- Top priority should be more heroes per year, 3 is not enough anymore. The devs themselves have admitted new heroes are by far the biggest content drop in getting people to come back and play, yet they continue to neglect that clear statistic.
Im not asking for 12 heroes like rival’s cus thats OTT but they should be able to output 4-5 a year. I’d rather the game have fewer seasons but make each season actually change the game significantly by introducing a new hero every time. Its not like non-hero seasons arent already just filler and like we dont spend the entire season just waiting for the new hero.
I would much rather they release 4 seasons a year with each of those 4 seasons launching with a new hero, then every mid season they release a new map. 6 seasons with 3 of them being filler as we wait for the next hero is really bad design. It just means the game massively stalls in seasons without a new hero
- Less modes. Scrap clash. Don’t even try to make it work. It should never have even made it past first concept. If it was up to me flashpoint and push would also stop being supported. No more new maps for them and retire the modes to arcade only. Focus support for the modes people ACTUALLY enjoy. Hyrbid, escort and control.
The Game has way too many modes not only in the standard format but across the entire game. We don’t need 4 different competitive formats + stadium + Qp + QP stadium + Arcade + whatever LTM is going on. There are way too many ‘ways to play overwatch’
When there are 10 ‘ways to play Overwatch’ what even is Overwatch. At that point its not a game anymore, its just a sandbox and loses its identity. Hearthstone went through the EXACT same thing
- more format changes. I enjoy the idea of these wide sweeping bi/yearly format changes. Season 9. Perks. Etc. My biggest criticism is they are clearly way too scared to lean into it fully and it ends up being half baked. Both attempts to shake the game up they have massively scaled it back and ultimately it made little long lasting difference
They massively walked back the season 9 changes and basically undid the purpose of that major shakeup. Every season they take 1 step forward and then the next they go 2 steps back and undo what they did but make it worse. Why do we keep buffing healing, then buffing the dps passive, then buffing healing then the dps passive.
Perks could’ve been great if they actually had fully engaged with the idea. Instead a lot of the perks were WAY too safe and didn’t change the hero enough. If they had actually leant fully into this upgrade your hero idea, it could’ve been super fun and made every hero have these moments where they have the potential to be super broken. Instead we get stupid perks that give 10 extra ammo or actually are a disadvantage to use and it all falls apart. Like stadium, perks feel like a first iteration and there was no testing.
The game should have these major format changes every year to keep it fresh but the devs are not open enough to make a format system like this actually work. They are too slow to react to feedback and it grinds the game to a halt. Half the perks should have been changed/removed after their first full season being playable.
They had data and player feedback to tell them what was the issue with perks and they ignored it all until this upcoming season. That’s WAY too late in the year to be making simple changes and adjustments to perks. These should be the sorts of things that are looked at on a seasonal basis. If it was up to me most of the perk changes coming would have been done 2 seasons ago, and this mid year update instead of being just a perk balance update would have added an extra 3rd perk tier to the game to shake it up for the next 6 months.
The devs are multiple seasons behind what is expected to be happening in their game. Its took them 2 seasons to add a non-comp stadium when people were asking for that day 1. Again, too slow to react
Just my intial 3 wants