very good.

It was only when they left the game to die basically did queue times become bad, but that’s because of the game being left behind.

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5v5 happened for a couple of reasons.

They did not know how to balance double barrier, first of all.

Then they introduced forced role queue, which is where things went haywire.
Tank queues were too high because nobody liked playing tank due to their linear design. The same still applies here. It is why all tanks have now been designed as a “Big DPS”.

Now we have the opposite issue. Tank queues have been fixed, but now support queues are now suffering. We’ve now gone back to the initial issue of queue times as Blizzard have failed to adapt Supports the same way they did with Tanks.

DPS will always be the most played role as it is the most versatile. Whatever your playstyle is, DPS will have it.

I will always blame the launch of Brigitte for the state OW1 turned into. A ton of issues started to arise once she was released and it took them over a year to figure out how to fix it. She is the reason why GOATS was still extreme, and she singlehandedly forced role queue to negate the issue of having no DPS roles at all. They had to do this to save OWL, as teams were literally getting boo’d because they would mirror GOATS, as it had no counter.

TLDR; OWL ruined the premise of OW1. What a shock.

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Queue times were good in early years because there was no role queue yet. You just needed 12 people of similar skill. Role queue made it so you needed 4 people of each role of similar skill, and tank players were nowhere near 1/3 of the population. There were people who’d play tank if needed in open queue, but there were far fewer who’d sign up specifically to play tank.

OWL kept us relevant through the OW2 development troubles. They also helped balance the game by highlighting problematic team comps and strategies. It wasn’t even OWL that started GOATS. That team comp is named for the Contenders (minor league) team that made it popular. It was already showing up in high-rank matches. The community would have found it without OWL’s help.

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I think double shield was some of it, but also tank duos in general. When a duo was meta, it was pretty much always significantly better than any other tank combo. Sure we can say balance changes can fix that, but there was like 6 years of that, and balance patches never really added diversity in the meta with tanks.

I also believe that was a major reason. Queue times were an issue for non tanks, especially dps. Tanks were the strongest role, but also the least popular leading to long queues.

Correct, as that was open queue. Role queue added longer queues. But both had their pros and cons. We got faster queues, but solo tanking and/or solo supporting was common as people picked 3-4 dps.

Imo role queue, vs open queue, 5v5, vs 6v6 is pretty much all preference of which issues would you rather have, as they all had pretty big problems.

No 5v5 didn’t happen “just to feel different” lol there were multiple specific reasons why 5v5 happened

I didn’t say GOATS was founded by OWL.
They merely popularised it.
Competitive outside of the league was already in trouble before that.

They balance team was bad but I don’t think they could’ve NEVER have solved it and HAD to do 5v5.

I’m a tank main, tanks are more linear in 5v5, not 6v6, I disagree with this.

This isn’t why people don’t like playing tank.

What would you like to see them do?

Yes, but also healing was too high but they didn’t want to nerf supports because of how popular the role is and how much support players complained about nerfs.

I just can’t agree with this at all, what failed OW1 was the devs.

What they had to do was choose skill.

Choose skilled play over brain dead play. Brigitte was brain dead and bad for the game, but they wanted to cater to low skill players, which is always bad.

If they chose skill > brain dead OW1 would’ve been saved.

100% cos it had to be a different game now when they abandoned story mode. They were originally making it 6v6

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5v5 happened because they couldn’t balance 6v6. Although can’t balance 5v5 as well. It’s fully base on biased though.

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Also a tank main here
I disagree.

5v5 forces tanks to play a lot differently. You either go guns blazing and risk losing your only frontline for some kills, or you sit back and defend your team.
You never had this issue with 6v6 because you always had a backup tank.

I’m not a game designer, and I do not have access to the data that Blizzard have, so I cannot give a definitive answer - I can just comment on what I see.

The issue with Supports from my perspective is the shift in how the other roles are played.
Juno and Illari, for example, play a lot similarly to modern DPS heroes, and thus those skills between the two roles are interchangable.
However the older heroes, with the exception of Ana, suffer from holding a sustainable impact BECAUSE their kit was most optimal for 6v6.
5v5 required some nerfs to healing in general, yet they did not alter the kits to accomodate for that.

Look at Mercy, she has gone relatively untouched and is now considered one of the worst heroes in the game.

Blizzard have never balanced around the casual audience. They have only ever taken samples from the top 1% of the playerbase. That’s how we got into this stuation.

They started making heroes that went against what was initially designed.

That’s a good point, I didn’t consider role queue. Would definitely add more times to it.

But I still think the bad queue times were more a result of poor balance than anything else.

We have poor balance in 5v5 too so and I’ve been noticing my queue times have increased.

Exactly that’s more linear, that’s more basic than 6v6.

I mean, off tank was a whole strategy that literally doesn’t exist anymore, that’s proof that it’s more linear.

I mean, Mercy is fine, she has a simple kit, it shouldn’t be strong, the only way it can be strong is if it’s broken because it’s simple.

Supports have been very strong in the history of OW2 and even being too strong at times.

It’s irrelevant to say this because you can’t compare different games like that with completely different people working on them.

What situation?

Brigitte was brought in for casuals to steamroll.

Moira exists only for casuals to have an impact.

Sojourn wasn’t nerfed for months when t500 players were BEGGING for nerfs because they didn’t want causals to stop playing her.

Hanzo lost his 1 shot because of causals complaining and it’s FINALLY been brought back.

This idea is just wrong.

5 v 5 was introduced so they could introduce an e-shop to sell garbage. Sacrificed the years of balance and hard work so they could sell e-hats.

I played mid plat my entire OW1 play time. GOATS was never played in that elo. Very rarely. These myths that every game was 5 dps, or double shield, or GOATS, happened EVERY game is entirely untrue. Sure they happened, but in maybe 1 out of every 20 of my games.

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It is but people are lazy and just say sh-t.

The reality is GOATS while boring to watch is probably the highest skilled team comps you could ever play in OW1.

It requires an insane amount of team work. But in the OWL where you have tons of team work, it’s broken.

So of course it wasn’t played for most of the players, it just wouldn’t succeed as well.

There’s an entire blog post about it….

5v5 happened because it was only way to excuse all the changes they did in the second half of OW1 while letting the game be somewhat functional.

5v5 was done entirely for the sake of DPS players and their queues.

Its alot different, so many cheaters in this game is ludacris. Even in QP its atleast 40 percent. I never encountered cheaters in CS GO in high level ranked and clan matches, but this heap of a game too many. Even with Microsoft bought Activision Blizzard they cant deal with cheaters when now they have tons of money to fix issues.

I am sorry to burst your lil fantasy but Brig was added to the game to be Tracer’s counter. Not for the sake of low ranks.

Brig has always been bad in low ranks where the DPS that counter her are actually playable lmao

Brig spent years being the least picked and worst support for 99% of the playerbase, while being played mostly in pro-play and top ranks where the DPS role has been ‘‘Tracer and some hitscans’’ for years.

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Remember when Brig came out? It was like how Bayonetta was upon release in Smash Brothers. She was literally unkillable by every definition of the word. I remember 2nd point of Gibraltor, the hanger area, we had her walled off with Mei freezing her, Winston zapping her, and DVA holding M1 on her, she not only survived long enough until the wall fell, but once her Rein came and helped they cleaned up a 2 v 3 with 0 issues. It was insane to see.

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I don’t think that’s a brig issue. I mean brig is mostly fine now I’m ow2. The dev team was incompetent plain and simple. They couldn’t or didn’t know how to balance her

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Completely misread what I am talking about.