Hey, if that’s what you choose to take away from my posts then you do you. I hope you find joy in your life.
You too buddy. You too. It’s just an opinion about Deadlock after I played it, no need to get bothered by it.
I can see a game mode in Deadlock that plays like Overwatch, but not the over way round
You don’t even have play it to know that. A 3rd person literal Moba is not an OW competitor.
I can’t see your post but still get shown your threads for some reason, but you’re dead wrong as usual (at least what’s in the title). Deadlock has the foundations for a very good, engaging game in alpha. However, it has nothing to do with Overwatch and there’s basically 0 overlap so there’s no reason to discuss it in that context regardless of the quality of the game.
I assumed that there would be different ways to build your hero, but all builds I’ve seen look the same
Can’t really be a moba if you can’t play the way you want to play
Still has crazy potential though with the monorail system and general design direction
For me, deadlock’s problem is the high mechanical skill floor.
I don’t hate the idea of farming gold and spending on items and upgrades. I think it’s refreshing and provides depth.
But they made every character Tracer+Sojourn+Genji movement-wise.
And although this provides an interesting high elo scene and a good E-Sport to spectate, it is a deal breaker to me.
The game forces you to learn and use Dash, Double Jump, and Sliding, with tons of small techs in between. And this applies to every single character.
Not to mention that all characters have some sort of regular rifles, most of which are close to mid range.
It doesn’t have to kill OW. If the game is good then players of OW will simply go and play that game.
Right now it’s alpha. Who know when this game is gonna be released.
Played 1 game and I uninstalled it. Its not bad but definitely not for me. Games are too long with item buying, snowballing matches, and characters that are pretty boring.
People are so braindead man, theres literally no such thing as “x game killer”. Its not a thing. There is almost zero if not exactly zero instances of the release of a game killing off another game especially in a triple A setting.
It just doesnt happen, and its not intelligent to ever try to make a game specifically to leech players from another game.
Anyone who calls a game an “x killer” is peak delulu. There will never be enough overlap in game design to ever do something like this.
You dudes are wild. Apex and Valorant, by the most conservative metrics, has the same amount of active players as Overwatch. This doesn’t even matter, because almost all the important engagement metrics have Apex, Valorant, and even Deadlock(which isn’t out) ahead of Overwatch.
I don’t really care about this stuff. I play what I like. However, acting like Overwatch 2 in 2024 is WoW in 2010 standing on the charred remains of it’s competitors is delusional…
Anyone who thinks another game is going to kill overwatch is either delusional or naive.
The only game that could kill OW is OW.
Socom was dope. This is a straight lie.
First person is just waaaaaaaaaay easier to develop.
The things you complain about are merely design choices to be able to actually balance the game.
Some of the most complained about things in OW are due to hyper mobile heroes and long range one shots. If everyone has hypermobility baseline, then no one is hyper mobile. If the overwhelming majority of weapons are mid-range at best with falloff then you don’t have to worry about being killed by an unseen enemy from the other side of the map.
Honestly, I don’t mind those design choices. Do they homogenize the characters a bit? Yea, but it will make the game easier to balance in the long run. So many of OWs balance problems stem from what is possibly Blizz’s greatest strength. Blizz has an amazing ability to make exciting, unique characters with cool mechanics…that are nearly impossible to balance without having omniscient foresight.
Will Deadlock be for everyone? Probably not. Does is appeal to people that want more balanced gameplay? That does seem to be the case, provided that they are ok with the MOBA features. It will boil down to if people want the chaos that stems from truly unique characters or the balanced gameplay associated with some baseline homogenization.
I don’t mind things being heavily streamlined.
What I do mind is that every hero is supposed to move like a ninja.
They could have made some heroes movement-intensive and others not.
Making every character hypermobile means that a large portion of casual players and people who do not like the ninja style are excluded.
that is because it is on the other side of what overwatch comes from , MOBA, vs actual Fps, shooter based. if they find a way to make matches faster i mite play it but no effin way im playing a 45 match… that is why i like OW, QP is like 8-10mins usually.
I agree with that, well… and the part about it not being much
It’s not my style, but without a shadow of a doubt it will take a lot of people away from a lot of games, flats reacted to a Valorant YouTuber who will change to Deadlock, and there was one from OW who said that if they had announced it before she would change, but for now OW is fun.
Without a shadow of a doubt it’s not my cup of tea, but there’s no denying that it, like Valorant, will change things a bit
I understand the feeling, however the game is not yet “rendered”, you can see that leather, for example, has no texture, it’s just colors on things, without a shadow of a doubt they will work more on this
valve is certainly trying to kill tf2
Soinds like someone has prpblems with complexity and skill.
Not saying you’re not good enough, but thwre is so much depth to Deadlock that I doubt the time its been in public early access that anyone has actuallt grasped the game as a whole.
Trust me it took players almost a year to fully realize the potential, depth, and ceiling that League of Legends could bring. Now lool at it! It’s massive still.
I can understand you not liking the overall ninja movement style, but having varying levels of mobility across the cast of OW has causes a lot of problems.
The Devs didn’t want to nerf mobility of dive heroes since it diminished the character fantasy and identity, but they had to throw supports a bone. So we ended up with Brig being able to single-handedly stop dive in its tracks. At the start of OW2 the supports were playing Dead By Daylight, so the Devs buffed their survivability which in turn caused other problems. Now we are back to open season on supports (or at least it is prevalent sentiment), so we will changes at some point.
It has turned into a cyclical pattern of the dive heroes rising to power then nerfs to them (doesn’t happen that often), or their victims get buffs (happens more frequently). This stems from unequal mobility across the cast. In the long run, it might not be worth it if you are wanting to create a hero shooter MOBA for eSports purposes.
Isn’t the whole purpose of the items to upgrade a specific playstyle in the kit?
Deadlock is an unbalanced mess anyway by the end of the match when everyone is already fed.
Besides that, all other MOBAs offer a great variety of playstyles from a hero design point of view, and people are not complaining about that.