Derailed thread, will repost soon. Sorry

Sorry guys. This thread has derailed way too hard for what was intended, I’m going to repost with some changes soon. I apologize.

Let this thread die!

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Blasphemy!

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Heresy!

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No.

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I don’t understand why it’s so crazy to have a frontline brawler be slightly tankier than your average hero. I understand Brigitte is very powerful but she simply isn’t able to be as aggressive as her kit would imply.

Also, please tell me why you think something instead of just saying “no”.

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I would rather:

  • Revert Moira’s primary HPS back to 80 (is currently 70)
  • buff her primary damage to 55 dps to better reward her for tracking every since she hasbyet to be compensated for the attach angle and self heal nerfs she received to her primary form of damage in the past
  • This last one is probably the most controversial: Reduce total Damage orb damage to 150 (current 200) but buff it’s dps to 55 instead of 50. It’s better at assisting with elims but won’t reward Moira with as much ult charge anymore and won’t be able to solo kill squishy heroes in an enclosed room. Less spammable and more concentrated on focusing down enemies.

The approach a lot of people try to take with moira is increase her uptime/buff her resource, but I would rather make her active healing time more impactful and increase how much heal resource she receives from grasping enemies.

Rework her. No buffs until she’s reworked.

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:confused: doesn’t really answer my question. What do you think needs to be reworked?

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good change. time would tell if it would help

nah, you should not do this. Brigitte is kinda overtuned with 225 hp along with inspire. nerf inspire to 85 maybe 80 hps, leave whipshot as is, maybe decrease her self heal, then you can add extra health

maybe increase its speed to 125 and lower the amount of arrows to 3 or 4

change his hitbox to make it smaller, then people would be fine with 200 hp

like, decrease her consumption rate from 12.5 to 11? if so then thats amazing

i disagree, his armor should be redistributed from 300/200 to 300/250 (500 to 550) and his damage should be reduced to 75. hes not really supposed to be a brawler, but hes more of a protecter.

she just needs a complete rework. i dont believe these changes will benefit her from anything tbh but only makes tp worse. though the workshop limitations make it hard so cant blame you

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Wait how do you individually change a damage value in a custom game? From what I remember you can only change how much damage a hero does for all of its abilities or for none.

While I’m all for 225 hp Brig, I’m still worried her Repair Packs will be too strong to make her meta again. Remember how 225 hp Brig instantly became OP.

I would leave Storm Arrow cooldown as it is and buff his projectile speed to 120 from 110.

You have more common sense than Blizzard devs so thank you.

I’d full revert damage to 75 and increase his ult duration back to 3 seconds

every other change im willing to accept with zero compromises.

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no one likes to go against a self healing support that had a stun, a AoE healing constantly every time you whipshot or primary or a knockback that also heals you and your allys. with more health then it equals harder to kill and no one wants a frontline support honestly besides brig mains. (i may be one of them)

fixed

cries in main tank

let him keep his health but nerf fth to 40 damage per bullet :gun:

75 damage but 3 second shatter :gun:

cries in sym hater

What I used a lot was the “Wait Until” action, which was recently added. For example, here’s McCree’s FTH changes:

Conditions

Is firing secondary(Event Player) == True

Actions

Set Damage Dealt(Event Player), 92;

Wait Until(Is Firing Secondary(Event Player) != True), 99999;

Set Damage Dealt(Event Player), 100

Good idea. I think nerfing inspire would definitely help compensate for the extra health.

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-support who doesnt die when you walk up to them

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you can use

Is Using Primary(True)

Set Damage Dealt 150%
Wait Until (!Is Firing Primary) 99999
Set Damage Dealt 100%
the ! is for the word Not so it goes

Wait Until(Not(!)Is Firing Primary) 99999

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Cool w/ most of it, but I hate the Hanzo arrow dmg nerf. 60 per arrow means it takes 4 body shots to ko. To me, you’d be better off carefully aiming 2 regular arrows than 4 storms.

However, I’d like to see:
-storm arrow ammo count from 5 to 3
-Increase recovery time between shots from 0.25 sec to 0.3 (revert back to original value)
-storm arrow no longer cancelable
-fully charged arrow speed from 110 m/s to 125 m/s

As a Hanzo player, I’d gladly exchange the damage dump of the storm arrow for a little more consistency in aim. Less tankbusting, more precision

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ah haha

what

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That was the goal of the change. Hanzo can delete most squishies with little effort by just using Storm arrows on them. I think the change I made is fine, but you are welcome to disagree

Sorry this is false, you can believe that if you want but nothing has been PROVEN anywhere. McCree isn’t even the most picked DPS in the OWL it’s Tracer and his pick rate is very close to Mei’s.

Even though I don’t mind the FtH nerf this shows a lack of understanding of the fundamental design of the hero. He is supposed to be strong in close range as well that is LITERALLY his design, he is meant to kill any non tank in close range with his combo.

This also shows a lack of understanding of the hero. He needs the extra HP it’s been asked for a long time and they gave it to him for a reason. If you want him to have 200 hp again then you make his body and head hitbox smaller, you can’t have it both ways.

Sorry this number is too much use a scalpel when balancing not a sword.

This goes against the vision they have for the hero entirely.

This is unnecessary.

basically with the Wait Until(!Is Firing Primary) 99999 it checks to see whether or not you are still firing primary. so if your holding primary then it would deal 50% more damage with 150% but after you let go, it will check to see if you did stop holding your primary and if you did then it would reset it back to 100% which is default damage so it doesnt mess with all your abilities

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