Damage overtime health idea


As a support, sometimes I dont heal my teammates until they are atleast half hp down. But sometimes, they are taking damage overtime I dont know about and as I turned away, they are in very bad shape, if not dead.

I think there should be an implementation for a 5th type of health, which describes health that are being lost overtime. Ie. from junker queen’s blade or ana’s rifle. That way as kiriko, you are able to better decide whether to cleanse a player or not, or how aggressive a player could still be player withing a fight.

Thank you.