Okay, so, I’ve seen the changes on the PTR and, for the most part, they’re great changes, especially Sym’s teleporter interact range making turret bombs and Grav escapes more consistent and orisa’s reload changes making her ability to protect her team all the better. But there are somethings that, in my opinion, seem unnecessary.
D. Va’s defence matrix range for example. Why? Are the devs turning her into Mercy? This is the 5th (I think) nerf in a row, and they’ve all been defence matrix nerfs. Yes, it’s a strong and unique ability that only D.Va has, but look what happened to Mercy: they’ve had to nerf nearly ever aspect of her kit to balance Ressurect. Are they gonna just keep needing other parts of D.Va when they’re finished with DM? What’s next? Reduced knock back and damage when hitting an enemy with her boosters? Micro-missles cool down increased? D.Va players are getting worried with these constant nerfs, and they have every right to be. To all the D.Va players out there, we’ll be thinking of you.
Next is Torb’s damage nerf with his secondary fire. Hello? Why is this happening? A lot of torb’s strength comes from his overload and turret, so what’s he supposed to do now if he doesn’t have overload? It’s not a massive change, but nerfing his overall damage output just seems unnecessary, especially since he has to be pretty close to an enemy for his secondary fire to even be effective. His 50 armour buff 2 patches ago was great, but this damage nerf seems to make that redundant since now he just doesn’t have any need to be that close to an enemy anymore if his primary fire is just more reliable in terms of overall damage output. Its safer playing him at a range again since its gonna be harder for him to confirm kills up close without his speed and fire rate boosts with overload.
I’m not even gonna talk about Mcrightclick over there, especially since he’s now even more of a threat. I’m having PTSD all over again. If you wanna see how ridiculous this is, check out a clip on YouTube if you’re on console, or just try him in the PTR. It’ s a little terrifying.
Overall, it’s a good patch. It’d be nice to see some more changes on there (An increased range of Sym’s gun/50 additional shields for example, maybe a compensation for D.Va?) but its a pretty good patch besides the outliers listed above. This sorta turned into a rant (which wasn’t my aim, I’m actually quite happy with the PTR and, as a symmetra player, these changes are welcome) but the D. Va, mccree and torb changes just seem pointless in my opinion. Thoughts on the PTR?