Since this week’s theme here is to call for nerfs to every Hero ever, I’ve decided to take this a step further, and call for something that truly matters - a nerf that everyone can agree on.
Falling should cause damage and even death, just like real in life.
Think about it. How does it make sense for falling to do nothing to heroes? Are we just pretending gravity does not exist in this game? Well that’s a lie. I’ve been tormented with loading into Horizon Lunar Colony long enough to know that gravity is an actual thing in the Overwatch Universe, and should factor in to gameplay.
Right now, every single Hero is immune to fall damage. This insane meta-breaking imbalance is the true reason why Overwatch is dying and will be completely dead in 2 years ago.
The Fix: Falling from a short distance should cause damage and slow movement for a few seconds while heroes recuperate. Falling a large distance should immediately kill the player, and make them unable to be rezzed since they’d be splattered.
This fix will end ridiculous metas like Dive. Obviously gravity counters diving, and these heroes will simply dive to their own demise once falling damage is implemented.
Thank you for coming to my TED talk of unnecessary calls to nerf something
because I got killed once by someone better than me and it was unfair.