Deathmatch Match Timer

I am working on making a Deathmatch gamemode, however have found the cycle in which to meet all match requirements requires more time then the default timeframes of the deathmatch allow. It only gives us 15 minutes to complete a game that at times may take 20-30. Anyone know the commands on how I can script in No match time limit or even extend it out much much further then 15 minutes?

You can either use: set match time(3600) at the start of your mode (important: use “is game in progress == true” to not set the assembly phase match time)

Or you can use: pause matchtime() to completely stop the timer.

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