I made a much much shorter version (still long) of this thread a couple of weeks ago that got burried in sigma talk…but I can give a much shorter version now:
This was a very misguided change made worse by the fact that it is a very restrictive change…as you pointed out back when they removed no limits it was still very early in the game…the community at that point was still picking up the game and building and could absorb/learn/adapt to the change…
We are now 3+ years into this game and play patterns have been loooong established…there are reasons why people play the game the way do at this point: why they do not take qp seriously…why they play specific characters…why comp is treated how it is (however that may be)…why there’s so many more dps than tanks/heals…etc etc (remember those behavioral changes Jeff said needed to happen?)
You don’t simply change all that by saying “ok you must now play it this way” (and by extension “your way is no longer wanted”) and just expect things to just “happen”…the queue times alone will reflect this over time (wait til the honeymoon period is over - you can see this even in the beta)…just apply this to anything else in life…tell a group of people they can no longer enjoy something and see how they react
Plus it’s made worse by the fact that it emboldens those that have for those 3 years claimed that people SHOULD play the game in very particular ways…for example the amount of people blaming DPS players now for causing the queue times because they would like to do what they like doing (and as OP pointed out has only encouraged even more vitriol towards players selecting “less than ideal” heroes)…play the meta/like this or gtfo (essentially) is basically going to lead to the latter which is not exactly a good solution
Again restrictions and exclusions are what was really just added to the game when this game was meant to be a variable shooter with MANY ways to play it…all in a misguided effort to introduce some sort of group cohesiveness…which hopefully I don’t need to explain why that doesn’t work…you need only look at this forum to see all the complaints of people still not playing the game “properly”…that doesn’t just happen artificially
Note - frankly in comp you were already typically rewarded for doing that stuff on your own…there is more communication, more adapting as you go up the skill ladder…it’s not just mechanical skill…(“5 dps” is so greatly exaggerated)…it was already a part of the game
Was the previous system perfect?..no…could it use improvement?..yes
But was this 222 role queue system the solution to it?..hell no…and that’s not to say there is NOTHING good about it: I think role based SR is a good thing to have…I think being able to pick the role you want to play is also a good thing…but the system itself doesn’t actually solve the chief issue it was trying to solve (get people to play as a team)…it just restricts what you can do while also introducing a wait time to do it…
There were many more options available that they could’ve gone with that still “encouraged” people to play as a team IF they really wanted that from their game whilst still allowing for flexibility…not the least of which is LFG…they could’ve improved the heck out of that system as it still allows for people to do what they wish whilst still addressing the actual issue
And don’t even get me started on QP…the place where people go to when they either want to just practice or not play the game in a super serious “comp” way…why in gods name they felt the need to do this is simply beyond explanation (whilst also emboldening the “its not just QP” crowd)…the really laughable part is that they felt the need to also include classic qp…never in the history of this game (outside of the aforementioned no limits change) have they ever made a change and also kept the old version of the change as well…why is there a need for this? To have a serious version of qp? I believe that’s called comp…
By the way - sitting in a 10min+ queue for a game “quick”play…allow me to chuckle at this
TLDR (of my short version lol): right idea…woefully bad execution…will only restrict enjoyment of game and more than likely lead to people leaving the game