Developer update

Yes, and hell no.

Sym needs a broader dps sub-role, no other hero is based around something as niche as ‘‘barrier breaking’’ specially with barriers being trash. Heroes that break barriers can do so thanks to a byproduct of their damage, not some specific and power budget eating effect.

Give her another role that isnt bullying reinhardts. Anti mobility and zone control.

They probably regret that list they gave us about underperforming heroes, cause now we won’t let them off the hook.

That would be a really good thing but they probably won’t do it.

“We think Symmetra and Bastion are in good place because their pickrate didn’t reach 0% yet. Also Genji feels underpowered so we increased his dragonblade dmg to 250 to kill supports more easily. Also Brig is dead so here’s another nerf.”

1 Like

Two issues with this:
1: you actually think they have a plan? Heh. You’re funny.
2: even if they did have a plan, the playerbase does not know the concept of nuance. If the devs say they are thinking of potentially maybe possibly doing something, playerbase will immediately go “omg they’re definitely gonna do it” and then complain incessantly about it for the next 4 years if it eventually doesn’t go through.

1 Like

They cant do that as they focus on a hero at a time. And the ideas and directions are always changing.

Bastion: “We plan to do nothing. No one cares about Bastion”.

Also, I want a dev update where they say anything about the OW2 DLC, SPECIALLY, even just estimated, release date and price. I wouldn’t care so much OW2 is taking this long, but it’s holding back all the meaningful content like heroes and maps back. Jeff said he wants to relive the “shaking the meta up” when they dropped Lucio, D.Va and Mei all at once, so that’s why he wants 2-3 heroes released at once with OW2. The real reason is that without heroes/maps/modes/HUD changes, OW2 is just a story mode DLC, so gotta make it look bigger by dumping other content together with it.

1 Like

Oh please. We all know Jeff doesn’t play this game with anyone other than his dev buddies.

Because imagine a forum exploding with debates over 100’s of changes. Devs wouldn’t be able to filter through it to get any valuable info.

This is why experimental focus’ on a few changes and the community can articulate ideas in a smaller more concise format.

You can keep wanting, we don’t get stuff like that here lol.

I agree it’s in a really great spot, but the problem is we’ve been here more than once. I find it hard to believe we won’t see a major screw up in the coming months, or at the very least when multiple heroes drop with OW2.

It’s something they already should be doing.

1 Like

Myst, a Mercy can wreck an enemy with her pistol with enough luck…

But that doesn’t mean her kit is a DPS. (Same with Ana and Moria.)

Fundamentally we still have heroes whose kits don’t match roles.

Sure you can kill the entire enemy team has Bastion…

But at higher levels of gameplay… are you not drawing the same level of attention of a tank?

Plus Sym is famously solo used for her teleporter at higher ranks.

There isn’t a highlight yet of a Sym defeating an OWL level player yet since the start.

You should know this.

Both of you: We know since last year that we will receive no OW2 news until at least this year’s Blizzcon (postponed to Feb 2021). So, don’t expect anything before that. It will only fester disappointment when the expectations are so huge that no matter what they say, it will feel like “not enough” for the waiting time.

Don’t use your OW playtime as a bargain chip. It will not change their bet. If you feel OW1 is negleted, not fun to play, or lacking enough content, move on and go play something else for the next months. I’ve been playing Monster Hunter World Iceborn for months now, and last week I started playing Hades now that it’s out of early access.

There are literally thousands of games out there fighting for your time. If you don’t think OW deserves your time right now, let it go. If you find out later that you miss playing Overwatch, you can always just install it again.

They absolutely have a plan. That plan is just not balancing the game. Blizzard thinks Blizzard is just bad at balance. They aren’t. But they also are not trying for balance. Their priority is OWL views. And that means heroes they think are fun to watch are intentionally made OP. And heroes that slow or limit the ‘epic plays’ are intentionally trashed. The game is imbalanced as Blizzard intends.

Ahh, you think the Devs pay attention to the forums. That is cute.

The game might be in a healthy spot for DPS players. They get to have fun. Playing tank and support is sheer torture. You would need to pay me a fortune to play beyond the placement matches.

1 Like

This is actually a curious idea to do. To be able to see what Blizzard themselves think of every hero, and even see what they’ll do in the future for said heroes. Like, imagine if they were ACTUALLY trying their best to output a Bastion rework for instance (what myself and the rest of the community would be glad to see).

I agree with you, the game itself is in a good spot. Every character’s a viable pick but Bastion-Sym. Which is why I’m kinda surprised to see you say that you were rockin with the very 2 non-viable characters… eh, whatevs. The small change on Soldier in experimental was making his gun feel better overall. When I tested this, the gun felt good, but shooting Helix Rockets became much trickier to shoot out because of the recoil. But, that’s just my experience.

When it comes to me outputting ideas and sudgestions to change characters, they are not meant to just change them cause they havn’t recieved changes. I think some characters should be left alone for most of the characters in the game. Like Widowmaker, and D.va. I, personally, don’t think these characters need any sort of changes, buffed, nerfed or reworked (despite the frustration people have with Widowmaker).

When I do bring up ideas, it’s to try to make the game itself feel better for both myself and everybody else. Take Sym for example. I had an idea to just buff her hp to 250 total, the extra 50 being shield or normal hp, doesn’t matter much, perferably shield hp, then instead of the ramp up beam we have now (Lmb I think?), just a simple, 140 dmg per sec beam. Would this idea hurt Sym at all? Would this make her opaf? I, personally, don’t think so, but I’m not the guy to confirm this idea to be good or not. That’s every1 else’s job, in a sense. The purpose of the idea, when I thought of it, was to give her a consistent basic attack, as well as some more survivability, which were some things she lacked.

Another example, if the last one doesn’t really give her the vision clear enough, was actually Ana (regardless of my personal belief being Ana’s not that troubling). People had issues with the Anti-Nade (idk if people still do or not), and wanted something to be done. Every1 thought up of -75% healing instead of -100%, but I think this idea is bad. It doesn’t balance her properly, making her trash. Hench me thinking, what to do? I thought of lowering dmg, but confirmed from an Ana main that it’s a bad idea. Then, it hit me. Let’s lower how LONG the Anti lasts. It lasts 4 secs currently, so I thought of doing 2.5 instead, to nerf it just hard enough to statisfy people, but not so hard that Ana becomes bad. Again, is it a good idea or not? I can’t confirm this, that’s every1 else’s job. I can have my personal opinion, but every1 else has to spill their truth (if this makes sense).

So, I’m not trying to balance for my own personal gain. I’m not outputting random changes. And not everybody needs a change, even if some of them still do (Bastion-Sym). Right now, the game is in a good state, or even the best state overall. Especially when outputting a new game, you want it to be in a state like this, where everything’s viable, or nearly everything. This is so that then everyone’s happy about the, I quote, “perfect meta”, and gives the devs the time they need to work on the new game.

So, although I’d like to see some information about Blizzard’s future plans, I don’t expect heavy changes enough to shift our meta currently, when we are in the type of meta that we are in currently. Maybe a new map, as announced, but overall, nothing too big on the characters themselves. It’s probably the reworks of Horizon and Paris, + the new map, and then OW2. As this is my prediction, do take this with a grain of salt. Call me Big Brain if I actually have Blizzard’s plans guessed spot on. But still, take this with a grain of salt.

(p.s. I like your sandwich joke, Wyoming, and apologies for my response to you to really fly a bit further than just a simple response to you)

Thanks for your time,
The D.va, Brigitte, Tracer, Orisa, Mercy and Widowmaker main at your service,
Marcane

Would be great, but would need some changes. Not always it’s good to them to say certain things. Making regular dev updates would be good, if they have enough content for that, I would say it’s likely to happen after OW2, right now I don’t think it’s a good idea for make thoses, unless they approach something like diablo4, with 3-4months window. Some won’t like it, because of “spoilers” others would enjoy.

About hero changes and things like that, it’s more kind of game mechanics and try to change something like, binary search style. You have something that overperforms, so you break that power in half, if still overperform, break half again. Until underperform, then you tweak to make that thing a bit to become healthy and balanced. I noticed that pattern in some heroes. If they’re underperforming they tweak a bit and test. Most of the time they will perform fine or a bit better in certain scenarios.

Don’t compare popular heroes to overperforming heroes. Also less popular heroes to underperforming heroes. It’s about what they bring to the fight and what made them that important, if it’s healthy then most likely won’t change. Not until others got their own balances. It’s easier to balance something who overperforms instead of something that underperforms. But also if that change made that hero underperform means that they can tweak a little to keep more “close” to balance.

Heroes need to underperform in certain situations and overperform in others. It’s part of their abilities. When they overperform in too many situations, something needs to be changed.

That feedback, mostly we got from experimental mode and PTR. So when I say developer updates it’s about overall view of the game, maps(paris, horizon), heroes(sigma, echo) and features stuff (profanity filter, 2-2-2). Because experimental mode actually tells a lot of what they testing and what they trying. If it’s healthy goes live, if it’s not that balanced got tweaks.

EDIT: to add PTR

Except if you’re a Brig player.

And I’m glad you somehow did well with Symm and Bastion, but it doesn’t change the fact that those two heroes need some serious attention from the devs and have been neglected far too long.

And my personal opinion is that I never played OW less than I have in this meta and the state of balance the game is in now.

And if this is how the game will feel in the coming months and if its a reflection of how OW2 will feel, then I’m out.

They already destroyed Symm’s identity and design for me when 3.0 came out.

If they destroy Brigitte’s core playstyle and identity, then I won’t ever support Blizzard as a company again. Faith will be lose at that point.

As they say, “Hope for the best, expect the worst”.

1 Like

“Most of them are in a pretty good state. We’re looking into a few and are always testing out changes internally.”

That’s basically what you’re going to get. Why waste time running through each one, when most are in a fine spot? An overview’s not going to do anything.