They get balance updates as all games should, but no other game introduces fundamental changes and reworks to systems as often as ow2 does. So far we got in less than a year:
5 reworks (Hog, Sombra, Pharah, Briggitte, and Mei)
Changes in how the tank role passive works for both OQ and RQ.
Many lowscope reworks (Bapt, Mercy 2 times)
Changes to the dps passive.
A complete rebalance of stats for everyone. (This thing everyone claims takes so much time if 6v6 was implemented they did it in just 1 season).
A complete rework to the 3 role passives along with global regen introduced.
A cauterize mechanic being introduced
I legit dont know any game that changes so much in the span of 2 months and there are still no end in sight for devs changing how everything works every season. If they do so many changes is because the game is totally broken at its core concept.
Although I generally agree with you, the truth is that its not that hard to sneak into Steam’s top 100, Gundam Evo was there as well. In reality flop games are few and sound cases, the majority are either just average or good, then outstanding. I can find games In Resident Evil Resistance in 5 minutes at every hour I want to play just like Im doing right now and yet I admit the game is dead pretty dead compared with anything else. However I dont think OW is dead, neither awesome, just good. I would go as far as to claim if the game is at the top 100 is precisely because majority of Battlenet players jumped to Steam and not the oppossite.
“Stability” is a better phrase. The idea being that a bigger population stabilizes outlier events. The OP essentially was largely about this.
It enables more diverse or creative plays, as stated, that would be unlikely to succeed in 5v5. Thus, 5v5 is less “stable.” Perturbations from the meta tend to result in getting smashed, more likely. One player being AFK for a bit is more likely to get your team smashed. Literally, anything at all going wrong or being slightly “weird” is more likely to result in a massive fail. Unstable.
I agree that splitting queues is never great, but I think it’s worth it in this case because if 6v6 were popular enough to be that kind of a threat, then 6v6 would also attract back old players, AND maybe even take over. And that’s a good thing. Not allowing it is kind of reminiscent of censorship in a sense. “People might be into this too much, let’s burn the book!” I get it’s different, but there is some shared conceptual space here. Or in other words, “whatchya afraid of?”
Thats not true, the game got huge flaws that they adressed, it died just as soon as it was starting to work properly because Bandai is prone to shut down things that dong give inmediate profit.
Nah, when Kapplan was director they tried many things the community asked in the experimental, some of them stuck and other didnt, there was no problem on that regard. Current devs simply dont care. Well, more than not caring they simply have no clue what to do imo.
I mean, he also didn’t care to balance the roles, once RQ was put in place, leading to 20 minute DPS queues.
That was unsustainable long term (but popular)
Now the current devs ARE balancing the queues, which is better for the long term health of the game, but isn’t so popular.
It’s like the devs who make you eat your vegies, no matter how important it is for the long term health of the game, will not be as popular as the ones which make choices which are fun, but just can’t be run for a long time without large structural issues coming up.
Current devs arent balancing the queues at all, people has been complaining that tanking feels awful since they nerfed the tanks at season 1 or 2 and they just dont care because if tanks are not nerfed then the game is also utterly unplayable. Current devs have not done anything for the queues, f2p and loose matchmaking did. The thing is that 5v5 is just a balancing nightmare longterm and current devs have ingrained in their brains that there is no other solution even when we are all seeing that 5v5 its causing more harm than good.
Yeah I never played OW1. However the arguments for 5v5 are kinda bad all around.
The passion for the game is shown to be lacking by going 5v5. It’s more about shifting meta and shafting tanks than balance. Every nerf and buff is to obfuscate their subtle surreptitious ploy. A long con, the goal of balance is not entertained they really just want to shift meta. And make more changes more often to make it look like they are making attempts, hence HP increase for example(I kinda like more HP though.)
Striving for the unobtainable perfect balance should be before everything else, if you’re passionate about hero identity and overall integrity of the game design.So 6v6. You can’t dump tanks just so other roles have more fun, sometimes. It reminds me of how companies lay off employees at the cost of quality content…
In the end it’s all part of a secret conspiracy to keep competition within the gaming industry. You can’t make a “perfect” game, especially MMO’s because people who spend or can spend lots of money will be more likely to only spend money on that specific game, which will mean they spend less money on other games.
There are millionaires standing around at golf courses and closed door meetings discussing how they’ll work together. They’ll make sure there are annoying, inconvenient, unbalanced, broken and perceived scummy elements of their game so that most will be fatigued by any one game over long periods and play another game instead for awhile. Being exposed to annoying, inconvenient, broken elements to the point of game fatigue makes it so they will be likely to pay to remove some of those elements on another game and eventually the game that they got fatigued from even. They may pay for more games more frequently as well. Solo tanking for the win lol
DPS are actually are getting back to the queues, the only thing improving that is the loose matchmaking and that we have more people because of going f2p. I mean people really exaggerattes the queues a lot when the 20 minutes thing only happenned at the top 1% where players where in the hundreds and the matchmaking was not that loose.